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Cooldown reduction theorycrafting

Suppose the following:

2x Krenim Engineering BOffs
Full spec into Engineering cooldown reduction skills

What would this do to the cooldown of all of the engineering boff abilities? In a world where Cryptic's math makes sense, this would be a flat 40%, but somehow I don't think this works like that. Has anyone tested this and is willing to share his or her numbers?

Thanks!

Comments

  • samt1996samt1996 Member Posts: 2,856 Arc User
    That would be 1.4 which you then devide the power's cooldown by. So a 30 second power would be reduced to 21.4 for example. To achieve global cooldowns you would need a 2.0 which is possible for Tactical and especially Science but not Engineering... at least not yet.

    The Strategist secondary will get you damn close though, I think you could edge 1.87 with three krenim engineers, full skill, Bioneural Gel Pack and Strategist. MACO 2-piece would make it 1.92 but this would probably gimp your build more then help it.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    OP, what's your cunning plan?
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    You can and it's great for beginners but in general it's trade-offs are far worse then other builds so it isn't ideal anymore.
  • martakurillmartakurill Member Posts: 456 Arc User
    postinggum wrote: »
    OP, what's your cunning plan?

    Well, I was thinking about running an engineering heavy ship with maximal cooldown reduction, thinking that if I could get everything to global, I could run things liked Doffed DEM & RSP at global (and have Doff space by dropping DCE Doffs).

    Now though, it doesn't really seem like the payoff is worth the heavy skill investment though...that and I'm pretty darned happy with my command cruiser setup as is (and skills like Suppression Barrage and Rally Point are virtually impossible to reduce cooldown on).
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