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So after all the wars that the Alliance has been through just how strong are they?

Throughout the course of STO, the Federation, Klingons, and Romulans have constantly been engaged in conflicts. The question is just how strong are these political states as we start fighting throughout time? Let us take a look at the major events that happened in the game and to take into the account the overlapping storylines I will assign certain ones to the factions that it makes the most sense for them to deal with.
Lets look at the history of each state shall we?

Romulans:
1) Splits from the Empire and has only a handful of ships at the flotilla.
2) Establishs a new home and has to defend it against the Elachi and the RSE
3) Expends strength helping the Remans and killing Hakeev (Reman Independence Arc/Nimbus Arc)
4) New Romulus gets toasted by the Gateway Activation and the Herald opening salvo.
5) Loses a significant part of its fleet in the Herald Conflict

Federation:
1) War with the Klingons and Undine Infiltrators, loss of SB24, and the Borg Invasion of Delta Vega
2) Stops B'Vat and his machinations, but loses ships to the Doomsday Machine
3) Stops the Devidian Invasion (Devidian Arc)
4) Defeats an attack against Vulcan by the RSE
5) Takes the former Romulan leader into custody
6) Works with the KDF to repel the invasion of the Borg (Borg Arc)
7) Works with the KDF to repel the 2800 from Deep Space Nine
8) Has Earth Space Dock virtually destroyed during the start of the Undine War
9) Massive losses during the Herald War including SB234 and heavy damage to Earth Space Dock

Klingons:
1) War with the Gorn before the events of STO and hunting out Undine Infiltrators
2) Loss of B'Vat's forces and the House of Torg's forces due to Federation/in-fighting influence.
3) Damage to Klingon forces and Qo'Nos due to Fek'lir Invasion (Fek'lir Arc)
4) Helping the Deferi against the Breen because of their previous help and the Breen attack on Kahless (Breen Arc)
5) Aids the Federation in investigating Fludic Space
6) Helps take back Deep Space Nine from the Dominion
7) Heavy damage to a KDF space dock from an Undine Planet Killer and heavy fleet damage
8) Herald Invasion of Qo'Nos and Qo'nos Space with massive losses during the Iconian War

I know that I did not mention the Dyson Sphere Conflicts or the Delta Alliance. There is no way to gauge the major fleet losses to the Allies and the Alliance did not seem to take major losses against the Vaaduwar. With all of these losses, are these nations even up for another major conflict, especially one where time travel is involved.

Comments

  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    What Time Travel conflict? The players are the ones being made Temporal Agents, the governments and their forces are sitting this one out.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2016
    I've always found it very unrealistic that we go from one conflict to the next one, and that we've been fighting dozens of species, some of them nothing short of interstellar empires, in a bit over 1.5 years.

    Especially considering that, whenever a Borg cube attacked the Earth or a war began, Starfleet would have to pull ships from everywhere, even ships that were over 100 years old and very outdated.
    The counter-argument that is often made then is that Starfleet has become more militaristic. But even if the period from Nemesis to somewhere around 2405 (a good 25 years) were lived in peace with others and used to build new fleets, it's getting hard to believe, at times, that we haven't run out of ships yet. Or personnel.

    The Iconian war made things even worse. 1/3 of the fleet lost on the first day of the war, multiple attacks on the Herald Spheres and even the loss of worlds according to the blogs. Yet we still manage to find ships somewhere whenever they are needed, even though this whole war lasted only 6 months, way too short to build replacements for the lost ships.

    But at least one could argue that Starfleet and the Federation are established powers and thus have the necessary infrastructure. The Romulan Republic on the other hand, should be focussing on building their homeworld. Not engage in interstellar conflicts such as Task force omega, Dyson battlezone fights against the Voth and the Undine etc. They are too often represented as being even to the Klingon Empire and the Federation, which just doesn't make any sense.

    Where do they get the personnel to design, man and maintain their ships? They needed the Empire and the Federation to assist them in building their homeworld, and less than 2 years later they have the infrastructure needed to build entire starships, design new ones, come up with new technologies even when D'Tan specifically mentions the limited availability of scientists?

    Building a homeworld would be an enormous task. Even with the assistance from two of the most important powers in our region of space. Supplies and resources can be delivered, but you need to train people as well. Establish institutions to prepare the next generation for taking over. Maintain security on your own homeworld and possibly scout for new planets in the region. Building Scimitars or designing Ha'pax warbirds shouldn't be happening so short after the foundation of the RR. Nor should they be sent away to participate in all different kinds of campaigns at the other side of the Galaxy.

    So, to answer the question: these states are not 'strong'. They just happen to be equiped with good armour. Plot armour, which ensures their survival and their ability to fight half the Milky Way, at the same time if necessary.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Like in the shows. Its all on the plot. And its hard to keep it constant for some reason.

    At times they bring up a fleet with no issues. Then they need to pull ships to make one. During the Iconian War, it was a skirmish and not much of a battle. Then the Blogs told all kinds of fake/lies stories. That wasn't happening in the game.

    Its all in the plot of trying to make the story.
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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    Plot armor. Plot armor that blots out the sun. Let's go down the list.

    The Romulan Republic. A refugee state that in a few decades might manage to become a regional power in that area of space. Points for playing the Feds and Klinks off each other to get aid, but that is their only good point. They are desperately undermanned, have a cobbled together fleet and no means of production. So the only place the RR can get people and more importantly ships, brand new ones at that, is by the power of the plot device. This minor power gets to sit at the adult's table because people wanted Romulans and this is the version we got. A restored RSE would still have issues but it would be much more believable overall to have the RSE being an equal to the Federation and Klingon Empire and providing ships and manpower.

    The Klingon Empire. Established empire that is almost always on a war footing. War is in their blood. Still, they have been on campaign for a while and every empire needs to rest. That said, they are the most believable when it comes to just throwing men and ships into the fire. However, if all their generals are like the idiot that was put in charge of during the Iconian skirmish, and it was a skirmish, then the KDF would be out of ships and men faster than you can say "which idiot?"

    The Federation. They probably are down to a skeleton of a skeleton crew. Why else is a Fleet Admiral having to go out and take part in patrols? They are pulling out every possible ship they have, even ships that are hopelessly obsolete. They are even doing away with crews and just going to have you with a small cadre of bridge officers. (yay getting rid of the crew mechanic). Even if the Feds militarized, they only would have had 20 years or so to do it. On top of that, in the last 2 years they have fought every single major empire that they come across. The Feds have to be feeling a personnel shortage even worse than during the Dominion War. This should open the door to more aliens being on Star Fleet crews, but even so, the Feds are a Paper Tiger, just like the Klingons are at this point.

    Honestly, the only thing holding the factions together is plot armor. The best kind of armor.
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  • equinox976equinox976 Member Posts: 2,305 Arc User
    With all of these losses, are these nations even up for another major conflict,

    You had better hope so, otherwise STO would quickly become a very boring game :)
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2016
    as you take the game this seriously and you want more realism no more re-spawning when killed, delete character and start again.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • darakossdarakoss Member Posts: 850 Arc User
    equinox976 wrote: »
    With all of these losses, are these nations even up for another major conflict,

    You had better hope so, otherwise STO would quickly become a very boring game :)

    Yep. We might have to resort to exploration if that happens.
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  • equinox976equinox976 Member Posts: 2,305 Arc User
    darakoss wrote: »
    equinox976 wrote: »
    With all of these losses, are these nations even up for another major conflict,

    You had better hope so, otherwise STO would quickly become a very boring game :)

    Yep. We might have to resort to exploration if that happens.

    I'm all up for exploration as long as it is done right (no scanning for anomalies or investigating trace particles thank you :D)

    Even the most mundane Trek' episodes had some kind of conflict/antagonist that needed to be resolved - as of yet the dev team seems to be struggling with striking the correct balance (usually just resorting to 'x' has just decloaked whilst you was exploring 'z' therefore kill 'x' to complete 'z' and move onto 'y' (next set of things to kill).
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    They are even doing away with crews and just going to have you with a small cadre of bridge officers. (yay getting rid of the crew mechanic).

    This I buy, when Voyager introduced the EMH they opened the door to ships without a biological crew in a big way although in truth automation by then would be advanced enough to already do it. Heck, they have already done it a number of times in the show with ships being operated with only the bridge crew on board.

    No ship should have a crew of significant size. They don't need them.

    And yet they put crews (and their families!) on ships that have the life span of a snowflake in the battles that come along. It all makes me think that Star Fleet is little more than a method for the Federation to kill off undesirable elements of their population...
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2016
    farmallm wrote: »
    Like in the shows. Its all on the plot. And its hard to keep it constant for some reason.

    At times they bring up a fleet with no issues. Then they need to pull ships to make one. During the Iconian War, it was a skirmish and not much of a battle. Then the Blogs told all kinds of fake/lies stories. That wasn't happening in the game.

    Its all in the plot of trying to make the story.

    Well the easiest way to figure out the reason why the plot is inconsistent is to look at the STO story itself. When the game debuted, the Borg part was minimized and for the story itself they were primarily shown in the tutorial (which has changed twice now I think?). Those borg were not a major part of the story (the STFs didn't exist even) and the Undine infiltrators were the cause for a renewed war with the Klingons. That was sort of our end-game story.

    A LOT of that changed. The Breen came before the Devidians chronologically, but now the Devidian arc comes first. The whole Romulan Republic got shoehorned into the already existing STO story, as a retcon. I think they did a good job of that, but, I guess my point is that if I were to play the storyline from beginning to end with a brand new character today ... it is not the same story my main character has played. And yet it's most of the same missions.


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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    I'll go in the order that the OP mentioned in the first post in order to gauge the strength of each fleet.

    Romulan Republic
    • Handful of ships include the designs originally created by the Romulan Star Empire prior to the establishment of New Romulus. Ha'apax/Ha'feh/Ha'nom/Haakona Warbird and (maybe) the Dhelan/Dhael Warbird was likely their invention since the Empire doesn't have the class in their line up. Scimitar classes also with the Lleiset set to be the flagship of the fleet.
    • Sometime after the Federation agrees to be an ally, they roll out the Ar'kif & Ar'kala tactical Warbird classes w/ a bay for launching fighters.
    • Gains strength once the Remans are freed join.
    • Discovery of the New Romulus gateway and the Solanae Dyson Sphere leads the Romulans with the help of the alliance to create the R.R.W. Dyson. After a field test, the Republic design 3 additional classes to go along side the Dyson.
    • Sometime in 2410, the Republic starts researching updated designs to their existing ship classes.
    • Pre-Vaadwaur: Republic develops Faeht intel Warbird class and the Aelahl Light Warbird Battlecruiser class.
    • Pre-Iconian War: Republic fleetyards develop Command Warbird classes and with the help of presumably Tom Paris, the Pilot Warbird classes.
    • Iconian war devastates the fleet, but the Lleiset and the Zdenia are likely surviving members of the fleet.

    Federation
    • Federation is always in the process of designing the next ship class, so plans for the Avenger class and the Odyssey classes went into development sometime before 2409.
    • Enterprise-F is launched prior to the assault on Deep Space 9 to retake it.
    • Federation version of the Dyson Destroyers are developed after they research the Dyson tech.
    • Sometime during 2410, the Federation begins work on updating previous ship classes.
    • Undine attack destroys a small number of the Federation fleet.
    • Pre-Vaadwaur: Federation develops Eclipse, Phantom, Scryer, Guardian and Dauntless classes.
    • Pre-Iconian War: Federation develops Command Battlecruisers and Tom Paris leads the designs on the Pilot Escorts.
    • Iconian War devastates the Federation fleet, but we know that at least the following ships survived: USS Enterprise-F, USS Nova, USS Defiant, USS Voyager, USS Mercury, and USS Chimera (Nog's ship).

    Klingon Empire
    • Klingons know that the Federation is always working on ships, so they continue to do what they can to develop their own classes such as the Mogh and the Bortas classes.
    • Bortasqu' is launched a bit after the Federation launches the Enterprise-F.
    • Klingons develop their own version of the Dyson Science Destroyers while cooperating with the alliance to research the Dsyon tech.
    • Sometime before 2410, the Empire starts work on updating previous ship classes, adding some touches to some ships such as the Qin Raptor.
    • Undine attack destroys a portion of the Qo'noS shipyards, setting the fleet back some.
    • Pre-Vaadwaur: Klingon Empire develops the Qib Intel Battlecruiser and the Mat'ha Raptor.
    • Pre-Iconian War: The Klingons develop their own version of the Command Battlecruiser classes and with the assistance of Tom Paris, develop the Pilot Raptor classes.
    • Iconian War devastates the Klingon Fleet, but at least the Bortasqu' and possibly the Kang and the I.K.S. Pegh survive the battle.

    We know that because the game is star trek, there is always going to magically be enough ships to get us through the story. We just have to use our imaginations when dealing with how many ships are still out there.

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  • ussinterceptussintercept Member Posts: 627 Arc User
    risian4 wrote: »
    I've always found it very unrealistic that we go from one conflict to the next one, and that we've been fighting dozens of species, some of them nothing short of interstellar empires, in a bit over 1.5 years.

    Especially considering that, whenever a Borg cube attacked the Earth or a war began, Starfleet would have to pull ships from everywhere, even ships that were over 100 years old and very outdated.
    The counter-argument that is often made then is that Starfleet has become more militaristic. But even if the period from Nemesis to somewhere around 2405 (a good 25 years) were lived in peace with others and used to build new fleets, it's getting hard to believe, at times, that we haven't run out of ships yet. Or personnel.

    The Iconian war made things even worse. 1/3 of the fleet lost on the first day of the war, multiple attacks on the Herald Spheres and even the loss of worlds according to the blogs. Yet we still manage to find ships somewhere whenever they are needed, even though this whole war lasted only 6 months, way too short to build replacements for the lost ships.

    But at least one could argue that Starfleet and the Federation are established powers and thus have the necessary infrastructure. The Romulan Republic on the other hand, should be focussing on building their homeworld. Not engage in interstellar conflicts such as Task force omega, Dyson battlezone fights against the Voth and the Undine etc. They are too often represented as being even to the Klingon Empire and the Federation, which just doesn't make any sense.

    Where do they get the personnel to design, man and maintain their ships? They needed the Empire and the Federation to assist them in building their homeworld, and less than 2 years later they have the infrastructure needed to build entire starships, design new ones, come up with new technologies even when D'Tan specifically mentions the limited availability of scientists?

    Building a homeworld would be an enormous task. Even with the assistance from two of the most important powers in our region of space. Supplies and resources can be delivered, but you need to train people as well. Establish institutions to prepare the next generation for taking over. Maintain security on your own homeworld and possibly scout for new planets in the region. Building Scimitars or designing Ha'pax warbirds shouldn't be happening so short after the foundation of the RR. Nor should they be sent away to participate in all different kinds of campaigns at the other side of the Galaxy.

    So, to answer the question: these states are not 'strong'. They just happen to be equiped with good armour. Plot armour, which ensures their survival and their ability to fight half the Milky Way, at the same time if necessary.

    I think the biggest issue with what we see in the movies and shows is that the hero ship and crew have to be faced with greater odds that would seem impossible in reality to overcome so that they remain the heroes. So in instances of the Borg or any other conflict where reinforcements are far away and cant be counted on. Its overblown. And does nothing but undermine the idea of a strong and respectable galactic power like the Federation.

    Picard at one point states that the Federation is 8,000 light years from one end to the other. Now even with millions of personnel,thousands of ships and hundreds of Fleets. Theyd be hard pressed to be everywhere at all times. The Space we see in game is a terrible reflection of the space that the Federation and its Allies/Enemies cover. You could fit an entire Fleet into one of those sector blocks and theyd be hard pressed to help each other or cover every corner of the sector block. Smugglers and Scout Ships would still slip through.

    I do my best to shrug off what I see in the shows and movies as overblown exaggerated retellings of the events. Almost like legends that you hear of from the times of the Greek States. In reality what actually happened, even when it was very heroic was nothing like what it was we heard or saw. But I also believe that due to the vastness of space. Many of the Powers have an unspoken agreement. When they wage war, they gather their forces much like that of Colonial British and American Militia gathering on some field somewhere and deciding to shoot it out. You wont win if you just try to flood the enemies space with your ships because they could simply do the same in return. Instead you concentrate your power and try to punch a hole in their concentrated power. But the Federation cant just hold its own with a handful of ships like we see in the films and shows. They need a lot of ships, a lot of personnel to patrol their own borders, patrol their own trade lanes and star systems. The Federation is much more of a power house than its let on to be. Its constantly shown as the underdog but its far from it when you take into consideration its population, living conditions, territorial size and technological advancements. You dont get to that point by being the underdog and barely coming out on top in fights youre meant to lose.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I've said it before and I'll say it again, if spoonhead taliban(The True Way) were able to build and field enough warships to be a pita to the region, and their only shown and stated methods were a couple mines and some industrial replicators, then any actual FACTION with yards can do 100x more in the same period. Couple that with the fact that KDF and UFP are chock full of inhabited star systems and neither ships nor manpower is an issue anymore. Training time becomes the issue for them. Between 1937 and 1945 the United States Navy had added nearly 1,200 major combatant ships, including 27 aircraft carriers and 8 battleships, and had over 70% of the world's total numbers and total tonnage of naval vessels of 1,000 tons or greater.

    Now what do you think you can produce with fleet yards the size of Utopia Planetia and REPLICATORS?!?! These things are nanotech wonder-science assembling on an atomic scale!

    Manpower for the Republic, and Trainee filled navies for all 3 forces would be a much bigger issue than ships.
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Thanks to Captain Kragan not too.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • jade1280jade1280 Member Posts: 868 Arc User
    Next big attack will destroy all.
  • aliguanaaliguana Member Posts: 262 Arc User
    also, there was that blog-story a month or so ago that there was a food shortage on New Romulus. The people are literally starving (don't know why they don't use Replicators or eat the Epohhs, but i digress). The Iconian war took everything from the Romulans, their ships, their people (probably explains why you can't actually recruit any Roms lol). It's ok ONE ship (yours) being involved in this current conflict, but no way are the Romulans in any fit state to throw fleets and resources at it. Nor should we. "the coalition must survive" says Walker. Pfft, they want to destroy the Federation, says me. Not my problem, we have enough of our own...
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  • apulseapulse Member Posts: 456 Arc User
    edited March 2016
    Well, I won't forgive Cryptic for their half work on the Iconian war. The Herald kicked our sorry butts so hard but beside from the missions, the game was still in 2409 Status Quo. I wanted new alert with Herelds and let us really feel their presence.
    The missions was lovely, but they should have scaled it up a bit outside the missions.

    Beside from that, Federation has about four ships left, Enterprise, Lakota, SS Azura and Bob. But Quinn won't acknowledge that to you.


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  • jbmonroejbmonroe Member Posts: 809 Arc User
    As far as replicating ships: I think it was Larry Niven who pointed out that if you could create a starship at the press of a button, you wouldn't need to. Starships take a long time to build--the original Galaxy class ships took years (that history is in the tech guide published in the 1980s), because--apparently--replication doesn't work on that scale. (Too many single-bit errors; for small-scale stuff like sandwiches or "Earl Grey, hot" it doesn't matter, but for a starship it would mean high component failure rates and lots and lots of flaming death.)

    I surmise that the reason the Romulan Republic isn't using replicators to generate food is that they can't come up with enough power yet. Replication (like transporters, like warp drive) takes an enormous amount of energy and they'd need it for other things like building shelters and setting up other infrastructure. I'm reasonably sure that the population of Earth doesn't eat replicated food except in emergencies. The ST:TNG guide from the 80s points out that anti-matter is very expensive to make, so only starships use it for power generation; Earth runs on fusion power and the average person doesn't use the kind of tech found on Starfleet vessels on a daily basis. On a starship the energy cost of replication is held to be cheaper than making the ship large enough to haul around all those people and the food required to sustain them. (And think about it--in STO we get from place-to-place so quickly the ships don't even need toilets. We don't even need a ship's lounge.)

    When MMO game mechanics collide with Star Trek canon, there will be issues. Overthinking the issues doesn't make it better. If you sit down to calculate how quickly our ships get from star to star, you find that even without slipstream the velocity is around 30,000,000c. For ST canon, that's far too fast--but the game has to work that way to make it possible to do interesting things at least once a day, and the ST writers of any decade have only followed the canonical speed limits (warp 9.999x) whenever it suited them. Star Trek was never about how fast the ship was flying or where the food came from--it was about the crew, and how they interacted with themselves and the folks they encountered on their journey. (Deep Space Nine varied from that model, but it was still about conflict.)

    In fact, Star Trek wasn't "about" exploration at all. Exploration was simply the vehicle that allowed the writers to tell the stories they wanted to tell, and gave greater latitude to the kinds of stories they could tell. MMORPGs, on the other hand, are rarely about finding out what's on the other side of that hill over there--they're about going to the other side of that hill and conquering it. There aren't any medieval farming fantasies--they're all about slaying monsters, and sometimes the rival townsfolk, and accumulating phat lewt. Of course there are F1 racing MMORPGs as well--and you'll note that in those, one doesn't have to wait one or two months between races like in real life. There's probably some Myers-Briggs STJ type in those forums complaining about how unrealistic it is to get to race four or five times a day instead of once a month, or how it shouldn't be possible to completely destroy the car in a catastrophic crash and be in the next race five minutes later--but hey, those people exist and you have to deal with them.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    We're not likely going to see massive fleet actions like during the Iconian war. Not for the present time Alliance at least. Neither Noye nor the Na'kuhl have the numbers for that. The Tholians maybe could, but they're old news. The Sphere Builders maybe could, but only in the future as seen in Enterprise.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited March 2016
    jbmonroe wrote: »
    As far as replicating ships: I think it was Larry Niven who pointed out that if you could create a starship at the press of a button, you wouldn't need to. Starships take a long time to build--the original Galaxy class ships took years (that history is in the tech guide published in the 1980s), because--apparently--replication doesn't work on that scale. (Too many single-bit errors; for small-scale stuff like sandwiches or "Earl Grey, hot" it doesn't matter, but for a starship it would mean high component failure rates and lots and lots of flaming death.)
    ok 2 problems with this
    1)that book is horribly dated and non-canon
    2)They do use large scale industrial replicators in ship construction, but no they dont just 3D print a galaxy class ship. We see it enough times through the movies and series that ships are assembled in depressurized hangar facilities with workbees and such.
    When I mentioned the replicators it was to point out that construction goes HOW much faster when you can just spit out a diburnium(or whatever) I-Beam via industrial replicators versus the technology involved in large construction in the 30s and 40s?
    jbmonroe wrote: »
    I surmise that the reason the Romulan Republic isn't using replicators to generate food is that they can't come up with enough power yet. Replication (like transporters, like warp drive) takes an enormous amount of energy and they'd need it for other things like building shelters and setting up other infrastructure. I'm reasonably sure that the population of Earth doesn't eat replicated food except in emergencies. The ST:TNG guide from the 80s points out that anti-matter is very expensive to make, so only starships use it for power generation; Earth runs on fusion power and the average person doesn't use the kind of tech found on Starfleet vessels on a daily basis. On a starship the energy cost of replication is held to be cheaper than making the ship large enough to haul around all those people and the food required to sustain them. (And think about it--in STO we get from place-to-place so quickly the ships don't even need toilets. We don't even need a ship's lounge.)
    Actually in several of the "tech manuals" and "blueprints" again non-canon ofc, they have toilets. Now to your power issues with New Romulus.... again we have simple holes in your thinking... if TRIBBLE is THAT critical, then you take a T'liss offline, use its Singularity Core(which should generate ungodly skads of power really) and start making Replicator Rations. Again you make use of horribly dated materials from the 80s. Much of that was good stuff at the time, but was invalidated over time, both by canon and newer non-canon source material.
    Post edited by kodachikuno on
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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