Any idea's on decorating a city? I'm going to put in a few trees and add some more NPC's. The area is supposed to be holding a "culture convention" of sorts, for the Federation's second contact.
The backdrop looks great, but you might want to focus on placing foreground assets in a way that feels more consistent with a lived-in city environment (it looks a little haphazard right now).
There's no good way to describe exactly how you do that, but here's examples of what I've come up with for a similar situation (pay more attention to the foreground patio.)
I started with the basic layout and started thinking about how the space might be used if people lived there. Then I keep developing that idea, building on features I add-in, until I feel that any more would just be adding useless clutter (or I hit the object limit.)
Another thing you could do is look at reference photos for city boardwalks and see how usuable stuff tends to be laid out. Some features you could add are small planted gardens (with trees, placed at a distance where you're basically creating an "urban savannah") along the walls or in the middle, and eating areas partially closed off from the main traffic flow. Benches too, you can't often go wrong with benches.
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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How about different levels and walled sections? maybe different floors creating paths? A city Square. A park. Cafe's. a row of shops. Games. ... and stuff.
That's the Upper City, where the rich people live. The Lower City is a slum and the Undercity is infested with the Star Wars equivalent of werewolves (called rakghouls).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I'm taking ideas for the benching and shop arrangements from one of the quarters of the Upper City. There's not much resemblance, but there is though from there.
That's the Upper City, where the rich people live. The Lower City is a slum and the Undercity is infested with the Star Wars equivalent of werewolves (called rakghouls).
You're doing it wrong. what you tried linking isn't the file itself, but a disambig link. BEHOLD:
I'm taking ideas for the benching and shop arrangements from one of the quarters of the Upper City. There's not much resemblance, but there is though from there.
Well, you don't need to try to make it look identical, just take cues from how it's arranged.
You're doing it wrong. what you tried linking isn't the file itself, but a disambig link. BEHOLD:
Notice how small it is? That's why I linked to the file page instead of the image itself. Like I said, Wikia doesn't like it.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Take it from someone who's worked on two separate Superhero games.
Work large to small. Cities are all about filling huge areas with huge buildings, then the large areas left over with large props, then filling up the last of the space with your actual medium-small props.
Keep your playable area small and contained, and let the vista drive the "city" feel.
Does anyone have mission recommendations for examples of cities built in the Foundry? I'm curious how others have done it. I'm trying to build on terrain, but it just seems impossible with how exaggerated the hills are and the tree props that can't be removed.
choose base maps carefully, some have more hills/trees than others. One example I did was my KDF mission Diplomacy in the Gamma Quadrant. It wasn't a full city though, one was a Jem'Hadar compound and the other abandoned ruins used as a meeting site.
You always have the option to not build at ground level. But this requires you to build the terrain AND place the buildings.
Mm, I'm aware. Getting the aesthetic I'm going for is just tougher than I expected. I'm trying to build a seaside city, using the Oasis Clearing map.
I need to do the opposite of my normal workflow, and that's tough for me. Normally I'd block out my buildings, streets, walls, etc. then sculpt any terrain I wanted to conform to that layout. That's a luxury the Foundry doesn't afford us, unfortunately.
Does anyone have mission recommendations for examples of cities built in the Foundry? I'm curious how others have done it. I'm trying to build on terrain, but it just seems impossible with how exaggerated the hills are and the tree props that can't be removed.
All of mine have at least one example of a custom ground map with some kind of development. Here's a quick run down:
Gemini - Several ground maps set in and around a coastal city.
Polarity - Academy campus on Andoria
Entropy - Hive-like town center
Continuity - Swampy city, coastal town
Eons - Small town built overlooking ruins
Trident, Part 1 - Island/coastal villages
Trident, Part 2 - Dessert city
Echoes - Close city complex built on a wasteland
For demonstration purposes I'd probably recommend Gemini and Echoes.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
There's no good way to describe exactly how you do that, but here's examples of what I've come up with for a similar situation (pay more attention to the foreground patio.)
I started with the basic layout and started thinking about how the space might be used if people lived there. Then I keep developing that idea, building on features I add-in, until I feel that any more would just be adding useless clutter (or I hit the object limit.)
Another thing you could do is look at reference photos for city boardwalks and see how usuable stuff tends to be laid out. Some features you could add are small planted gardens (with trees, placed at a distance where you're basically creating an "urban savannah") along the walls or in the middle, and eating areas partially closed off from the main traffic flow. Benches too, you can't often go wrong with benches.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My character Tsin'xing
https://www.youtube.com/watch?v=FpN4wl74CuE
Linking images rather than embedding them because Wikia doesn't like it for some reason.
http://starwars.wikia.com/wiki/File:Taris-mando.JPG
http://starwars.wikia.com/wiki/File:TarisUpperCityConcept1.jpg
That's the Upper City, where the rich people live. The Lower City is a slum and the Undercity is infested with the Star Wars equivalent of werewolves (called rakghouls).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Well, you don't need to try to make it look identical, just take cues from how it's arranged.
My character Tsin'xing
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Work large to small. Cities are all about filling huge areas with huge buildings, then the large areas left over with large props, then filling up the last of the space with your actual medium-small props.
Keep your playable area small and contained, and let the vista drive the "city" feel.
Hmm.. not sure if that's Wikia or the forum software reducing the image size...
My character Tsin'xing
You always have the option to not build at ground level. But this requires you to build the terrain AND place the buildings.
My character Tsin'xing
"No matter where you go...there you are."
I need to do the opposite of my normal workflow, and that's tough for me. Normally I'd block out my buildings, streets, walls, etc. then sculpt any terrain I wanted to conform to that layout. That's a luxury the Foundry doesn't afford us, unfortunately.
Mark, I'll check out your mission.
All of mine have at least one example of a custom ground map with some kind of development. Here's a quick run down:
Gemini - Several ground maps set in and around a coastal city.
Polarity - Academy campus on Andoria
Entropy - Hive-like town center
Continuity - Swampy city, coastal town
Eons - Small town built overlooking ruins
Trident, Part 1 - Island/coastal villages
Trident, Part 2 - Dessert city
Echoes - Close city complex built on a wasteland
For demonstration purposes I'd probably recommend Gemini and Echoes.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Cities are something I only do occasionally.
My character Tsin'xing
Trident sand is actually brown sugar. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!