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Tailor Restrictions?

rosetyler51rosetyler51 Member Posts: 1,631 Arc User

Tailor Restrictions? 36 votes

They are fine
2%
beethobzen 1 vote
They can be loosen but there should be limits
22%
rosetyler51dragonsbrethrenbltrrnjexsamxjtoon74gawainviiialiendejourapothecary84 8 votes
*William Wallace's voice* FREEDOOOOOOOOOM
75%
galactickiridabelgravecaptainoblivousjodarkriderbaddmoonrizinkazabokvengefuldjinnicegavelkurumimorishitaeradicator84azniadeetseriousdavedonkeybong420shilarcdpbscohstormseyegalatts3vorgxwillamsheridanmainmarine20 27 votes
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0%

Comments

  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2016
    *William Wallace's voice* FREEDOOOOOOOOOM
    Long-version on where I stand on this - HERE

    TL;DR Version:

    In the spirit of my statement:
    Star Trek is rich & there's just no way that everyone will like the exact same thing. Let people choose the Star Trek and style suiting to them. Include, don't exclude. Choose and let others choose. That kind of thing. IDIC. Appreciate the diversity.

    We all (or most of us here) like the same thing (That being Star Trek), and the constant need to fight someone else over having possibility of making choices you may personally dislike is unecessary. Appreciate that most of us are Star Trek fans, even if the views or things we like are entirely different.

    I am all for the canon species being restricted to their biological features. Like, don't give Caitian tails to Ferengi or claws to Humans.

    As far as other assets, like hair? No need to restrict those to species or gender. Or clothes. Or other asseets, like Borg-implants.

    If you legitimaly obtained an outfit or other assets, aside of biological features, there should not be restrictions to species or in some cases, even faction - because if a Liberated Borg Human in Klingon armor offends you more than people flying Tholian/Undine ships, I don't even (joke, but you get the idea). That's what I personally believe and my stance on that has not changed.

    Likewise, 'hidden' tailor features, like 'Facial preset' which actually gives expressions to characters should be accessible to the players.

    And alien-gen should even have the 'biological' freedom. Not only it promotes creativity, but even gives people option to create half-Klingon and other species-hybrids.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • icegavelicegavel Member Posts: 991 Arc User
    edited April 2016
    *William Wallace's voice* FREEDOOOOOOOOOM
    As someone familiar with (but not a user of) the tailor bug, I know that unrestricted tailor is possible and basically already exists. The limits being put in place are entirely unnecessary and artificial, and I've been frustrated by them repeatedly (my main Starfleet character is also a Klingon Empire citizen and member of a House). I'd GLADLY pay 1000 ZEN to have the restrictions removed.

    Those who want it are benefited by having it. Those that don't can ignore it. And if someone decides to silly about it and make their character "nude", there IS a "Report" button in-game. I fail to see the logic behind the restrictions.
  • aliendejouraliendejour Member Posts: 88 Arc User
    edited April 2016
    They can be loosen but there should be limits
    I think there should only be three tailor categories:
    1. Uniforms (cannon uniforms to keep the factions distinct)
    2. Restricted Off-Duty (i.e. bikinis & anything else that might be limited by location)
    3. Off-Duty (everything not in the first two).
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    They can be loosen but there should be limits
    I think there should only be three tailor categories:
    1. Uniforms (cannon uniforms to keep the factions distinct)
    2. Restricted Off-Duty (i.e. bikinis & anything else that might be limited by location)
    3. Off-Duty (everything not in the first two).

    I can agree with that and some parts of the faction uniforms could be moved to Off-Duty
  • warpangelwarpangel Member Posts: 9,427 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    Restrictions are bad, mm'kay?
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    Voted for freedom. To hell the with "but mah immersiunz!" crowd. If they were that big on it, they would be protesting even the current tailor, with the ability to have shocking pink TWOK uniforms!
    I need a beer.

  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2016
    *William Wallace's voice* FREEDOOOOOOOOOM
    Voted for freedom. To hell the with "but mah immersiunz!" crowd. If they were that big on it, they would be protesting even the current tailor, with the ability to have shocking pink TWOK uniforms!
    Now, there's no need to go "to hell with'' something, let's keep it nice & civil; we aren't enemies here just because there are differences in the opinions. :smiley:

    I for one want more options in tailor for my own immersion and its' perception too. To be able to make the character and my crew the way it fits my immersion & theme I've been having going for over two years.

    But, see, this is the key difference here. My immersion & its' perception is not forced onto anyone else, as I in no way would require everyone to have the same uniform standards, or characters as I do, I do not have right to even dictate how others build their characters and crews and nor I would want to (And no, the fact you'd see my character on your screen in ESD != that being forced onto you). In short, I don't want nor have a right to require people to conform to my view of immersion with their own characters and crew, and in my opinion, neither does anyone else, in regards of others' characters.

    The fact we'd be able to choose more options does not mean the others have to use them. They can make their version of Star Trek. The way STO is, with various ships, aliens, etc - it's, in its' simplicity, a Star Trek "theme park". Pick whatever flavour you want, your fun is not wrong. There's no logical reason to place restrictions on hair, clothes, implants, etc etc, when there's essentially free-for-all with the ships already (All factions flying Tholian, Undine, Krenim Weapon ships <--!! etc, etc).

    Again, sure, make biological/racial body-parts (So no Ferengi ears on Caitians, no Gorn claws on Klingons, etc, etc... that kind of thing) restricted to their respective species, but that's as far as I'd go restricting stuff.

    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited April 2016
    They can be loosen but there should be limits
    Voted for freedom. To hell the with "but mah immersiunz!" crowd. If they were that big on it, they would be protesting even the current tailor, with the ability to have shocking pink TWOK uniforms!

    The fact we'd be able to choose more options does not mean the others have to use them. They can make their version of Star Trek. The way STO is, with various ships, aliens, etc - it's, in its' simplicity, a Star Trek "theme park". Pick whatever flavour you want, your fun is not wrong. There's no logical reason to place restrictions on hair, clothes, implants, etc etc, when there's essentially free-for-all with the ships already (All factions flying Tholian, Undine, Krenim Weapon ships <--!! etc, etc).

    The part that I quoted is where I disagree. While STO does have "theme park" parts Cryptic does generally try to stick to their idea of "canon" which does try to give both groups (the ones that want the freedom that almost every MMOs give and the ones that want a Star Trek game) everything they want and yes, I can wager you're going to say your idea that does not challenge that second group but it does on a level that rivals the often joked about borg cube.

    Also another key point, lockbox/lobi/event ships. There is 59 cross-faction ships, compared to STO's newest faction it is still a drop in the bucket next to them. I don't think using them as a reason to push a HUGE change to the factions is justified. And yes while some people might not think clothes is a huge part of a faction I do. You hang around outside of ESD and the bulk of the ships you see there will be Starfleet ships, you enter the station and you will see the same for people (NPCs and players), this goes for First City and the Republic's fleet.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2016
    *William Wallace's voice* FREEDOOOOOOOOOM
    The part that I quoted is where I disagree. While STO does have "theme park" parts Cryptic does generally try to stick to their idea of "canon" which does try to give both groups (the ones that want the freedom that almost every MMOs give and the ones that want a Star Trek game) everything they want and yes, I can wager you're going to say your idea that does not challenge that second group but it does on a level that rivals the often joked about borg cube.

    Also another key point, lockbox/lobi/event ships. There is 59 cross-faction ships, compared to STO's newest faction it is still a drop in the bucket next to them. I don't think using them as a reason to push a HUGE change to the factions is justified. And yes while some people might not think clothes is a huge part of a faction I do. You hang around outside of ESD and the bulk of the ships you see there will be Starfleet ships, you enter the station and you will see the same for people (NPCs and players), this goes for First City and the Republic's fleet.
    I am sorry, but your post gives me impression that you are largely assuming what people will or will not do with their characters, if they had options open. Why not let people choose instead? Really.

    I've actually discussed this with other people, and they mostly just want to enhance their characters in ways they currently can't, which underlines their characters' story and origin. Again, if a say, Human in a Klingon armor seems 'breaking' more than people flying Krenim Weapon ships, Undine etc -> I do not know how to have a discussion with you & I don't think you are up to a honest middle-ground, more along the side of wanting things your way, forced onto other people's characters. I guess it'll be better to just go with 'agree to disagree' with you.

    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    Voted for freedom. To hell the with "but mah immersiunz!" crowd. If they were that big on it, they would be protesting even the current tailor, with the ability to have shocking pink TWOK uniforms!
    Now, there's no need to go "to hell with'' something, let's keep it nice & civil; we aren't enemies here just because there are differences in the opinions. :smiley:

    I for one want more options in tailor for my own immersion and its' perception too. To be able to make the character and my crew the way it fits my immersion & theme I've been having going for over two years.

    But, see, this is the key difference here. My immersion & its' perception is not forced onto anyone else, as I in no way would require everyone to have the same uniform standards, or characters as I do, I do not have right to even dictate how others build their characters and crews and nor I would want to (And no, the fact you'd see my character on your screen in ESD != that being forced onto you). In short, I don't want nor have a right to require people to conform to my view of immersion with their own characters and crew, and in my opinion, neither does anyone else, in regards of others' characters.

    The fact we'd be able to choose more options does not mean the others have to use them. They can make their version of Star Trek. The way STO is, with various ships, aliens, etc - it's, in its' simplicity, a Star Trek "theme park". Pick whatever flavour you want, your fun is not wrong. There's no logical reason to place restrictions on hair, clothes, implants, etc etc, when there's essentially free-for-all with the ships already (All factions flying Tholian, Undine, Krenim Weapon ships <--!! etc, etc).

    Again, sure, make biological/racial body-parts (So no Ferengi ears on Caitians, no Gorn claws on Klingons, etc, etc... that kind of thing) restricted to their respective species, but that's as far as I'd go restricting stuff.

    You know that I'm agreeing with you, right? :P
    I need a beer.

  • bltrrnbltrrn Member Posts: 1,322 Arc User
    edited April 2016
    They can be loosen but there should be limits
    Before stuff is loosened up, perhaps unreleased and partially released costumes, can be fully released. There are many NPC options, that would go a long way into making a more fashionable selection.
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
  • galactickirigalactickiri Member Posts: 139 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    I'd like to see total freedom of mixing with uniform, off-duty, formal, swimwear and winter wear item pieces.

    I'd be good with adding 'omni' costume slots to allow this, if purchaseable then at a very reasonable price, and we've been asked to pay rather significantly for some of the latest costume sets.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2016
    *William Wallace's voice* FREEDOOOOOOOOOM
    You know that I'm agreeing with you, right? :P
    Yes, I know, but I am trying to keep the discussion friendly, hehe. The whole 'to hell' with something statement from you seemed a little too strong. ;_;

    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • gazurtoidgazurtoid Member Posts: 423 Arc User
    edited April 2016
    I would like to see them add Krenim and Nakhul parts to the options for Alien characters within the basic tailor. I would be more incentivised to purchase lockbox/lobi ships if I could make a character that has the appearance of the race that owns them.

    This is obviously impractical for the more exotic races (Elachi, Tholian, Undine, Iconian and so on), but for more conventional 'bumpy forehead' aliens? Come on.

    I also know with absolute certainty that the parts for Krenim characters (and their bumpy foreheads) exist within the tailor functionality - as I have seen images of the relevant options in the tailor and seen them used on player characters ingame (these are no longer available due to a stealth 'fix' related to the tailor).

    Given that the parts for Krenim chars exist - why not put them back in the game as an option for alien chars? It might encourage people to buy more Annoraxes/other Krenim ships. Same for Nakhul parts (if they exist) and other 'restricted' alien part options - I'd buy all 3 of the newly released ships if I could make a character that looks like a Nakhul to fly them.
    yjkZSeM.gif
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    You know that I'm agreeing with you, right? :P
    Yes, I know, but I am trying to keep the discussion friendly, hehe. The whole 'to hell' with something statement from you seemed a little too strong. ;_;

    Fair enough. Though I thought I was actually being tame! xD

    This poll seems pretty unanimous so far. Btw.

    You know, I've been thinking. Would opening up the tailor completely, as we'd like, cause more of the systems weaknesses to become apparent?
    I need a beer.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    gazurtoid wrote: »
    I would like to see them add Krenim and Nakhul parts to the options for Alien characters within the basic tailor. I would be more incentivised to purchase lockbox/lobi ships if I could make a character that has the appearance of the race that owns them.

    This is obviously impractical for the more exotic races (Elachi, Tholian, Undine, Iconian and so on), but for more conventional 'bumpy forehead' aliens? Come on.
    Yes. Aliens should have all the extant humanoid parts available. As well as unlocking premium races' parts for Aliens when you unlock the race. People would be more likely to buy premium races if they could use those features on their existing Alien toons instead of being forced to start over from scratch.

    Not to mention all the people would would buy Catians just to put a tail on someone.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    *William Wallace's voice* FREEDOOOOOOOOOM
    gazurtoid wrote: »
    I would like to see them add Krenim and Nakhul parts to the options for Alien characters within the basic tailor. I would be more incentivised to purchase lockbox/lobi ships if I could make a character that has the appearance of the race that owns them.

    This is obviously impractical for the more exotic races (Elachi, Tholian, Undine, Iconian and so on), but for more conventional 'bumpy forehead' aliens? Come on.

    I also know with absolute certainty that the parts for Krenim characters (and their bumpy foreheads) exist within the tailor functionality - as I have seen images of the relevant options in the tailor and seen them used on player characters ingame (these are no longer available due to a stealth 'fix' related to the tailor).

    Given that the parts for Krenim chars exist - why not put them back in the game as an option for alien chars? It might encourage people to buy more Annoraxes/other Krenim ships. Same for Nakhul parts (if they exist) and other 'restricted' alien part options - I'd buy all 3 of the newly released ships if I could make a character that looks like a Nakhul to fly them.


    This ^

    I would like to see Krenim, Na' kuhl, Jem' Haddar and Hirogen parts added to the Alien character tailor.

    We already have "some" Jem' Haddar and Hirogen parts, (foreheads and noses ect.) but not enough to get the look entirely right, like overall completions, or in the Jem' haddar case, the correct horns around the jaw.

    I have an alien character who flies a Krenim warship and would love to make a Krenim character.

    Hell, we can already wear all of the above's uniforms.....

    We can create a complete Cardassian in the tailor for a Federation character already, some one correct me if I'm wrong, but the Cardassians aren't a member of the Federation.

    So Hirogen, Krenim, ect. ect. what's the issue then? All these race's parts should be in the tailor.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








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