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TRIBBLE MAINTENANCE AND RELEASE NOTES - MARCH 10, 2016

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.60.20160228a.6.

We are trying to track down the issue causing players to be booted out of PvE queues. It would be a great help if you could attempt to queue to help narrow down the issue so we can track it as it's happen. Infected Space would be a good one to attempt this on once Tribble is unlocked today.

Skill Revamp:
  • Positron Deflectors now more closely match their current Holodeck functionality, and increase Shield Capacity, Hull Capacity, and Shield Restoration.
  • Resolved a training node tooltip that read "Gravimetric Shift" to use the correct name of "Electro-Gravitic Field"
  • Explosives Duty Officers that previously improved Abandon Ship now grant additional threat modifications to your Torpedo Weapons, based on the status of your Threatening Stance ability (more Threat from Torpedoes while Threatening is on, less when it's off)
  • A new Ground Captain Ability has been added: Threatening Posture
    • This ability behaves almost identically to "Threatening Stance" which was added as a Space Captain Ability.
    • Unlocks are at level 32 (Rank I), level 40 (Rank II) and level 50 (Rank III)
  • Kit Frames that previously granted Combat Specialist Skill have been updated to give Weapon Criticals skill (instead of Kit Performance
  • Updated R&D recipes that create consoles that were changed with the removal of Crew.

Known Issues:
  • The Skill System Revamp is still a work in progress:
    • There may be lingering mentions of “Crew” on reward packs and other items.
  • PvE queues are booting players out once they enter.
  • The Romulan Republic Admiralty Campaign is still a work in progress.
  • There is an issue occasionally causing maps to crash.
  • All Foundry functions have been shut off temporarily.

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited March 2016
    Regarding the PvE Queue Booting.

    If I had to Guess based on what I'm seeing, I believe I'm being booted from the TEAM, which then triggers the Standard map removal Script. (Like when you login to a Character, that was left in a Queue Map. It gets removed because its not on the Active Team). I'm thinking thats where the issue lies. In the Teaming, and not necessarily the Queue. I say this because in Starbase 24, when I'm not even on a Team (you can Queue by yourself in a Private). The Queue/Match Treats me like I'm on a Team of One. Which allows me to stay in the Queue. On Tribble this isn't happening. It says I've been booted from the team, on Warp in.

    I'll be on to test this theory tonight, if you guys wanna team up!

    Also, Please don't remove Solo-ing SB24, Its a great Tanking/Resistance Test, and the XP isn't all that great.


    ~~~~~~~~~~~~~
    • A new Ground Captain Ability has been added: Threatening Posture
      • This ability behaves almost identically to "Threatening Stance" which was added as a Space Captain Ability.
      • Unlocks are at level 32 (Rank I), level 40 (Rank II) and level 50 (Rank III)

    I can Hear Jan Sqweeing from here!
    Post edited by primar13 on
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2016
    i am right now on tribble, for some reason feedback pulse seems a lot stronger than the same build on holodeck, fbp 3 at 2.5 / 122 aux, same prtg levels, no buffs at all, with a few buffs, i could get it easely to 4.5 and this is bad, with crits you could be reflecting up to ten times the incoming damage, bad, very bad xD

    on holodeck the same build gets 1.8 without buffs, and 2.6 with the same buffs i used on tribble, this is with the same build, same ammount of prtg, same gear and traits, feedback pulse should actually be toned down a bit

    also, threatening stance and posture will work on pvp ?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    i am right now on tribble, for some reason feedback pulse seems a lot stronger than the same build on holodeck, fbp 3 at 2.5 / 122 aux, same prtg levels, no buffs at all, with a few buffs, i could get it easely to 4.5 and this is bad, with crits you could be reflecting up to ten times the incoming damage, bad, very bad xD

    on holodeck the same build gets 1.8 without buffs, and 2.6 with the same buffs i used on tribble, this is with the same build, same ammount of prtg, same gear and traits, feedback pulse should actually be toned down a bit

    also, threatening stance and posture will work on pvp ?

    they made some changes yesterday to a bunch of sci abilities. wonder if FBP got affected.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2016
    yeah, fbp went through the roof xD rest of exotic abilities seem ok, lil bit less than holodeck but well im ok with that, prtg builds are a bit too strong. devs should take this chance to nerf feedbackpulse a bit again since particle manipulator made it crazy again.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Well in order to have any possible use outside PVP it would need much higher numbers at least against NPC'S.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    yeah, fbp went through the roof xD rest of exotic abilities seem ok, lil bit less than holodeck but well im ok with that, prtg builds are a bit too strong. devs should take this chance to nerf feedbackpulse a bit again since particle manipulator made it crazy again.

    I'm seeing better Gravity Well and much better FBP. That said, I also have twice the points in Control Expertise than before and my Aux power is 130+ instead of 125.
    Wow. There is a new KDF Science ship. I'll be!
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    well, if you think fbp is getting low numbers on pve, its the damage of mobs that needs to be increased, and not fbp's, coz imo normal and advanced pve's are quite easy
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    also, threatening stance and posture will work on pvp ?

    "Threat" isn't a thing in PvP, with the possible exception of sometimes affecting summoned pets.

    But, having Threatening Stance/Posture active gives the user a chance of having their MaxHP increased each time they are damaged. And that works if damaged during PvP.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    yes that's what im really interested in xD i asked because it seems an obvious thing to have ON in pvp, and everyone would use it
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    yes that's what im really interested in xD i asked because it seems an obvious thing to have ON in pvp, and everyone would use it

    Sure. Just remember to turn it back on each time you're killed. ;)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2016
    I haven't had time to check the last couple of updates on Tribble, and after reading the last patch notes where it was mentioned that graviton deflectors no longer buff shield hardness, is there a reason why they can't have shield buffing stats? It seems odd since deflector shields in Star Trek are graviton based, and it could be a nice canonical touch added to those pieces of equipment.
    Post edited by amosov78 on
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    primar13 wrote: »
    Also, Please don't remove Solo-ing SB24, Its a great Tanking/Resistance Test, and the XP isn't all that great.


    I wish this would be turned on for all of the queues. It is a fun challenge to go try to solo different content. A very different playstyle and build is required when you are the only one getting shot at. It isn't like we would be getting rewards faster, generally soloing things takes waaaaaay longer. Also, the XP is pretty much horrible in all queued content.
  • squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    [*] A new Ground Captain Ability has been added: Threatening Posture
    • This ability behaves almost identically to "Threatening Stance" which was added as a Space Captain Ability.
    • Unlocks are at level 32 (Rank I), level 40 (Rank II) and level 50 (Rank III)

    This is interesting, but I don't see many people taking advantage of this unless we get more gear or doffs that give a buff for hits in like we have in space. If that happened, maybe those +threat kits wouldn't be automatic vendor trash.
  • toivatoiva Member Posts: 3,276 Arc User
    Apologies in advance if this has been adressed somewhere before, I've only had very limited opportunity to test the whole skill revamp.

    I've found that the skills adding to crit rates (combined CrtH and CrtD) in space and on ground don't show up on stats. And since other crit boosts do show up in there, I'm lead to believe those two skills don't work at all right now.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    toiva wrote: »
    Apologies in advance if this has been adressed somewhere before, I've only had very limited opportunity to test the whole skill revamp.

    I've found that the skills adding to crit rates (combined CrtH and CrtD) in space and on ground don't show up on stats. And since other crit boosts do show up in there, I'm lead to believe those two skills don't work at all right now.

    That has come up:

    CrypticSpartan commented on it:
    As with the old skill tree, with Particle Manipulator, and with the Tactical Flagship trait, critical hit chance or severity that is limited to affecting specific things, such as exotic damage or weapons, will not show in the stats window.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2016
    Oh, I missed it's only supposed to affect weapons. I was glad that I'd finally see the bonus crit, unlike with the current skills (divided in energy and projectile).

    Well, whatever... Thanks for clearing that up.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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