Currently I'm working on a mission in the foundry and many of things that I "need" are completely missing. Most of these assets are ship related, recently many of the new T6 ships haven't been added to the costume options, lack all of the parts for the costume, or are named incorrectly. For example the Federation carrier isn't named like the other Federation ships, and the Yamato class only has the third nacelle available in the costume selector.
Another major issue with ship assets are the ground scale ships, we have a decent amount of Federation ships, some Romulan ships, and only ONE KDF ship. We need more options, mainly in the KDF area, we don't even have the most basic of Klingon ships the BOP.
I feel frustrated with the foundry currently, it seems that it has been left behind. Considering that the foundry allows players to tell their own stories through a game that they enjoy; it should be a bigger priority. A rework to the foundry to give us more creator tools would be nice, allowing "choices" to be done easier (I know this would be a more difficult thing), or a very basic dialogue tag like the ones for "name" and "rank" that would restrict an option based on profession would be very helpful.
I'm not posting this to be rude, I understand that some things aren't as been of a deal for PWE/Cryptic to allocate dev time to. However I think some of these things and other updates would boast the quality of foundry missions and make them much more enjoyable for players and authors.
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Without financial success, there is no STO.
I can understand this, even as a Foundry addict.
Well there are other things that get developed which don't directly generate revenue either (ex. mission revamps, featured episodes, QoL features, events). But those deal with parts of the game which are much more central to it (ex. Cryptic's main game activities). The Foundry is a very nice feature (personally, it's the biggest reason why I'm still playing STO) but at present it's an accessory (and what it can do is sufficient to its task.) It's on the side, doing interesting things regardless, but dedicating time to improving it would, presumably in most cases, take time away from other things which would have more of a direct impact on improving STO's general appeal (hypothetical example: other system revamps).
So the Foundry has to worry about the cost-benefit analyses from the developers as well as the accountants POV. I'm sure there's a lot the devs would collectively like to fix, improve, and work on but deciding just what from that pile gets worked on will (almost invariably) leave something like this out.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I think if this was coupled with not top 3 but endorsed campaigns from reliable authors, cryptic could spend more time bettering game mechanics and other things players complain about and might even start to appeal to general mmo-ers and not just star trek fans who put up with all the bugs and limitations.
Id go gold if the foundry was better and they stopped adding point and click garbage like admiralty and doff assignments and spent time making features that were fun.