I have a Rom tac officer, I ground out the terran space set, three parts, had the forth went back to the ico shield. When I set it up I could get all four power levels up past the amp point, now with no changes to my build, traits or spec, I can not get aux and engines up past 70. I still show 2.9 for my leech abilities but can not with FAW running in a long battle get my Aux and Engines up to the point I could before. Anyone else see this?
I even reduced my shields even more and added 5 to each, again same fail. Power levels for Aux and Engines stayed below 75 always.
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Answers
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
In mean time the only solution i can think of is to take off and reequip the various traits.
Other than that, just wait till next Tuesday.
Here's my baseline subsystem power levels (taken in system space) in case it could help figure out the source of the problem if indeed there is one outside of your control. In my case, I'm comparing holodeck now vs tribble, and so don't have baselines of a while back for holodeck.
I'm aware this isn't tribble subforum, but leaving those values in here in case they uncover anything or if some hotpatch started coming in already to affect things. A notable between tribble and holodeck values here is in tribble I've only specced in perhaps one engineering skill that boosts subsystem power, while in holodeck I've managed 6 pts in related engi values. This also isn't a direct-copy character for 1-to-1 comparisons, so other things are definitely affecting the values, just surprising to see what a big difference it is, and what low power levels I'm left with having neglected and clearly gotten the revamped skill tree so wrong.
Tac Romulan-fed
Holodeck Pilot Engi Warbird Power Levels - built for impulse racing
- 125/100, 49/15, 62/30, 46/15 = 282 boosted sum (I'm not sure if 125 was max or if more power was available but capped)
Holodeck Flambard Power Levels - 3-pc scimi set + 2-pc T6 scimi set + plasmonic
- 113/100, 47/15, 39/15, 60/30 = 259 boosted sum
Tribble Scimitar Power Levels with plasmonic leech, 1x DrainX UR mk14 console (which adds 0.3 subsystem power leech per energy weapon in battle) = +2.5 power per energy weapon (inc KCB)
- power levels: 110/100, 25/15, 25/15, 40/30 = 200 boosted sum
ive always had problems with shield power with the RR, having to manually input the power levels plus consoles to help out with additional power and some skills to increase warp core potential. however you can only get so much from these, you would need additional help to shunt some power to other systems before long, the valdore shield console can help with that. that way you can put more power elsewhere and when you can get a leech console, that can really be helpful in bringing your power levels right up.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.