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list of different mob behaviors and attributes?

Is there a list of what types of mobs do what?

Like which shoot poison, which have shhot fire, which are fast vs slow, which explode or have special animations upon death etc. ?

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    well, Borg, Romulan, and Voth ships have special death animations. Borg make masses of floating debris when exploded, Romulans singularity collapses, and Voth do that Warp ship thing.
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    My character Tsin'xing
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  • ussjohnbrownussjohnbrown Member Posts: 159 Arc User
    Im thinking of ground combat specifically
  • thay8472thay8472 Member Posts: 6,162 Arc User
    They all shoot at the same pace really ... that said ...

    (?) = not sure

    Federation: Phaser
    Death animation: They fall to the ground

    Klingon/Orion/Gorn/Nausicaan: Disruptor
    Death animation: They fall to the ground

    Some Lieutenant mobs for the Klingons and Gorn spawn 'dogs' in addition to themselves.

    Romulan/Reman: Disruptor
    Death animation: They fall to the ground

    Romulan/Reman Republic: Disruptor/Plasma
    Death animation: They fall to the ground

    Cardassian: Phaser
    Death animation: They fall to the ground

    Breen: Cold / Polaron (?)
    Death animation: They fall to the ground

    Dominion: Polaron
    Death animation: They fall to the ground

    Devidians: Proton (?)
    Death animation: They combust (?)

    Tholian: Antiproton (?)
    Death animation: They fall to the ground

    -Captain level mobs have an ability to one hit kill via a mine of death or their 'backpack' of death-

    Species 8472/Undine: Psi / Antiproton
    Death animation: They fall to the ground

    Borg: Plasma
    Death animation: They fall to the ground

    Kobali: Polaron
    Death animation: They fall to the ground

    Hirogen: Tetryon
    Death animation: They fall to the ground

    Mirror: Phaser
    Death animation: They fall to the ground

    Elachi: Disruptor
    Death animation: They fall to the ground
    Death animation 2: the flying robots will explode

    Vaadwaur: Polaron
    Death animation: They fall to the ground

    Fek'lhr: Poison / Kinetic (?)
    Death animation: They fall to the ground (?)

    Heralds: Antiproton (?)
    Death animation: Some explode, others get vaporized by their sticks.

    Wildlife (Targs/ Snowdogs / Epohhs etc ): Kinetic
    Death animation: They fall to the ground



    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2016
    As far as I know, no one has compiled a list of those characteristics for ground mobs. I think people just pick up a sense of who does what from working with them in the Foundry or playing the game (these are the same basic units). And there's big advantages to that intuitive approach given how much variation there can be within mobs.

    Some members will have some special characteristic, ex. cloaking devices, targs, or shields, which others of the same group don't. It depends a lot more on rank and faction, not mob, and a lot of those special abilities are exclusive. Treating each as its own category therefore has definite problems associated with it. Something like "poison" may have general idea behind it (ie. poison) but the units that use it (Fek'lhr ensigns, Bluegill, spiders) differ so much in how that you're going to need a special description for each faction (and rank) explaining all their variation. And at that point you're better off just making a general set of descriptions rather than a spreadsheet, considering this applies for just about everything. Weapon speed? Are they KDF? If so are they using their ranged or melee weapon? Ranged? Could be a pulse wave, but others use dual pistols and other disruptor weapons too. Depends on what mob and who in that mob you're talking about.

    Fundamentally STO NPC's haven't been built to make a trait/stat spreadsheet easy to make. That isn't to say that no one could (you would just have to generalize a lot), but it's something you'd probably have to do yourself if interested. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Oh yeah, pet summoning. Some summon pets. You can't change how the pets look at all. This is especially important with Remans, Hirogen, and Cardassians, but only the Captain mobs.

    Don't we also have a mob that includes a Changeling? Pretty sure they look the same in combat no matter what we skin them as.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2016
    Oh yeah, pet summoning. Some summon pets. You can't change how the pets look at all. This is especially important with Remans, Hirogen, and Cardassians, but only the Captain mobs.

    Klingons too (targ), and Gorn (attack saurs). Those handlers will also be included in mid-tier mobs.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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