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[Fan Screenplay] Star Trek: Odyssey series

sumghaisumghai Member Posts: 1,072 Arc User
edited June 2016 in Ten Forward
For TRIBBLE and giggles, I've started adapting STO's story missions as screenplays for a hypothetical live-action / animated TV series. Here's there first one:

Star Trek: Odyssey - S1E01 "Azura"

Summary
While testing a new propulsion system on its maiden voyage, the Federation starship Odyssey suffers a breakdown and is stranded far from friendly territory, where they find themselves responding to a distress call from a freighter under attack from Orion pirates.

Based On: Star Trek Online MMO game mission "Stranded In Space"

https://drive.google.com/file/d/0B3zePiS4VoUWaXFtdUFtRERBMUE/view?usp=sharing

Comments, critiques, and cat litter welcome.


Bonus material - a headcanon explanation for the ship's name and class.
Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.

Comments

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    jonsillsjonsills Member Posts: 10,366 Arc User
    Not bad. A few too many "(beat)"s in the middle of dialog, I think, and if your imaginary series is on TV I'd dial back a little on the vulgarities, but pretty good.​​
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    sumghaisumghai Member Posts: 1,072 Arc User
    jonsills wrote: »
    A few too many "(beat)"s in the middle of dialog, I think

    In hindsight, I've realized that (beat) should only be used for dramatic pauses. I'll definitely go over and rework my dialogue to use less of them.

    Thanks!
    jonsills wrote: »
    , and if your imaginary series is on TV I'd dial back a little on the vulgarities​​

    I've got mixed feelings about this.

    On one hand, I've been fairly careful not to scatter profanities willy-nilly, but at the same time most Prime-universe Trek dialogue tends to comes across as a little sterile (perhaps this is so that Trek could be rated as RG or RG-13).

    Therefore, wherever I've used profanity, I've done my best to limit it to instances where they would be natural-sounding. Hopefully no cluster f-bombs will show up in future screenplays.

    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    sumghaisumghai Member Posts: 1,072 Arc User
    jonsills - I just compared my screenplay to the final drafts of several TNG episodes, and I found that not only did they use (beat) as general-purpose pauses in dialog, they also used it far more often than I did.

    Therefore, I'm going to hold off on removing all those (beats) from my screenplay. Thanks for your input regardless, though.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    sumghaisumghai Member Posts: 1,072 Arc User
    valoreah wrote: »
    You should be able to convey whatever point you are trying to get across without using vulgarities.

    Show me an example of what I could use instead.

    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    jonsillsjonsills Member Posts: 10,366 Arc User
    While f-bombs and references to fecal matter generally don't fly on network TV, you can usually get away with "damn" or "hell" - which shows how schizophrenic FCC regulations are, because the first two are mere vulgarities, while the last two are actually profanity, but there you go. You can also invent curse words for aliens - the Bajoran "phekk", for instance, whose etymology is similar to that of the Colonial "frak".
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    sumghaisumghai Member Posts: 1,072 Arc User
    jonsills wrote: »
    While f-bombs and references to fecal matter generally don't fly on network TV, you can usually get away with "damn" or "hell" - which shows how schizophrenic FCC regulations are, because the first two are mere vulgarities, while the last two are actually profanity, but there you go. You can also invent curse words for aliens - the Bajoran "phekk", for instance, whose etymology is similar to that of the Colonial "frak".

    In my opinion, "damn" and "hell" sound far too sterile for certain situations.

    The main characters are intended to be younger and less familiar with their roles and responsibilities, rather than being dignified and mature like Kirk and Picard.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    * Stay in present tense. In proper script formatting "works feverishly" is incorrect. Use just 'works' or pick a better verb.
    * Eliminate extra words. Be economic.
    * Be sparse with the Parentheticals. Current script writing techniques say not to over use them.
    * Don't use phrases like "our attention is drawn to". It pulls readers out of the script.
    * Write visually. Write only what we can see. When describing characters be visual. You described one of your characters as 'kind'. How can we see that?
    * Take another pass on the dialogue. In some places its on the nose. Characters explain things to people who already know the information.
    * In one scene you wrote "everyone gets to work". Be specific.
    * Don't use camera angles and directions. Takes readers out of the story.
    * Don't use 'is'. I believe you wrote that a character was holding on to a 'railing and is sucked into space'. Use a stronger verb "Kirk's hand slips off the railing. The breach in the bulkhead sucks him into space."

    all in all good job.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    sumghai wrote: »
    valoreah wrote: »
    You should be able to convey whatever point you are trying to get across without using vulgarities.

    Show me an example of what I could use instead.
    I only skimmed through, but it seems to me that in most cases you don't have to say anything. This is, after all, a screenplay--gaps are filled by the actors facial expressions and subvocal utterances--grunts and groans, etc.

    Something my a creative writing professor told me is that swear words are essentially non-words--they don't carry a whole lot of meaning or significance. Someone muttering the word s*** over and over again is roughly the equivalent of angry grunting. Angry grunting will do just as well, or even even silence. Just have your crewman look stressed and carry out their work without wasting brainpower muttering words to no-one.

    Similarly, the proper response to spinning around and seeing your teammate slammed against the wall and an enemy closing to melee range is not "oh f***," it's concentration so you don't have the same thing happen to you.

    These characters may younger and less refined, but they're still trained professionals. Officers, with 4 years of training behind them. They're supposed to know what to do in emergencies.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited June 2016
    This is really using script-format effectively for good pacing effect and I thought individual voices came through strongly. I can see some of the formatting inspiration came from the ST scripts on-line, and it hit that vein pretty well. I see some seeds with the Titan for later that look interesting, and it felt like a good basic introduction to the ship. Flagging the thread if you'll be posting more here, I'd like to read the sequel.

    As a few comments;

    I'm surprised officers after several years of war are surprised ships are being rushed out of the slips.

    Why wasn't Zhang been reported to at least a ship counselor at the beginning? In-universe he seems to be considered a creep and it's affecting his professional career. He's clearly improved by the point the main story body is taking place, admittedly, but not an intro that puts us right on the captain's side.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

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    sumghaisumghai Member Posts: 1,072 Arc User
    khan5000 wrote: »
    * Stay in present tense. In proper script formatting "works feverishly" is incorrect. Use just 'works' or pick a better verb.
    * Eliminate extra words. Be economic.

    I'm already writing in present tense as much as possible, but "works" on its own seems imprecise, and fails to describe the urgency of the scene.
    khan5000 wrote: »
    * Be sparse with the Parentheticals. Current script writing techniques say not to over use them.

    Assuming you're also referring to the (beat) comment, I'm using fewer parentheticals than the official final drafts of TNG/DS9 episode screenplays.
    khan5000 wrote: »
    * Don't use phrases like "our attention is drawn to". It pulls readers out of the script.

    What would you recommend instead?
    khan5000 wrote: »
    * Write visually. Write only what we can see. When describing characters be visual. You described one of your characters as 'kind'. How can we see that?

    I've kept character descriptions as minimal as possible, and already depicted through the character's dialog and actions how they are "kind". Just mentioning character appearances alone doesn't mean anything.
    khan5000 wrote: »
    * Take another pass on the dialogue. In some places its on the nose. Characters explain things to people who already know the information.

    Please point out a specific example.
    khan5000 wrote: »
    * In one scene you wrote "everyone gets to work". Be specific.

    In that scene, it wasn't important precisely what they were doing.
    khan5000 wrote: »
    * Don't use camera angles and directions. Takes readers out of the story.

    In my case, I sometimes include camera directions because I want to highlight a specific detail or envoke the desired "feel" of the story.

    A traditional pure "spec" script like you guys were expecting would read as a documentary rather than a drama.
    khan5000 wrote: »
    * Don't use 'is'. I believe you wrote that a character was holding on to a 'railing and is sucked into space'. Use a stronger verb "Kirk's hand slips off the railing. The breach in the bulkhead sucks him into space."

    Isn't that how one would write in present tense?
    I only skimmed through, but it seems to me that in most cases you don't have to say anything. This is, after all, a screenplay--gaps are filled by the actors facial expressions and subvocal utterances--grunts and groans, etc.

    Something my a creative writing professor told me is that swear words are essentially non-words--they don't carry a whole lot of meaning or significance. Someone muttering the word s*** over and over again is roughly the equivalent of angry grunting. Angry grunting will do just as well, or even even silence. Just have your crewman look stressed and carry out their work without wasting brainpower muttering words to no-one.

    Similarly, the proper response to spinning around and seeing your teammate slammed against the wall and an enemy closing to melee range is not "oh f***," it's concentration so you don't have the same thing happen to you.

    These characters may younger and less refined, but they're still trained professionals. Officers, with 4 years of training behind them. They're supposed to know what to do in emergencies.

    The level of concentration and discipline you describe would render them Mary Sues and Marty Sues.

    These characters are not supposed to be implacable, invincible heroes - they may have been officers for a few years, but they're still rather wet behind the years. I want them to be rough around the edges, have unsympathetic failings and make mistakes at first, before slowly growing into their role in the story.
    This is really using script-format effectively for good pacing effect and I thought individual voices came through strongly. I can see some of the formatting inspiration came from the ST scripts on-line, and it hit that vein pretty well. I see some seeds with the Titan for later that look interesting, and it felt like a good basic introduction to the ship. Flagging the thread if you'll be posting more here, I'd like to read the sequel.

    Much appreciated :)
    As a few comments;

    I'm surprised officers after several years of war are surprised ships are being rushed out of the slips.

    Naivety - they probably know it happens, but in the heat of the moment, they didn't expect it to happen to them.
    Why wasn't Zhang been reported to at least a ship counselor at the beginning? In-universe he seems to be considered a creep and it's affecting his professional career.

    Perhaps he already has been reported to one off-screen, and possibility even had a formal reprimand on his record, but I decided that detail was unnecessary for that scene.
    He's clearly improved by the point the main story body is taking place, admittedly, but not an intro that puts us right on the captain's side.

    With Zhang, I didn't want him to be likeable right away, even after the timeskip - rather, I'm aiming for audience to gradually accept him by the time we reach the later seasons, warts and all.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • Options
    alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    sumghai wrote: »
    I only skimmed through, but it seems to me that in most cases you don't have to say anything. This is, after all, a screenplay--gaps are filled by the actors facial expressions and subvocal utterances--grunts and groans, etc.

    Something my a creative writing professor told me is that swear words are essentially non-words--they don't carry a whole lot of meaning or significance. Someone muttering the word s*** over and over again is roughly the equivalent of angry grunting. Angry grunting will do just as well, or even even silence. Just have your crewman look stressed and carry out their work without wasting brainpower muttering words to no-one.

    Similarly, the proper response to spinning around and seeing your teammate slammed against the wall and an enemy closing to melee range is not "oh f***," it's concentration so you don't have the same thing happen to you.

    These characters may younger and less refined, but they're still trained professionals. Officers, with 4 years of training behind them. They're supposed to know what to do in emergencies.

    The level of concentration and discipline you describe would render them Mary Sues and Marty Sues.

    These characters are not supposed to be implacable, invincible heroes - they may have been officers for a few years, but they're still rather wet behind the years. I want them to be rough around the edges, have unsympathetic failings and make mistakes at first, before slowly growing into their role in the story.
    By concentration, I don't mean being completely unphased by danger. Quite the opposite, I'm suggesting that because they're inexperienced, they have to work harder at not dying and so have to give it all their attention. Randomly shouting "Oh, f*** when" something bad happens is effort they might not be able to spare.

    As an aside, when I see that level of profanity in a movie or TV-show, I tend to interpret it as edginess for edginess' sake. "Oh yeah, they didn't writers who can make an impact, so they tried to fake it with profanity." That doesn't seem to be what you were doing, but it was my automatic response.
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    sumghaisumghai Member Posts: 1,072 Arc User
    By concentration, I don't mean being completely unphased by danger.

    Unfazed.
    Quite the opposite, I'm suggesting that because they're inexperienced, they have to work harder at not dying and so have to give it all their attention. Randomly shouting "Oh, f*** when" something bad happens is effort they might not be able to spare.

    No amount of "preparedness" and "concentration" would sufficiently mitigate an unexpected and imminent danger.
    As an aside, when I see that level of profanity in a movie or TV-show, I tend to interpret it as edginess for edginess' sake. "Oh yeah, they didn't writers who can make an impact, so they tried to fake it with profanity." That doesn't seem to be what you were doing, but it was my automatic response.

    If you don't believe that I'm deliberately making my narrative edgy, then your automatic response wouldn't have been necessary.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • Options
    khan5000khan5000 Member Posts: 3,007 Arc User
    sumghai wrote: »
    khan5000 wrote: »
    * Stay in present tense. In proper script formatting "works feverishly" is incorrect. Use just 'works' or pick a better verb.
    * Eliminate extra words. Be economic.

    I'm already writing in present tense as much as possible, but "works" on its own seems imprecise, and fails to describe the urgency of the scene.
    khan5000 wrote: »
    * Be sparse with the Parentheticals. Current script writing techniques say not to over use them.

    Assuming you're also referring to the (beat) comment, I'm using fewer parentheticals than the official final drafts of TNG/DS9 episode screenplays.
    khan5000 wrote: »
    * Don't use phrases like "our attention is drawn to". It pulls readers out of the script.

    What would you recommend instead?
    khan5000 wrote: »
    * Write visually. Write only what we can see. When describing characters be visual. You described one of your characters as 'kind'. How can we see that?

    I've kept character descriptions as minimal as possible, and already depicted through the character's dialog and actions how they are "kind". Just mentioning character appearances alone doesn't mean anything.
    khan5000 wrote: »
    * Take another pass on the dialogue. In some places its on the nose. Characters explain things to people who already know the information.

    Please point out a specific example.
    khan5000 wrote: »
    * In one scene you wrote "everyone gets to work". Be specific.

    In that scene, it wasn't important precisely what they were doing.
    khan5000 wrote: »
    * Don't use camera angles and directions. Takes readers out of the story.

    In my case, I sometimes include camera directions because I want to highlight a specific detail or envoke the desired "feel" of the story.

    A traditional pure "spec" script like you guys were expecting would read as a documentary rather than a drama.
    khan5000 wrote: »
    * Don't use 'is'. I believe you wrote that a character was holding on to a 'railing and is sucked into space'. Use a stronger verb "Kirk's hand slips off the railing. The breach in the bulkhead sucks him into space."

    Isn't that how one would write in present tense?
    I only skimmed through, but it seems to me that in most cases you don't have to say anything. This is, after all, a screenplay--gaps are filled by the actors facial expressions and subvocal utterances--grunts and groans, etc.

    Something my a creative writing professor told me is that swear words are essentially non-words--they don't carry a whole lot of meaning or significance. Someone muttering the word s*** over and over again is roughly the equivalent of angry grunting. Angry grunting will do just as well, or even even silence. Just have your crewman look stressed and carry out their work without wasting brainpower muttering words to no-one.

    Similarly, the proper response to spinning around and seeing your teammate slammed against the wall and an enemy closing to melee range is not "oh f***," it's concentration so you don't have the same thing happen to you.

    These characters may younger and less refined, but they're still trained professionals. Officers, with 4 years of training behind them. They're supposed to know what to do in emergencies.

    The level of concentration and discipline you describe would render them Mary Sues and Marty Sues.

    These characters are not supposed to be implacable, invincible heroes - they may have been officers for a few years, but they're still rather wet behind the years. I want them to be rough around the edges, have unsympathetic failings and make mistakes at first, before slowly growing into their role in the story.
    This is really using script-format effectively for good pacing effect and I thought individual voices came through strongly. I can see some of the formatting inspiration came from the ST scripts on-line, and it hit that vein pretty well. I see some seeds with the Titan for later that look interesting, and it felt like a good basic introduction to the ship. Flagging the thread if you'll be posting more here, I'd like to read the sequel.

    Much appreciated :)
    As a few comments;

    I'm surprised officers after several years of war are surprised ships are being rushed out of the slips.

    Naivety - they probably know it happens, but in the heat of the moment, they didn't expect it to happen to them.
    Why wasn't Zhang been reported to at least a ship counselor at the beginning? In-universe he seems to be considered a creep and it's affecting his professional career.

    Perhaps he already has been reported to one off-screen, and possibility even had a formal reprimand on his record, but I decided that detail was unnecessary for that scene.
    He's clearly improved by the point the main story body is taking place, admittedly, but not an intro that puts us right on the captain's side.

    With Zhang, I didn't want him to be likeable right away, even after the timeskip - rather, I'm aiming for audience to gradually accept him by the time we reach the later seasons, warts and all.

    I wouldn't use 'works'. Find a verb that conveys 'works feverishly'. With script format you want to be economic with your words.

    TNG/DS9 scripts were written in the 80's an 90's. Current screenwriting protocols say be sparse with them.

    You dont have to use anything in replacement for "Our attention is drawn to". Your scene descriptions are already drawing our attention.
    Example: Kirk steps onto the bridge. The alarm light blinks red. (Our attention is drawn to the alarm light without saying it is)

    With describing characters you can only describe what we can see. Here's what Kirk's description might be like from Undiscovered Country: Kirk, 50's, wisps of grey streak through his hair, stands before the Federation Council.
    Kirk may be a kind or compassionate or the federations top tactician but we can't see these.

    If it's not important to the scene then don't write it. "Gets" is a weak verb. A better way to write it is "Everyone returns to their stations."

    You highlight details in your scene descriptions. Placing camera angles takes a reader out of the story. You don't need to add them to create drama. Pure spec scripts don't read like documentaries. The good ones flow without needing to add camera angles.

    Don't use the word "is".
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • Options
    sumghaisumghai Member Posts: 1,072 Arc User
    khan5000 wrote: »
    I wouldn't use 'works'. Find a verb that conveys 'works feverishly'. With script format you want to be economic with your words.

    TNG/DS9 scripts were written in the 80's an 90's. Current screenwriting protocols say be sparse with them.

    You dont have to use anything in replacement for "Our attention is drawn to". Your scene descriptions are already drawing our attention.
    Example: Kirk steps onto the bridge. The alarm light blinks red. (Our attention is drawn to the alarm light without saying it is)

    With describing characters you can only describe what we can see. Here's what Kirk's description might be like from Undiscovered Country: Kirk, 50's, wisps of grey streak through his hair, stands before the Federation Council.
    Kirk may be a kind or compassionate or the federations top tactician but we can't see these.

    If it's not important to the scene then don't write it. "Gets" is a weak verb. A better way to write it is "Everyone returns to their stations."

    You highlight details in your scene descriptions. Placing camera angles takes a reader out of the story. You don't need to add them to create drama. Pure spec scripts don't read like documentaries. The good ones flow without needing to add camera angles.

    Don't use the word "is".

    Do you have a screenplay that you've written, so that I can compare it with mine?

    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • Options
    sumghaisumghai Member Posts: 1,072 Arc User
    Star Trek: Odyssey - S1E02 "Standoff"

    Summary
    Captain Zhang and the crew of the Odyssey must prove the innocence of a decorated Cardassian Defense Force war hero accused of conspiring with the True Way terrorist organization.

    Based On: Star Trek Online MMO game mission "Standoff"

    https://drive.google.com/open?id=0B3zePiS4VoUWTVFseU5GVXM1Mms
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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