Suppose the following:
2x Krenim Engineering BOffs
Full spec into Engineering cooldown reduction skills
What would this do to the cooldown of all of the engineering boff abilities? In a world where Cryptic's math makes sense, this would be a flat 40%, but somehow I don't think this works like that. Has anyone tested this and is willing to share his or her numbers?
Thanks!
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Comments
https://www.reddit.com/r/stobuilds/comments/4cqdgd/recharge_time_increase_and_cooldown_reduction/
The Strategist secondary will get you damn close though, I think you could edge 1.87 with three krenim engineers, full skill, Bioneural Gel Pack and Strategist. MACO 2-piece would make it 1.92 but this would probably gimp your build more then help it.
Well, I was thinking about running an engineering heavy ship with maximal cooldown reduction, thinking that if I could get everything to global, I could run things liked Doffed DEM & RSP at global (and have Doff space by dropping DCE Doffs).
Now though, it doesn't really seem like the payoff is worth the heavy skill investment though...that and I'm pretty darned happy with my command cruiser setup as is (and skills like Suppression Barrage and Rally Point are virtually impossible to reduce cooldown on).