An idea for ultimates, why not have it so for your profession you can get it earlier than 25 points. It would give everyone a chance to get an ultimate because right now it seems like a waste of points to get any of them, you have to give up so much to get it. At least this way everyone can get access to the ultimate of their profession at a discount, they would still have the option to get any of them but if your a science officer went after the science ultimate you can get it for 20 points or something. To have it so you can't have more than 1 ultimate if you choose any of them it will lock you out of picking any other.
I posted this in the engi ultamate forums but wanted to make a separate post about it.
Comments
They are not worth the sacrifices to get them, but some people are going to specialize no matter what and these are a bone for those people.
The danger is that the 'ultimate abilities' are going to act as a lure to new players to overspecialise that otherwise would not. Personally I think we would be better off without them entirely but I don't think they are going to change.
Eng-Sci: all eng heals buff sci heals and vice versa or all engineering powers are granted a buff depending your aux power while sci-abilities grant power level buffs
Sci-Tac: critical severity buff for sci-abilities while tac weapon buffs get a radiation proc
Tac-Eng: weapon power costs are distributed to all power levels
The ultimates are just a nice bonus for those of us who like to specialize, the dev's have stated quite emphatically that they never have or will enforce trinity Gameplay in STO.
Durability doesn't improve completion times once you're not dying at all. Healing's irrelevant once you have enough no one on your team is dying at all.
There is a crucial and inextricable connection between the class balance designers of a game and the content team. Its a GOOD THING when you see the class guys actually recognize the types of challenges the players face and mold the toolset being offered accordingly. Right now ALL the ultimates need to be damage dealers -- and substantial damage dealers -- because that's what the content prizes most highly. If we get content that forces choices along other axes, then we can press for an Ultimate that is the right kind of key to unlock that kind of scenario.