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Enhanced Battle Cloak ... for Ground?

autumnturningautumnturning Member Posts: 743 Arc User
Hat tip: Attacking without breaking Stealth on the Ground
So this is by no means my idea. Taarmac gets the credit for pioneering this one.

TL;DR ... it's possible for a Tactical Captain to attack using Kit Modules without breaking Stealth Module. So far the list from the r/stobuilds includes:

Traits
Telekinetic Trait

Weapons
Na'kuhl Temporal Operative Minigun Toxin Wave
Enhanced Crawler Mine (3 piece Na'kuhl Temporal Operative set bonus)

Tactical
Ambush
Micro-Torpedo Launcher
Polaron Bombardment
Stealth Module (duh!) o:)

Command
Coordinated Bombing Strike

Intelligence
Resonant Tachyon Stream

Universal
Crawler Swarm
Gravimetric Traps
Overcharge Turret
Solar Gateway

The thing that all of these kit modules have in common is that pretty much all of them are things that either Affect Self or Spawn Pet(s). Which makes me wonder *if* the following ground items could be added to the list of things that can be used without breaking Stealth Module(?).

Weapon
CRM 200
Romulan Plasma Flamethrower

Intelligence
Incite Chaos
Photonic Decoy
Sonic Suppression Field
Subspace Anesthezine Mine
Tripwire Drone

Universal
Mass Gravimetric Detonation

Anyone care to test some of this to confirm speculations? It would be nice to get a confirmation of all of the things that can be used without breaking Stealth.

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