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25 Points for ultimate ability is too high

For my defensive playstyle I need this double-heal ultimate ability because playing mostly solo on elite I need heal-power.
Problem for me is that I'm now ending up with the same build for my sci and engi chars because there is no room to make different builds. 25 Points for sci-tree, remaining points into hull and power and a bit damage, that was it. Not much choice left.

My suggestion is to lower the 25 point ultimate condition down to 20.

Comments

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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I think 24pts is fair enough. Like @coldnapalm says, its so you can't get 2 ultimate's which would be seriously OP.

    The way the new system is now if you heavily specialize you get access to the ultimate skill, but you need toweigh that up against all the other aspects of your build. Do you go all Tac at the expense of healing and science abilities? Or do you spread things out more evenly and forgo the ultimate skills.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    I didn't get anywhere near ANY of the Ultimates when I did my Delta Recruit yesterday.
    I guess I spent to many points in the lower levels.
    :/
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    Its not really specializing when a lot of the higher skills are very specific, such as pet combat or shield tanking, whereas part gen or FAW build won't get ultimates.
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