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Weapons need to be equalized more

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  • geekguy79geekguy79 Member Posts: 209 Arc User
    Chiming in to agree with OP too, and Plasma is not OK. I easily do 60 to 70k with all plasma weapons, which is great for me not complaining, but, the entire total of the plasma burn proc from my weapons is like a whole 800 dps, which is just kind of pathetically nothing and nowhere nearr the benefit AP is getting in the same runthrough.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    geekguy79 wrote: »
    Chiming in to agree with OP too, and Plasma is not OK. I easily do 60 to 70k with all plasma weapons, which is great for me not complaining, but, the entire total of the plasma burn proc from my weapons is like a whole 800 dps, which is just kind of pathetically nothing and nowhere nearr the benefit AP is getting in the same runthrough.

    When you put out 70k, what is the DPS number for someone with Antiprotons? Like what's the difference here? You're at 70k and they are at ... 80k?
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    geekguy79 wrote: »
    Chiming in to agree with OP too, and Plasma is not OK. I easily do 60 to 70k with all plasma weapons, which is great for me not complaining, but, the entire total of the plasma burn proc from my weapons is like a whole 800 dps, which is just kind of pathetically nothing and nowhere nearr the benefit AP is getting in the same runthrough.

    When you put out 70k, what is the DPS number for someone with Antiprotons? Like what's the difference here? You're at 70k and they are at ... 80k?

    Don't think they are saying that plasma or any of the other damage types specifically are doing less damage as an issue, but that the contribution of the plasma dot damage proc to their damage output is vastly less, when compared to the contribution of the critical severity buff that anti-proton has to it's own damage output. We should have afew people actually test out how much contribution is the critical severity that anti-proton gives to the ship's weapon damage output, and then compare that to the contribution that the other proc effects from other weapons is. For me that is the issue why should anti-proton have a constant effect like critical severity that scales with your own ship's critical hit chance as you get better gear, while the other energy types are stuck with doing less damage an having their proc effect vastly less constantly active an used giving them much less contribution from said effect.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    The better way to make the other weapon procs equal to antiproton, is to simply make procs happen on a critical hit.
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  • shinnok918shinnok918 Member Posts: 312 Arc User
    The better way to make the other weapon procs equal to antiproton, is to simply make procs happen on a critical hit.

    no because the proc would still do the same sucky damage. the thing with antiproton is that it gets so much greater a buff from its proc than everything else.
  • timonicustimonicus Member Posts: 89 Arc User
    Being able to equip two omnis would help, i would try other weapons other than ap (used to use tetryon) as I use dbb. They might have lower dps than beam arrays, but I personally think this is compensated by dbb dps
  • asuran14asuran14 Member Posts: 2,335 Arc User
    It would be nice to have get a quest/mission rewarded omni-beam for each weapon type, though it does seem like we are getting that slowly as if we get a Na-kuhl centered mission it might have a plasma omni-beam in it. to help dual-beam be more usable on more ships. THough I would like to see either a project in each of the reputations that gives you access to either a omni-beam that uses that reputation's damage mod an color, or even just a catalyst that might change your crafted omni-beam to be one that uses the reputation's style (like a romulan plasma omni-beam, or a Bio-molecular phaser omni-beam), which could count towards your one-crafted omni-beam limit.

    In the same vain kinda I would not mind if they altered the dual-cannons an dual-heavy cannons weapons to not share a firing arc, but gave dual-cannons a 75-90 degree firing arc an keeping dual heavies at what they are now, as than you could actually mount dual-cannons more effectively on the slower-turning ships that can slot dual-cannons.

    Also though I would love to see them give us some talents or traits that make hit an run tactics more effective, like a talent/trait that buffs your forward-mounted weapon damage output based around how long you have only your rear-mounted weapons hitting your main target, and the duration of such a buff could actually be quite short if it is done more for a hit an run style tactics since you are not going to be firing on your target nearly as long.
  • timonicustimonicus Member Posts: 89 Arc User
    A rep omni, mission omni and craftable omni would be good for ships with 4 after weapons along with the borg cutting beam, would prob bring out more cruisers and my breen dreadnought more
  • norobladnoroblad Member Posts: 2,624 Arc User
    shinnok918 wrote: »
    The better way to make the other weapon procs equal to antiproton, is to simply make procs happen on a critical hit.

    no because the proc would still do the same sucky damage. the thing with antiproton is that it gets so much greater a buff from its proc than everything else.

    Its both. Its the high (= your crit chance, which is generally in the 20+%s for most max level players) and its a good result (more damage).

    Procs on crit, as I said, makes everyone rely on a crit build and is going to be 100% uptime which would make the "one guy with disruptors at 100% uptime faw spammer in the AP group" a new thing. It would work sort of but it isnt the answer. The more I think about it, upping the base damage of everything but AP seems like the best balancing act... that way players with less crit have an alternative.
  • gradiigradii Member Posts: 2,824 Arc User
    As far as GROUND weapons go, phasers need a lot more dev love. Every rep needs a phaser rifle option. (looking at you everything but delta and omega)

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    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
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    He is Tovan Khev... and he shall know no fear."
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