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Temporal Specialization

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
We’re very pleased to announce an upcoming expansion to the Captain Specialization system.

Coming with Agents of Yesterday is our new Primary Specialization: Temporal Operative!

~Morrigan "LaughingTrendy"
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Comments

  • forthegamerforthegamer Member Posts: 177 Arc User
    edited June 2016
    Anomaly Leash is my new bestest friend.

    I need a Temporal ship, stat.
  • questeriusquesterius Member Posts: 8,506 Arc User
    Should be pretty interesting for science characters.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tessaravejgantessaravejgan Member Posts: 276
    Seems interesting. Looking forward to trying it out.
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
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    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    very interesting, my sci captains are ready to try that
  • keletteskelettes Member Posts: 488 Arc User
    edited June 2016
    After 15 abilities are purchased, you will unlock:

    Non-Linear Progression
    An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
    Removes the Power Drain penalty from moving in Reverse
    After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse

    After 30 abilities are purchased, you gain access to Improved Non-Linear Progression, which functions the same as above, but adds:

    After traveling in Reverse for 5 sec: Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse

    I can already see it :smiley:

    Five ships, between two engagements, going in reverse, circling around... and around... and around... winding up their abilities like one of those old mechanical clocks, and healing ^^

    As a tac mostly flying cruisers, at first glance it looks a little sci heavy for my taste (not using exotic damage very much) :smile: But some of the abilities do look interesting and I'm looking forward to see more :smile:
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • iconiansiconians Member Posts: 6,987 Arc User
    My exotic damage Tal Shiar Adapted Battlecruiser is ready to TRIBBLE up the timeline for great justice.​​
    ExtxpTp.jpg
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    kelettes wrote: »
    After 15 abilities are purchased, you will unlock:

    Non-Linear Progression
    An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
    Removes the Power Drain penalty from moving in Reverse
    After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse

    After 30 abilities are purchased, you gain access to Improved Non-Linear Progression, which functions the same as above, but adds:

    After traveling in Reverse for 5 sec: Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse

    I can already see it :smiley:

    Five ships, between two engagements, going in reverse, circling around... and around... and around... winding up their abilities like a clock, and healing ^^

    As a tac mostly flying cruisers, at first glance it looks a little sci heavy for my taste (not using exotic damage very much) :smile: But some of the abilities do look interesting and I'm looking forward to see more :smile:

    I was thinking more of my sci PartGen build Popping a GW and a Vortex, jump to the vortex, TBR pull everything in close, and reverse slowly away popping my AoE attacks like DRB and quantum destabilizing beam. This new specialization will just feed that so nicely.
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • angarus1angarus1 Member Posts: 684 Arc User
    It's about time.

    ;)
  • iconiansiconians Member Posts: 6,987 Arc User
    Non-Linear Progression
    An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
    Removes the Power Drain penalty from moving in Reverse
    After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse

    I can't help but wonder if they created this Starship Trait for all the people who think their starships are flying backwards, like the Benthan Assault Cruiser or the Nandi.​​
    ExtxpTp.jpg
  • msb777msb777 Member Posts: 36 Arc User
    Looks good for a sci heavy. but my dps engineer will not benefit much from this. hopefully the new t6 temporal ships wont relly so heavily on exotic abilities.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    angarus1 wrote: »
    It's about time.

    I see what you did there!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    Next up: Temporal Admiralty.

    }} my Star Trek sense is tingling {{

    :p
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    Sig? What sig? I don't see any sig.
  • daveynydaveyny Member Posts: 8,227 Arc User
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • keletteskelettes Member Posts: 488 Arc User
    edited June 2016
    About the BOff article...

    f4279edb38a43eb8aa604b12b70ec1451465923532.png

    Is that a new weapon flavor I'm spying there? :smiley:

    Okay now I'll go and grab some entro-pie :3
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    kelettes wrote: »
    Is that a new weapon type I'm spying there? :smiley:

    No, that's the activation FX for Channeled Deconstruction.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • iconiansiconians Member Posts: 6,987 Arc User
    Next up: Temporal Admiralty.

    }} my Star Trek sense is tingling {{

    :p

    Spoiler: It turns out you were heading the Temporal Joint Alpha Quadrant Alliance Striketask Force Command Initiative the entire time to ensure your own rise to power, thus deciding what was supposed to be part of the timestream, and what wasn't.

    Hint: Anything that helped ensure your rise to power was supposed to happen, and anything that threatened your rise to power wasn't.​​
    ExtxpTp.jpg
  • angrytargangrytarg Member Posts: 11,014 Arc User
    Why is it always partgens? pig-27.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • daveynydaveyny Member Posts: 8,227 Arc User
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    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • iconiansiconians Member Posts: 6,987 Arc User
    angrytarg wrote: »
    Why is it always partgens? pig-27.gif

    The never-ending quest to put Science on par with Tactical.​​
    ExtxpTp.jpg
  • keletteskelettes Member Posts: 488 Arc User
    edited June 2016
    iconians wrote: »
    angrytarg wrote: »
    Why is it always partgens? pig-27.gif

    The never-ending quest to put Science on par with Tactical.​​

    Like with those embassy consoles?
    I could sooner imagine that plasma proc thing on any tac console, but sci? *scratches head*

    In my opinion sci slots are for enhancing your shields, and making those sci abilities hit harder :smile:
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • iconiansiconians Member Posts: 6,987 Arc User
    edited June 2016
    kelettes wrote: »
    iconians wrote: »
    angrytarg wrote: »
    Why is it always partgens? pig-27.gif

    The never-ending quest to put Science on par with Tactical.

    Like with those embassy consoles?
    I could sooner imagine that plasma proc thing on any tac console, but sci? *scratches head*

    In my opinion sci slots are for enhancing your shields, and making those sci crowd control abilities hit harder :smile:

    Exactly like the Embassy Consoles, although I use the PartGens flavor for my Tal Shiar Adapted Battlecruiser. The venom behind PartGens seems like it's been an arms race between Science (and to a lesser extent Engineering) and Tactical. It doesn't surprise me to see PartGens at the forefront of the newest Spec tree, and it's something I gladly welcome if it means seeing Science becoming more competitive in a game where ships are judged by how many tactical consoles and universal/tactical bridge officer seats there are.​​
    ExtxpTp.jpg
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Mmm.....scaling bonus to particle generator skill. Very nice. :p
    SulMatuul.png
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    I like the CD reduce ability of flying in reverse... it is quite good
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2016
    Anomaly Leash - The one truly innovative improvement to science in that whole specialization. Kudos to the dev who thought about that one. Now if someone could add a pull component to a Tyken's Rift through some doff or specialization and I'd be 100% happy in that department.
    angrytarg wrote: »
    Why is it always partgens? pig-27.gif​​

    On the other hand, exotic damage and heal boosts for space seem to be the go-to things for the devs every single time, and every single time I think to myself: "Booorrriiinggg".

    To answer the question above is simple.
    Dev #1: How do we motivate players to play science more?
    Dev #2: The same way we did with tac and engineers, more DPS.
    Dev #1: Good idea, lets give science more part gens to increase their DPS.
    Dev #2: Awesome!

    The ground stuff seems good.

    By the way, the starship trait cooldown reduction doesn't really motivate too much to slot the trait. Most combat in this game goes by too fast for that trait to be useful.
  • nadiezjanadiezja Member Posts: 629 Arc User
    The spec as a whole will be good for Sci, and its Ground stuff is just neat.
  • nebfabnebfab Member Posts: 672 Arc User
    Sounds like a must-have for partgen builds, and quite fun to use, the trait is sort of cheesy, but can be useful... I wonder if there's "Temporal Fleet" in the tree somewhere.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    This IS the specialization I was looking for! :smiley:

    My Sci main will definitely be focusing on this going forward, as well as my go-to Delta recruit and probably my future TOS character.

    Will "Non-Linear Progression" function synergistically with Pilot Maneuvers, or 'Back Her Off' from the Pilot specialization?
    (The Guy Formerly And Still Known As Bluegeek)
  • farmallmfarmallm Member Posts: 4,630 Arc User
    I can use this on my upcoming Sci Capt. Still working on this one to Lv50.
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  • afree100afree100 Member Posts: 332 Arc User
    nebfab wrote: »
    Sounds like a must-have for partgen builds, and quite fun to use, the trait is sort of cheesy, but can be useful... I wonder if there's "Temporal Fleet" in the tree somewhere.
    "Temporal Fleet", that sounds interesting.
    Starfleet M.A.C.O. KDF Honor Guard
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