Hat tip:
Attacking without breaking Stealth on the Ground
So this is by no means my idea. Taarmac gets the credit for pioneering this one.
TL;DR ... it's possible for a Tactical Captain to attack using Kit Modules without breaking
Stealth Module. So far the list from the r/stobuilds includes:
Traits
Telekinetic Trait
Weapons
Na'kuhl Temporal Operative Minigun
Toxin Wave
Enhanced Crawler Mine (3 piece Na'kuhl Temporal Operative set bonus)
Tactical
AmbushMicro-Torpedo LauncherPolaron BombardmentStealth Module (duh!)
Command
Coordinated Bombing Strike
Intelligence
Resonant Tachyon Stream
Universal
Crawler SwarmGravimetric TrapsOvercharge TurretSolar Gateway
The thing that all of these kit modules have in common is that pretty much all of them are things that either Affect Self or Spawn Pet(s). Which makes me wonder
*if* the following ground items could be added to the list of things that can be used without breaking Stealth Module(?).
Weapon
CRM 200Romulan Plasma Flamethrower
Intelligence
Incite ChaosPhotonic DecoySonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Universal
Mass Gravimetric Detonation
Anyone care to test some of this to confirm speculations? It would be nice to get a confirmation of all of the things that can be used without breaking Stealth.
Comments
Rouge Sto Wiki Editor.
Rouge Sto Wiki Editor.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
Rouge Sto Wiki Editor.