For my defensive playstyle I need this double-heal ultimate ability because playing mostly solo on elite I need heal-power.
Problem for me is that I'm now ending up with the same build for my sci and engi chars because there is no room to make different builds. 25 Points for sci-tree, remaining points into hull and power and a bit damage, that was it. Not much choice left.
My suggestion is to lower the 25 point ultimate condition down to 20.
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The way the new system is now if you heavily specialize you get access to the ultimate skill, but you need toweigh that up against all the other aspects of your build. Do you go all Tac at the expense of healing and science abilities? Or do you spread things out more evenly and forgo the ultimate skills.
I guess I spent to many points in the lower levels.
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