Does anyone know if they even read these bug posts. Because I don't think I have seen anyone from Cryptic or PWI responce to these bug post. So Far.
Try reading further up. You'll see a response from @crypticspartan#0627, who (in case you didn't know) is a Cryptic Developer. Just because you don't see a response it doesn't mean these posts aren't read.
In general I only comment if I need more information on an issue; or if it is a live high priority issue that we have already fixed, especially given the current time crunch. It takes significantly less time to read up on an issue and repro it or confirm that we are already tracking than it does to additionally take the time to communicate the status of an issue every time it comes up, especially as many of these issues have been communicated five or ten places in the various threads.
Sorry if I came off as snarky, I was explaining to the above commentator that Devs won't always respond to a thread. It's good to see this kind of clarification on the "why" you can't always respond (in case somebody needs redirecting here in the future).
Does anyone know if they even read these bug posts. Because I don't think I have seen anyone from Cryptic or PWI responce to these bug post. So Far.
Try reading further up. You'll see a response from @crypticspartan#0627, who (in case you didn't know) is a Cryptic Developer. Just because you don't see a response it doesn't mean these posts aren't read.
In general I only comment if I need more information on an issue; or if it is a live high priority issue that we have already fixed, especially given the current time crunch. It takes significantly less time to read up on an issue and repro it or confirm that we are already tracking than it does to additionally take the time to communicate the status of an issue every time it comes up, especially as many of these issues have been communicated five or ten places in the various threads.
Sorry if I came off as snarky, I was explaining to the above commentator that Devs won't always respond to a thread. It's good to see this kind of clarification on the "why" you can't always respond (in case somebody needs redirecting here in the future).
I am sorry if I appeared unhappy with what you said. I was attempting to expand on and agree with what you said.
Tellarites are now among the tallest species of the Federation, ranging from 5'11 to 7 ft tall. While the Tellarites are overjoyed at this mutation since that means they finally don't have to ask Vulcans, humans or Andorians to take stuff down from the higher shelves for them. Everyone else is somewhat skeptical, and genetic manipulation is suspected. Or it's a new bug.
Enemy NPC's still sometimes display the "fall over, then stand right back up again and stand there in threatening pose" animations when they die. Necromancy or bug?
Voice-overs still overlap sometimes, especially in Sector Space.
During "Stranded In Space", my Tactical TempFed did the plasma venting thing, but the animation never played out and the optional accolade registered as failed. Tellarites may be responsible, but more likely its a minor bug.
The Temporal opening missions often have missing exploding-ships animations in space, instead of blowing up they apparently cloak when destroyed. This includes both Nakuhl and regular 23rd century ships. It also means the final animation during the final mission of the arc is a bit borked.
Can't think of anything else right now, but someone probably will. HTH, HAND!
Comments
Sorry if I came off as snarky, I was explaining to the above commentator that Devs won't always respond to a thread. It's good to see this kind of clarification on the "why" you can't always respond (in case somebody needs redirecting here in the future).
I am sorry if I appeared unhappy with what you said. I was attempting to expand on and agree with what you said.
Tellarites are now among the tallest species of the Federation, ranging from 5'11 to 7 ft tall. While the Tellarites are overjoyed at this mutation since that means they finally don't have to ask Vulcans, humans or Andorians to take stuff down from the higher shelves for them. Everyone else is somewhat skeptical, and genetic manipulation is suspected. Or it's a new bug.
Enemy NPC's still sometimes display the "fall over, then stand right back up again and stand there in threatening pose" animations when they die. Necromancy or bug?
Voice-overs still overlap sometimes, especially in Sector Space.
During "Stranded In Space", my Tactical TempFed did the plasma venting thing, but the animation never played out and the optional accolade registered as failed. Tellarites may be responsible, but more likely its a minor bug.
The Temporal opening missions often have missing exploding-ships animations in space, instead of blowing up they apparently cloak when destroyed. This includes both Nakuhl and regular 23rd century ships. It also means the final animation during the final mission of the arc is a bit borked.
Can't think of anything else right now, but someone probably will. HTH, HAND!