Should be pretty interesting for science characters.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
After 15 abilities are purchased, you will unlock:
Non-Linear Progression
An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
Removes the Power Drain penalty from moving in Reverse
After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse
After 30 abilities are purchased, you gain access to Improved Non-Linear Progression, which functions the same as above, but adds:
After traveling in Reverse for 5 sec: Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse
I can already see it
Five ships, between two engagements, going in reverse, circling around... and around... and around... winding up their abilities like one of those old mechanical clocks, and healing ^^
As a tac mostly flying cruisers, at first glance it looks a little sci heavy for my taste (not using exotic damage very much) But some of the abilities do look interesting and I'm looking forward to see more
"Ad astra audacter eamus in alis fidelium."
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"To boldly go to the stars on the wings of the faithful."
After 15 abilities are purchased, you will unlock:
Non-Linear Progression
An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
Removes the Power Drain penalty from moving in Reverse
After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse
After 30 abilities are purchased, you gain access to Improved Non-Linear Progression, which functions the same as above, but adds:
After traveling in Reverse for 5 sec: Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse
I can already see it
Five ships, between two engagements, going in reverse, circling around... and around... and around... winding up their abilities like a clock, and healing ^^
As a tac mostly flying cruisers, at first glance it looks a little sci heavy for my taste (not using exotic damage very much) But some of the abilities do look interesting and I'm looking forward to see more
I was thinking more of my sci PartGen build Popping a GW and a Vortex, jump to the vortex, TBR pull everything in close, and reverse slowly away popping my AoE attacks like DRB and quantum destabilizing beam. This new specialization will just feed that so nicely.
Non-Linear Progression
An unconventional tactic, to say the least! Engaging your ship in Reverse will offer benefits as you slowly slide backwards in time at a very measured pace.
Removes the Power Drain penalty from moving in Reverse
After traveling in Reverse for 5 sec: Restore a small amount of Hull and Shields every sec while remaining in Reverse
I can't help but wonder if they created this Starship Trait for all the people who think their starships are flying backwards, like the Benthan Assault Cruiser or the Nandi.
Looks good for a sci heavy. but my dps engineer will not benefit much from this. hopefully the new t6 temporal ships wont relly so heavily on exotic abilities.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Spoiler: It turns out you were heading the Temporal Joint Alpha Quadrant Alliance Striketask Force Command Initiative the entire time to ensure your own rise to power, thus deciding what was supposed to be part of the timestream, and what wasn't.
Hint: Anything that helped ensure your rise to power was supposed to happen, and anything that threatened your rise to power wasn't.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
The never-ending quest to put Science on par with Tactical.
Like with those embassy consoles?
I could sooner imagine that plasma proc thing on any tac console, but sci? *scratches head*
In my opinion sci slots are for enhancing your shields, and making those sci crowd control abilities hit harder
Exactly like the Embassy Consoles, although I use the PartGens flavor for my Tal Shiar Adapted Battlecruiser. The venom behind PartGens seems like it's been an arms race between Science (and to a lesser extent Engineering) and Tactical. It doesn't surprise me to see PartGens at the forefront of the newest Spec tree, and it's something I gladly welcome if it means seeing Science becoming more competitive in a game where ships are judged by how many tactical consoles and universal/tactical bridge officer seats there are.
Anomaly Leash - The one truly innovative improvement to science in that whole specialization. Kudos to the dev who thought about that one. Now if someone could add a pull component to a Tyken's Rift through some doff or specialization and I'd be 100% happy in that department.
On the other hand, exotic damage and heal boosts for space seem to be the go-to things for the devs every single time, and every single time I think to myself: "Booorrriiinggg".
To answer the question above is simple.
Dev #1: How do we motivate players to play science more?
Dev #2: The same way we did with tac and engineers, more DPS.
Dev #1: Good idea, lets give science more part gens to increase their DPS.
Dev #2: Awesome!
The ground stuff seems good.
By the way, the starship trait cooldown reduction doesn't really motivate too much to slot the trait. Most combat in this game goes by too fast for that trait to be useful.
Sounds like a must-have for partgen builds, and quite fun to use, the trait is sort of cheesy, but can be useful... I wonder if there's "Temporal Fleet" in the tree somewhere.
Sounds like a must-have for partgen builds, and quite fun to use, the trait is sort of cheesy, but can be useful... I wonder if there's "Temporal Fleet" in the tree somewhere.
Comments
I need a Temporal ship, stat.
I can already see it
Five ships, between two engagements, going in reverse, circling around... and around... and around... winding up their abilities like one of those old mechanical clocks, and healing ^^
As a tac mostly flying cruisers, at first glance it looks a little sci heavy for my taste (not using exotic damage very much) But some of the abilities do look interesting and I'm looking forward to see more
-
"To boldly go to the stars on the wings of the faithful."
I was thinking more of my sci PartGen build Popping a GW and a Vortex, jump to the vortex, TBR pull everything in close, and reverse slowly away popping my AoE attacks like DRB and quantum destabilizing beam. This new specialization will just feed that so nicely.
I can't help but wonder if they created this Starship Trait for all the people who think their starships are flying backwards, like the Benthan Assault Cruiser or the Nandi.
I see what you did there!
Cryptic - Lead Systems Designer
"Play smart!"
}} my Star Trek sense is tingling {{
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Is that a new weapon flavor I'm spying there?
Okay now I'll go and grab some entro-pie
-
"To boldly go to the stars on the wings of the faithful."
No, that's the activation FX for Channeled Deconstruction.
Cryptic - Lead Systems Designer
"Play smart!"
Spoiler: It turns out you were heading the Temporal Joint Alpha Quadrant Alliance Striketask Force Command Initiative the entire time to ensure your own rise to power, thus deciding what was supposed to be part of the timestream, and what wasn't.
Hint: Anything that helped ensure your rise to power was supposed to happen, and anything that threatened your rise to power wasn't.
Get the Forums Enhancement Extension!
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
The never-ending quest to put Science on par with Tactical.
Like with those embassy consoles?
I could sooner imagine that plasma proc thing on any tac console, but sci? *scratches head*
In my opinion sci slots are for enhancing your shields, and making those sci abilities hit harder
-
"To boldly go to the stars on the wings of the faithful."
Exactly like the Embassy Consoles, although I use the PartGens flavor for my Tal Shiar Adapted Battlecruiser. The venom behind PartGens seems like it's been an arms race between Science (and to a lesser extent Engineering) and Tactical. It doesn't surprise me to see PartGens at the forefront of the newest Spec tree, and it's something I gladly welcome if it means seeing Science becoming more competitive in a game where ships are judged by how many tactical consoles and universal/tactical bridge officer seats there are.
On the other hand, exotic damage and heal boosts for space seem to be the go-to things for the devs every single time, and every single time I think to myself: "Booorrriiinggg".
To answer the question above is simple.
Dev #1: How do we motivate players to play science more?
Dev #2: The same way we did with tac and engineers, more DPS.
Dev #1: Good idea, lets give science more part gens to increase their DPS.
Dev #2: Awesome!
The ground stuff seems good.
By the way, the starship trait cooldown reduction doesn't really motivate too much to slot the trait. Most combat in this game goes by too fast for that trait to be useful.
My Sci main will definitely be focusing on this going forward, as well as my go-to Delta recruit and probably my future TOS character.
Will "Non-Linear Progression" function synergistically with Pilot Maneuvers, or 'Back Her Off' from the Pilot specialization?
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.