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Future proof is not Bug proof

So, I'm not sure if there's even a point to noting issues with this game, but here it goes
Last week's featured episode, The Temporal Front, is riddled with bugs. In the ground section, allies became stuck for large portions of the battle. In the space portion, allies just stopped moving all together, sitting still with full health. Also, if you INSIST on having in game cutscenes, pause the gameplay. I'm really getting sick of coming out of a cutscene, into an instant death attack that had been charging up during it.

Design wise, it's a mess, obnoxiously hard, and clearly intended for a team rather than an individual. The ground combat is beatable on advanced alone, but is slow, grueling, and involves cheeping out the AI. The space combat is awful, with the end boss sitting directly atop spawn, dropping a radiation cloud as soon as you return, killing you instantly. It was a pain to get through.

While I could be cheeky, and launch into a discussion about A* or the like, can you just change the map slightly to ease pathfinding for the ground combat? For the space, it's clearly some bug that causes the NPC allies to stop contributing, and should be found and fixed. You need to scale the number of ships to the player better, trying to one V eight the end boss, frigates, and portal jumpers was not a fun fight.
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