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Eng Boff Cover Shield - Time for a change?

yakodymyakodym Member Posts: 363 Arc User
What do you think of the eng boff cover shield ability? Do the boffs ever drop it in a way that's useful, or do they just keep dropping it at random places, sometimes blocking your path? Do you think it would be better if it changed somehow, or should it stay how it is? Let everyone know in the poll!

Eng Boff Cover Shield - Time for a change? 6 votes

Improve AI so that boffs actually use Cover Shield in a useful way
33%
captainoblivousseriousdave 2 votes
Replace with Force Field Dome
66%
chroma01angrytargkyle223catyakodym 4 votes
Repalce with Orbital Strike
0%
Replace with Transphasic Bomb
0%
Replace with Seeker Drone
0%

Comments

  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited June 2016
    Improve AI so that boffs actually use Cover Shield in a useful way
    Personally, I'd say work on the AI so that it can use it at least somewhat competently if at all possible. However, I think that the way the power works may well be impossible to work into a competent AI. Perhaps cover shield could be reworked that it moves the shield with the casting player like a riot shield, rather than being a static object? Heck, even just make it so players can move through it?
    I need a beer.

  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2016
    Replace with Force Field Dome
    From your options I'd like to see BOFFs getting Force Field Dome instead. They are unable to use the cover shield it in any meaningful way and even if you use it manually (you can disable BOFF abilities so they only use it when you tell them to, simply right click on it until it's red) BOFFs move so erratic and unpredictable it will end up in the way. I don't see merit in trying to fix that as our BOFFs are even unable to walk straight ahead without inexplicably wobbling around for several years now, no fix in sight. With a FFD they can't do any actual harm but simply project an AoE shield buff, which is better.

    The player version could be improved in several ways. At first make it passable for allies, eliminating the possiblity to grief with it and to get trapped in the geometry. Second possible improvement would be the ability to shoot through it, a bigger version of the cover shield that comes with the Dyson armour. Or they coud introduce ballistic shields at one point, allowing the cover shield to be transformed into a mobile one.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Improve AI so that boffs actually use Cover Shield in a useful way
    Personally, I'd say work on the AI so that it can use it at least somewhat competently if at all possible. However, I think that the way the power works may well be impossible to work into a competent AI. Perhaps cover shield could be reworked that it moves the shield with the casting player like a riot shield, rather than being a static object? Heck, even just make it so players can move through it?

    Both great ideas for an improved cover shield. +1
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Don't equip a boff with it, its a noob error, I did this with my first toon and had no end to door blocked frustration with it.

    Equip them with another group damage resistance power instead: hammer and anvil, med gen/ shield gen with transporter doff or strategic analysis, maybe give a tac overwatch. Hammer and anvil on a capt has a high uptime, large area of effect and will push damage resistance to its resonable limit.
  • dareaudareau Member Posts: 2,390 Arc User
    Other

    Unless I really missed something, STO is not a "cover based shooter" like some people attempt to "make it out to be" - honestly, I do better just bum-rushing a room, dropping into crouch, and blasting away from dead center of the open area instead of doing the more appropriate "dive for cover" or "make sure my flanks are protected"...

    I also play Science - medic, and focused a lot on mitigating flank damage...

    So, in my (limited) experience, both Captain and BOff Cover Shields don't do much but get in the way - both of the user and those potential targets that would be shooting at the user.

    Which makes it barely OK for defending "fortifications" - med & shield generator with mortar ones, since turrets can't shoot through the mess...

    Otherwise, I never use the power, nor call for flanking engineers to either. I don't think any of my BOffs even have it - and if they do, it's still on them cause they're running their default powerset...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • angrytargangrytarg Member Posts: 11,008 Arc User
    Replace with Force Field Dome
    dareau wrote: »
    (...)
    So, in my (limited) experience, both Captain and BOff Cover Shields don't do much but get in the way - both of the user and those potential targets that would be shooting at the user.
    (...)

    The cover shield is a very useful ability as any dedicated ground Engineer can tell you. The problem is the same as with spae gameplay - killing things fast negates any use of defensive abilities.

    The cover shield isn't only a defensive position to protect generators and mortars or a healer or grenadier, it also takes threat off of you. A strategically placed shield will get attacked by NPCs allowing snipers to take out the targets unharmed. It can block melee opponents or trap them in AoE attacks. Of course, running in a room and sitting there being nigh invincible due to rep traits, specs and autoheal while dealing superior damage negates the need for tactics like this just like space gameplay has no need for a dedicated healer or tank.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • autumnturningautumnturning Member Posts: 743 Arc User
    Take Dyson Armor modifier:

    +43.6 All Damage Resistance Rating to non-flanking damage while crouched

    Copy/Paste/Replace into Cover Shield (mechanics) with ONE CHANGE ...

    +43.6 All Damage Resistance Rating to non-flanking damage while --> not moving <--

    That way, when STATIONARY the Cover Shield deploys ... and when MOVING the Cover Shield "collapses" to permit movement.

    /thread
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    For boffs, it should be something akin to a mobile shield emitter that buffs your shield and other boff's shields.
    T93uSC8.jpg
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