Hey there, just a discussion/feedback point.
The R&D system claims under Required Duty Officer that 'Higher rarity Duty Officers improve outcome' so after spending 8mil ec on an ultra rare Xindi-insectoid Diagnostic Engineer named Ikzi'chik I thought I'd have a look at the R&D skill bonus his quality gets and the answer is he has less r&d skill than the 50k ec Uncommon officers I throw away when I need roster space and it lets me slot him but not start the project using him. I also have an Epic quality EMH I that can't even make a Large Hypo. Does anyone know if there are any plans to bring ultra rare officer r&d skill bonuses at least in line with the rare quality Doff's skill bonus if not better or should I be selling mine on to the next unsuspecting r&d victim whilst they still have novelty value? They have been available for more than a year now I believe!
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
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What I'd honestly like to see is more a reason to craft; we spend all our time advancing professions & collecting resources. Mostly this is to upgrade or build weapon's with specific buff's that work with our builds. Yet your right Very Rare DOFF's should all have either a R&D benefit even if it's crafting enchanced hypospray's, batteries, or different ENG, SCI, & TAC consumables or ability to update some item's appearance.
I'd like to see a few Very Rare duty officers (Security-Pistol, Armory-Riffle, Assault Squad) able to customizing a 'LOOK' of some pistol's, rifle's, or assault weapon's. The stat's or buff's don't change but how the weapon appears is given one of two or three new possible looks in appearance; new casing design and perhaps different visual apperance.
I think it be nice to have more options to change not only what buff's work for our captain's, but appearance of phaser's, disruptor's or plasma item's to give what are good weapon's a new look. With a little EC, and the right expertise perhaps new alloy's, metal's to polycarbon's in R&D allow us two, three, or more different ways to change a weapon's visual apperance. This should only be for allied weapon's including new looks for the TR-116B.
For a doff to be able to be used in an R&D project, they must have R&D school listed in their skills. Only some doffs have.
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
Its faily logical, mostly Research lab Scientisits are used, for example projectiles use projectile officers, fabrication engineers etc.
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada