I'm not sure if this is a bug or just a change to how the ability works, but the ships spawned by the Warp Shadows singularity ability and Warp Shadow Decoy trait now fire a non-damaging Plasma Turret at the enemy they're taunting. They don't fire on Holodeck.
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The Warp Shadows have always had this turret. The fact that it now plays FX is new.
There were some mostly invisible changes made to these to attempt to clean up their functionality, which was noted as being problematic in relation to the taunt in the Strategist Specialization. If there are any issues that you have noticed with them, especially in relation to Diversionary Tactics, that would be very helpful information.
As for interaction with Diversionary Tactics, bear with me Spartan, I'm hardly an expert on how aggro works (I'll ping @jarvisandalfred and @iusasset to the thread for that), but I think this is working right?
* When I have Threatening Stance off, everything seems to be fine. I placate nearby enemies with Diversionary Tactics, but their target stays the Warp Shadow that is taunting them.
* When I have Threatening Stance active and hit Diversionary Tactics, I'll pull aggro off any of my Warp Shadows taunting my current target until Diversionary Tactics expires, then they'll switch back to the taunting Warp Shadow if its still active. They switch to me when Warp Shadows expire, I haven't tested this with other players.
Thank you for the report and for following up with this information. That appears to confirm that this is working as intended. Diversionary Tactics has a stronger taunt than Warp Shadows. This allows it to out-taunt Warp Shadows and similar powers. However, Warp Shadows re-apply their taunt continuously. If the target is no longer under the influence of a stronger taunt, as is the case once your Diversionary Tactics ends, they will again be taunting the target and have aggro until they expire.