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Aft weapons

timonicustimonicus Member Posts: 89 Arc User
I am just wondering if there are any omnidirectional aft weapons other than cutting beam and 2 omnis (anti-proton from mission and exchange). I like to use dbb and park, which works for me, however limits me to using ships with 3 or less aft weapons as without an omni directional on the 4th slot is useless, i Use beams so would prefer to not use a turret, so was wondering if there are any omni-drectional torpedos or if i should just say put a tetryon omni directional on as it will at least be hitting the target in front even if the damage is lower. I would like to try more tanky ships, but they tend to come with 4/4 weapon loadouts. Any advive?

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    norobladnoroblad Member Posts: 2,624 Arc User
    parking is counterproductive ... it makes you easier to hit and take more damage, and it prevents pedal to the metal if you ever wanted to use that, and prevents rotating to aim. I have a couple of ships with low rank engines that can go full out and still be slow enough to control and sit behind the enemy for flanking etc. You can also, if not using P2M, just use 1/4 impulse and negate a lot of the issues while being very slow -- and double down on that with a MkII engine and you will barely move at all.

    Not sure what ship as I assume you are fedding? Scimitar... :) Tanky 5/3. As for aft weapons, On a 4/4 I would give up and put a tractor mine launcher or web mines. Turrets steal power so using one would only be if you thought you could get a proc from it that was worth having. The really slow to reload torps can be a good aft .. the cluster tricobalt type stuff, you can drop evasive and do a 360 to shoot it once in a while.

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    ultimatenewbieultimatenewbie Member Posts: 269 Arc User
    You could always use aft torpedos. Particularly if you're using a set like the Quantum phaser set that gets bonuses from torps. 8 beams is a lot of power drain, so your last beam may not be doing as much as a passive gain from a set involving a torpedo. Alternatively a torp like the neutronic is quite handy for the splash radiation damage - particularly when matched with TS3.
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    timonicustimonicus Member Posts: 89 Arc User
    Thanks for the input, will put a torp on the aft then, seems better than mines and eventually go for maybe 6 beam arrays with a torp fore and a torp aft, when ec and dilithium allow, Im thinking of going plasma and using rommy torp witu experimental beam array so less energy drain although ap is better, just more expensive
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    timonicus wrote: »
    ...so was wondering if there are any omni-drectional torpedos ...

    The closest would be the Wide Angle Quantum Torpedo which has a 180 degree firing arc. It can only be obtained from the T5 Assault Cruiser Refit which sells for 2,500 Zen in the C-Store.

    Actually, I think there is another torpedo with a 180 degree firing arc, but I do not which one it is.
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    The other is the voth transphasic you get with the Bulwark. So yeah, that's probably not an option anymore.
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    timonicustimonicus Member Posts: 89 Arc User
    Im using a vaaduar cluster torp on the aft stm, thanks for the input
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    There is also a omni-tetryon from a mission. Not sure if that gets around the 2 omni limit or counts instead of the AP one.

    OR drive a freaking ship that only has 3 rear weapons and 5 fore ones. There... problem solved.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    When playing captains with ships that has cannons, I do not park my ship, but I do slow down so that I do no overshoot my target(s). When my shields starts to go down then I turn around and fly away. I may or may not use evasive maneuvers depending on the situation.

    Surplus Deuterium can be used as well, but I don't always have the time to replay the mission where you can obtain them.
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    gradiigradii Member Posts: 2,824 Arc User
    timonicus wrote: »
    Thanks for the input, will put a torp on the aft then, seems better than mines and eventually go for maybe 6 beam arrays with a torp fore and a torp aft, when ec and dilithium allow, Im thinking of going plasma and using rommy torp witu experimental beam array so less energy drain although ap is better, just more expensive

    Phasers are the master weapon. B)

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    There's the crafted omnis from the exchange in all flavors as you noted, they can be pared with mission reward ones (the ap, most famously)

    There was an omni-polaron dropping from Time and Tide, to go with the omni-tet from earlier. I think you can pair one mission with one crafted, and the kinetic cutting beam weapon.

    You can also go with a mine weapon - if you're close enough, they're a bit more omni-directional than an aft torpedo array. :)
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    timonicustimonicus Member Posts: 89 Arc User
    So mines are better than torps? Yeah hopefully more omnis that can be paired will come out soon
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    timonicustimonicus Member Posts: 89 Arc User
    null
    I plan to have a phaser build on my t6 galaxy x, quantum with some elite ones, just need to save up for the spire consoles
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    timonicus wrote: »
    So mines are better than torps? Yeah hopefully more omnis that can be paired will come out soon

    Honestly, in terms over overall usability, probably not - torps are easier to smack into a down-shield and don't have the range drop-off to damage. Mines have limited mobility, but if you're maneuvering in a small area at short range, keeping the ship's frontal aspect, you can probably get more with mines than a rear-torp, since the rear torp won't have a chance to fire.

    And there's a few speciality mines, like the tractor mine mission reward (I've noticed the Romulan flagship is a fan of these) and the Nukara web mines immobilize and cause damage.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    norobladnoroblad Member Posts: 2,624 Arc User
    Mines have uses, they can stop targetable torps or zap fighters and offer targets/decoys against NPC. They can shoot forward -- with hot pursuit, they can go out in front of you (or any other direction) quite some distance.
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    whitewhale80whitewhale80 Member Posts: 86 Arc User
    When I used to fly escort I loved mines, fly in firing bolts of fury and then let the mines drift in afterwards to deal some nice kinetic damage. Wasn't the most DPS efficient build but sod it sometimes you just want to have fun. Tractor beam mines were also fun. 'You guys stay there while I circle back round for my next strafing run, ta.'
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