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Blaze of Glory

daviesdaviesdaviesdavies Member Posts: 277 Arc User
FOR THE EMPIRE !

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Comments

  • equinox976equinox976 Member Posts: 2,267 Arc User
    It does not seem to have caused any damage...
  • the0infamousthe0infamous Member Posts: 528 Arc User
    that's awesome. did you make it?

    (also, i was thinking the same thing about the no damage to the Ent lol)
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    Enterprise had its shield up :D and my lazzyness kicked in...


    I was recent re-install my old PC and did some practise in Sketchup
    It is extremly users friend tool
    and a lot of ready-made models in the https://3dwarehouse.sketchup.com/
    usualy I like to dig around models people already made Mehehehehe

    Assembled in sketchup you can make your idea extremly fast

    In smaller models, I usualy dont use layers only made parts in to components
    I will have seperated parts copied and moved away from the assembled model
    and modified them quickly.
    and then modify background colour in Style ( no need to make fancy background or lights )
    and then save the style (various dark/lightness in Scenes )
    you can always cut out the background colour (it has to be some weirdo colour not present anyway in your model)
    and replace them in photoshop in colour selection tool

    Models:
    Klingon Battlecruiser (Steven G.)
    USS Enterprise NCC 1701 TOS in-progress ( A W )

    Explosion and smokes:

    Smoke effect (Teras)
    Cloud effect (Teras)

    Explosion effect ( ??? ) I cant find the author anyway.

    explosion parts based on (these guys have alot good ones) :smile:
    Shai-Hulud, Sandworm of DUNE (Katase)
    tracer effect (Alistair W.)

    Dead guys in the explosion + modifed textures ( what made by me LOL )
    you can copy parts of the ship "outward"and then "rotate"them surround the explosion
    and with a bit here and there
    you get explosion + debris very fast.
    the fire, main explosion, debris, particles, they have to be seperate components or you get messed up fast.


    No rendering required, just "export 2D" -> and made the pixels 2x much as my computer screen

    Raytrace you can use and you need lights and other stuffs
    my computer is like really way too old for 3D craps :D
    and Raytrace also cost real money...
    I only got dilithiums and coupons


    you can also use "scenes" to make animations,
    but it's been awhile ...



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