Just a poll to pass the time. Foundry publishing times are ridiculous. Have to sit here for hours while it's publishing so I don't get logged out every 30 mins, so here we go:
For a typical mission, how long do you spend on development? (Hours logged into the editor, rather than time between conception and release)
How much time do you spend developing a *typical* foundry mission? 23 votes
You can log out while publishing. The process doesn't require you to stay logged in (although if you want to see the percentage you do).
Anyway, it kind of varies. I have spent dozens and dozens of hours on some missions and much less on others. I did a mission in an evening one time and while it didn't turn out badly, obviously it wasn't as intricate as it could be.
Many, many hours. I've never tracked how much I clock into a Foundry mission. Typically I can get one done in around a month and a half as a primary hobby.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I might have to update the poll options. I though quite a few authorswould pump out missions fairly quickly. Then again the serious authors, who make quality missions, are on the forums...
Definitely takes a while to do the right way. If the mission is oriented more towards mindless combat with very little dialogue, it can go quite a bit faster, though.
For me, I'd say I can put out (a section of) a campaign in about 3 weeks time, working on it each morning anywhere between 2 and 5 hours a day. It's good to see that I'm not unusual in how long it takes me to author something.
My fastest-developed mission took me about a month. Others I've done/am doing have taken years. That said, I'm fairly meticulous so it I'll spend a week fine-tuning a map. We did a live build of a mission on Foundry Roundtable in about 5 hours, but it was pretty rough around the edges.
I'm starting to wonder if I underestimated how many hours I spent on my mission, lol, been a year or so since then, was so much work that it's taken this long for me to want to go near the foundry again, lol, and there's still plenty of nitpicks I have for my last mission.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
Most of the time i spend a few months. The Photonomy period was a bit different. The missions were practically written in Capt.PFDennis' synopsiseses (new word TM) and the maps formed clearly in my mind immediately so i would say it took about a month to make Episode 3. Then i was inspired to create The Alternative - an [Ico] KDF mission, which took 2 weeks, then, for reasons, we needed an episode 4 making for Photonomy, which i managed in just under 2 weeks - again thanks to a pretty fully developed synopsis.
Depents on the Mission (fastest was finished in 6 hours), but little things can take a long time.
The last two days (14 hours in the foundry) I've spent in a mission, whish is finished since 3 years and have 462 reviews. Only 'cause I want this mission finally to be a spotlight (would be my 4th, all german) and the transporterroom-object is so ugly, that I've made my own (123 details and near the limit on this map with now 460 details).
I think it's save to say I spent on a normal mission about 40 hours on mapbuilding, about 5-10 hours dialogwriting (I love dialogs in whish one answer can change the whole talk. and, of cource, optional dialogs. that takes time without an end ), normaly about 2 or 3 hours testing with a friend (every little thing, every sentence will be looked at. "oh, this console could be 0.2 more in the room") and finally about 2-3 hours fixing this things.
So, complete for one mission before I post about it in the forums and the fleets about 49 to 56 hours (+- 10 or 20, depents on the mission)
Comments
Anyway, it kind of varies. I have spent dozens and dozens of hours on some missions and much less on others. I did a mission in an evening one time and while it didn't turn out badly, obviously it wasn't as intricate as it could be.
Hmm, that's odd... seems to fail for me when I log out...
I'll have an experiment with publishing as some point.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My character Tsin'xing
For me, I'd say I can put out (a section of) a campaign in about 3 weeks time, working on it each morning anywhere between 2 and 5 hours a day. It's good to see that I'm not unusual in how long it takes me to author something.
^ Click image to listen to my favorite Trek theme song! ^
The last two days (14 hours in the foundry) I've spent in a mission, whish is finished since 3 years and have 462 reviews. Only 'cause I want this mission finally to be a spotlight (would be my 4th, all german) and the transporterroom-object is so ugly, that I've made my own (123 details and near the limit on this map with now 460 details).
I think it's save to say I spent on a normal mission about 40 hours on mapbuilding, about 5-10 hours dialogwriting (I love dialogs in whish one answer can change the whole talk. and, of cource, optional dialogs. that takes time without an end
So, complete for one mission before I post about it in the forums and the fleets about 49 to 56 hours (+- 10 or 20, depents on the mission)
Planing not calculated...
Probably 47 hours