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Remove the Dreadnought from Breach Normal

For the second time tonight, I was with a group that failed to get past the dreadnought. This is a normal difficulty mission, which as part of an event people are bringing lower powered alt characters through and some of them just can't cut it. My alts aren't strong enough to carry a full group past that stupid beast, and once people start bailing out it's all over. All the dreadnought does is slow down the mission, it's already a hell of a slog. Please, remove the dreadnought or at least let us kill them while they're "sleeping" aka vulnerable with no shields up yet or weapons.​​
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Comments

  • farranorfarranor Member Posts: 559 Arc User
    I don't know if you noticed, but everything in that mission is there to slow it down. None of it is an interesting challenge. I've been in groups that took 40 minutes to take down that dreadnought, but if you keep respawning and hacking away at it you should win eventually... just like almost everything else in this game.
  • gb3gb3 Member Posts: 51 Arc User
    I think you are either unlucky to join bad groups, or you make the groups bad. upgrade your space gear and you should be fine
  • angrytargangrytarg Member Posts: 11,014 Arc User
    edited March 2016
    I'm against removing it (other than the whole missions' set-up is ludicrous beyond believe), but I wonder why it has to be scaled to lvl 60 in the normal/easy difficulty when the players get downgraded to lvl 50.

    Normal - 50, Advanced - 60, Elite - 70

    That would make sense.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2016
    The general consensus of the dead queue situation is that peeps approach queues with the attitude “why bother?”.

    This game is unbelievabley easy besides Advanced and Elite contend. I think we see the long term results of “why bother” here. In a year from now peeps won’t be able to deal with the latest story missions because they have never “bothered” with pretty much anything besides the b00b slider at the tailor.

    Very disturbing. :(
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • angrytargangrytarg Member Posts: 11,014 Arc User
    Yeah I got unlucky a couple of times, but as I said I'm running my alts through this thing just like everyone else. Normal is the difficulty for your underpowered alts and for filthy casuals, it should cut the players more slack than it does. I still say let us blow up a defenseless dread in it's hangar instead of a live beast many characters attempting the event really aren't equipped to handle.

    Players are however also resistant to adapt their strategy and will shoot it with the invulnerability shields up, they will heal near the dread (which you shouldn't as it targets healers), use BFAW instead of shield bypassing attacks (which every ship can slot and if it's just transphasic torps or eject warp plasma) or disables (can open a window to hit it hard) and then complain they can't beat it.

    STO has granted the ability to change builds on the fly. Out of combat you can literally slot entirely different skills for any given situation.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • gb3gb3 Member Posts: 51 Arc User
    troll thread can be closed now?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2016
    It seems to me that the Dreadnaught is bugged since it's a level 60 enemy despite players being leveled down to 50 for the Normal Queue.

    That said, I have yet to see the mission fail due to the Dreadnaught. Or at all, for that matter.

    Try harder, you can do it. Get more stuff that ignores shields, for example. Transphasics, Gravity Well, Tyken's Rift, Tractor Beam Repulsors, Aceton Beam, Endothermic Beam, Structural Integrity Collapse. Intel Fleet buff. Traits that buff shield penetration for your weapons. Some of that is just a single visit to the BOFF trainer away.

    And once you see that your team mates are struggling, use team chat to give tips. Maybe they ignore it, but maybe you get a few people to learn. Maybe not for that instance, but the next one.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • gb3gb3 Member Posts: 51 Arc User
    Try harder, you can do it.

    yes, this. troll OP is troll
  • davefenestratordavefenestrator Member Posts: 10,701 Arc User
    gb3 wrote: »
    Try harder, you can do it.

    yes, this. troll OP is troll

    Not everyone that you disagree with is trolling. Many people start threads like this because they believe what they are writing.

    If you really think someone is trolling, you might just flag their post instead of calling them names.

  • farranorfarranor Member Posts: 559 Arc User
    gb3 wrote: »
    troll thread can be closed now?
    gb3 wrote: »
    Try harder, you can do it.

    yes, this. troll OP is troll

    Have you considered the notion that just because you don't understand or agree with a thread's topic doesn't mean it's a troll thread, and doesn't mean it's okay to trash the thread with nonconstructive posts containing nothing but insults?
  • This content has been removed.
  • mrsmitty81mrsmitty81 Member Posts: 102 Arc User
    The dreads shields are crazy high regen and hit points. I have a full tetryon build with my one alt and I can't even dent those shields with sustained fire
  • This content has been removed.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would not mind if there was more than just the dread we could meet in the hanger, like a bulwark battle-ship, which had different abilities an tactics they used to make it more interesting. My only issue with the que is that it is too predictable in what you meet where, and would be fun to have some more variety an randomness to liven it up. An I got to agree alot of the groups I see that have issues are those that think they are going to take it out alone firing on different facing, where as it is better to group up an fight collectively on one side as a team unless you have a hugely geared member in the run.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    mrsmitty81 wrote: »
    The dreads shields are crazy high regen and hit points. I have a full tetryon build with my one alt and I can't even dent those shields with sustained fire
    Denting the shields rarely happens. Bleedthrough and shield ignoring ability kills the ship. At every difficulty.
    Again, Normal is the difficulty for underpowered alts, new players, and filthy casuals. It shouldn't be punishing or even terribly challenging, that's what Advanced is for. Normal is training wheels level.​​
    Well, but it's training you to learn how to deal with a foe whose shields just won't go down. And even on training wheels, you still have to move the pedals.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I've found a combo of shield bypassing high partgen attacks plus heavy doses of subsystem targeting against its shields works well.
    If you've got 2-3 science ships in there all targeting its shields they can go offline quite a lot.
    Plus the thing barely move so outflank it and you not only get flanking attack bonus damage but also avoid that immunity shield.
    SulMatuul.png
  • asuran14asuran14 Member Posts: 2,335 Arc User
    mrsmitty81 wrote: »
    The dreads shields are crazy high regen and hit points. I have a full tetryon build with my one alt and I can't even dent those shields with sustained fire
    Denting the shields rarely happens. Bleedthrough and shield ignoring ability kills the ship. At every difficulty.
    Again, Normal is the difficulty for underpowered alts, new players, and filthy casuals. It shouldn't be punishing or even terribly challenging, that's what Advanced is for. Normal is training wheels level.​​
    Well, but it's training you to learn how to deal with a foe whose shields just won't go down. And even on training wheels, you still have to move the pedals.

    I agree with you here on how you deal with these redictual among of shield hp and shield regen targets. I woud have loved to see them kick out a tetryon type that now instead of bypassing shields, doing shield damage, a shield damage dot, or even a chaining shield proc, would instead reduce/negate the shield regen of a target on a proc. With this it could be more interesting an effective than currently to run shield drain builds that use something other than shield bypassing effects like transphics.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    asuran14 wrote: »
    mrsmitty81 wrote: »
    The dreads shields are crazy high regen and hit points. I have a full tetryon build with my one alt and I can't even dent those shields with sustained fire
    Denting the shields rarely happens. Bleedthrough and shield ignoring ability kills the ship. At every difficulty.
    Again, Normal is the difficulty for underpowered alts, new players, and filthy casuals. It shouldn't be punishing or even terribly challenging, that's what Advanced is for. Normal is training wheels level.​​
    Well, but it's training you to learn how to deal with a foe whose shields just won't go down. And even on training wheels, you still have to move the pedals.

    I agree with you here on how you deal with these redictual among of shield hp and shield regen targets. I woud have loved to see them kick out a tetryon type that now instead of bypassing shields, doing shield damage, a shield damage dot, or even a chaining shield proc, would instead reduce/negate the shield regen of a target on a proc. With this it could be more interesting an effective than currently to run shield drain builds that use something other than shield bypassing effects like transphics.

    Hmm. It might be overpowered if it also blocked shield heals (at least for PvP), but blocking innate regeneration seems quite feasible (at least from a balance point of view; Technically - who knows?) and would be effective against most PvE enemies.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    mrsmitty81 wrote: »
    The dreads shields are crazy high regen and hit points. I have a full tetryon build with my one alt and I can't even dent those shields with sustained fire
    Denting the shields rarely happens. Bleedthrough and shield ignoring ability kills the ship. At every difficulty.
    Again, Normal is the difficulty for underpowered alts, new players, and filthy casuals. It shouldn't be punishing or even terribly challenging, that's what Advanced is for. Normal is training wheels level.​​
    Well, but it's training you to learn how to deal with a foe whose shields just won't go down. And even on training wheels, you still have to move the pedals.

    I agree with you here on how you deal with these redictual among of shield hp and shield regen targets. I woud have loved to see them kick out a tetryon type that now instead of bypassing shields, doing shield damage, a shield damage dot, or even a chaining shield proc, would instead reduce/negate the shield regen of a target on a proc. With this it could be more interesting an effective than currently to run shield drain builds that use something other than shield bypassing effects like transphics.

    Hmm. It might be overpowered if it also blocked shield heals (at least for PvP), but blocking innate regeneration seems quite feasible (at least from a balance point of view; Technically - who knows?) and would be effective against most PvE enemies.

    That is what I was thinking that it would negate innate shield regen, as most of the huge shield hp sponges don't use shield heals much, and in pvp I have always felt that you should work abilities to have two values that effected only pve or pvp based on what you are using it on as than you can adjust that value for what is right for that form of content. I could see it blocking innate shield regen, and a shield healing de-buff weakening shield heals without negating them fully, with having the de-buff cleansable via sci-team. Hell if you made it fully a de-buff that both negates innate shield regen an reduces shield healing (both incoming an received) by a certain amount it would be quite nice even in pvp, While than making it a de-buff fully that is cleanse-able via sci-team might be abit powerful an yet still counterable with the right ability choices.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited March 2016
    farranor wrote: »
    gb3 wrote: »
    troll thread can be closed now?
    gb3 wrote: »
    Try harder, you can do it.

    yes, this. troll OP is troll

    Have you considered the notion that just because you don't understand or agree with a thread's topic doesn't mean it's a troll thread, and doesn't mean it's okay to trash the thread with nonconstructive posts containing nothing but insults?

    I would not worry too much. He (GB3) has been spamming various threads with his non-sense in an attempt to 'moderate' the forums himself. He is even pming people links to the forum rules - little realizing himself that it's against the rules to call people 'trolls'.

    Hopefully he will get tired soon and go back from whence he came.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I just complete the breach normal with only a three person team and the dreadnought wasn't an issue. I can't imagine it being a problem unless your alts are terribly undergeared and are running bad builds.
    Tza0PEl.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    reyan01 wrote: »
    angrytarg wrote: »
    Yeah I got unlucky a couple of times, but as I said I'm running my alts through this thing just like everyone else. Normal is the difficulty for your underpowered alts and for filthy casuals, it should cut the players more slack than it does. I still say let us blow up a defenseless dread in it's hangar instead of a live beast many characters attempting the event really aren't equipped to handle.

    Players are however also resistant to adapt their strategy and will shoot it with the invulnerability shields up, they will heal near the dread (which you shouldn't as it targets healers), use BFAW instead of shield bypassing attacks (which every ship can slot and if it's just transphasic torps or eject warp plasma) or disables (can open a window to hit it hard) and then complain they can't beat it.

    STO has granted the ability to change builds on the fly. Out of combat you can literally slot entirely different skills for any given situation.​​

    Exactly. I hate to say it, as it's not a popular opinion - but this is where the obsession with BFAW really starts to show. I'm sorry, but my personal observation from watching this for the past week is that there are players who simply neither can nor will entertain using/trying anything else. I'm sorry, but I have no sympathy for that - tactics that work in, for example, ISA SHOULDN'T necessarily work elsewhere. Heck, I for one am very impressed that this Dreadnought actually punishes players who can't think past FAW.

    I mean, I am a mediocre player at best and I wouldn’t claim otherwise – but the vast majority of times I’ve played through this event so far it has been in my trusty FT5-U Rhode Island/Nova, and the Dreadnought in question hasn't killed me yet (at least not on normal or advanced). Frankly, it would seem that the biggest challenge the Dreadnought presents has little to do with the Dreadnought itself and a lot to do with some players inability to accept that BFAW is, for once, NOT the answer.

    Fire at will works awesomely on the dreadnought. I always try to solo it but sooner or later my teammates join in the fight. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    reyan01 wrote: »
    reyan01 wrote: »
    angrytarg wrote: »
    Yeah I got unlucky a couple of times, but as I said I'm running my alts through this thing just like everyone else. Normal is the difficulty for your underpowered alts and for filthy casuals, it should cut the players more slack than it does. I still say let us blow up a defenseless dread in it's hangar instead of a live beast many characters attempting the event really aren't equipped to handle.

    Players are however also resistant to adapt their strategy and will shoot it with the invulnerability shields up, they will heal near the dread (which you shouldn't as it targets healers), use BFAW instead of shield bypassing attacks (which every ship can slot and if it's just transphasic torps or eject warp plasma) or disables (can open a window to hit it hard) and then complain they can't beat it.

    STO has granted the ability to change builds on the fly. Out of combat you can literally slot entirely different skills for any given situation.​​

    Exactly. I hate to say it, as it's not a popular opinion - but this is where the obsession with BFAW really starts to show. I'm sorry, but my personal observation from watching this for the past week is that there are players who simply neither can nor will entertain using/trying anything else. I'm sorry, but I have no sympathy for that - tactics that work in, for example, ISA SHOULDN'T necessarily work elsewhere. Heck, I for one am very impressed that this Dreadnought actually punishes players who can't think past FAW.

    I mean, I am a mediocre player at best and I wouldn’t claim otherwise – but the vast majority of times I’ve played through this event so far it has been in my trusty FT5-U Rhode Island/Nova, and the Dreadnought in question hasn't killed me yet (at least not on normal or advanced). Frankly, it would seem that the biggest challenge the Dreadnought presents has little to do with the Dreadnought itself and a lot to do with some players inability to accept that BFAW is, for once, NOT the answer.

    Fire at will works awesomely on the dreadnought. I always try to solo it but sooner or later my teammates join in the fight. :)

    It works so long as it hasn't got it's uber-shield up, yeah.

    Otherwise yeah - of course easymode works against it. It IS the God of all abilities after all.

    Oh the ueber shield? I usually trigger it on front with normal shots and then use evasive maneuvers to reach the flank before engaging fire at will.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Even on Advanced, the Citadel takes what, 30 secs, tops?! Requests like these alone make me want to ask for 2 Citadels in Normal. :P

    Also, it's a Deflection shield (kinda like a FBP); aka, don't fire at it while it's up, or flank it.
    3lsZz0w.jpg
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    It's quite pathetic that this is even a thread...

    It has to be an incredibly super bad team that can't get past the Citadel Dreadnought, the worst of the worst. Probably the kind that just slaps random powers on their boffs and random gear and doesn't even bother making sure they are using gear for their level, which hear means Mk XI or XII minimum.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    meimeitoo wrote: »
    Even on Advanced, the Citadel takes what, 30 secs, tops?! Requests like these alone make me want to ask for 2 Citadels in Normal. :P

    Also, it's a Deflection shield (kinda like a FBP); aka, don't fire at it while it's up, or flank it.
    I am pretty certain that the shield protects from all direction, but you can still exercise some fire discipline... And I think it doesn't deflect torpedo damage to you, so torpedo/science builds that don't have much weapon power might not worry either way.

    What I am wondering is if Subnucleonic Beam does affect NPC cooldown counters. SNB doesn't dispel the shield, but it might still extend the cooldown of the ability, extending everone's time until the ability gets reused by the ship.
    But I can't think of a way to verify that in the typical PUG instances I am in.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nephitisnephitis Member Posts: 456 Arc User
    For the second time tonight, I was with a group that failed to get past the dreadnought. This is a normal difficulty mission, which as part of an event people are bringing lower powered alt characters through and some of them just can't cut it. My alts aren't strong enough to carry a full group past that stupid beast, and once people start bailing out it's all over. All the dreadnought does is slow down the mission, it's already a hell of a slog. Please, remove the dreadnought or at least let us kill them while they're "sleeping" aka vulnerable with no shields up yet or weapons.​​
    Wow... if people take severely underpowered alternative characters to an STF with Bulwarks and Bastions that are grouped together, and not to mention the dreadnought then shame on them... and shame on you.

    And why would they seriously remove an enemy and recode the STF when the event is soon about to end? So you want the developers to alter an STF because you cannot be arsed to improve your own gear? Sure, a part of the problem may be the lack of strong players joining your particular group, but if you were to make an effort it really wouldn't matter. If you in all honesty know that you are joining an STF with a severely weak player community then wouldn't it be in your best interest to improve your own character to the point where their weakness does not become a significant issue?

    I may sound very harsh and judgemental but the STO community has become very lazy. If you find the dreadnought an issue to compensate for the lack of damage of others, then up your own damage. And if you find that immunity shield problematic then improve your speed and turn rate to overcome it. It isn't rocket science. It just takes time and effort... and if you lack the energy to do all that then perhaps you shouldn't play this particular STF. It is very simple. You just make it very hard for yourself.



  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Honestly all the content needs to be made more punishing IMHO.
    Players, especially new players, need to learn that everything is not just a stroll through the park.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The dreadnought bay is the only phase in the mission that makes (almost) complete logical sense (only issue is the Voth freely open the door for you to advance after it's dead, but that happens in every room).

    If anything should be removed from the mission, it's the ridiculous teleporting subpower core whack-a-mole. Put a real subcore in all 3 spots and make us destroy them all.
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