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Duty Officer Leveling Up Strategy

Ok, as much as I've enjoyed this game since Beta, the only thing that has really bothered me about the whole game, has been Duty Officers. As much as I love the rest of the game, Duty Officers, has been the constant boring game play since they've been introduced, so far, there is "only" 1 Legenday Duty Officer ingame, and, to be honest, The Doc isn't much of a Duty Off. after all, his stats aren't all that good when it comes to duty officer missions.
What I would love Cryptic to think about, is possibly allowing Duty Officers to actually level up. My base idea goes something like this, a common "white " officer, has all white stats, after 5 missions, you have the DO mission Crew Evaluation, choose 5 DO to upgrade, from 1 white stat, to a uncommon, stat. if they have a red stat, and, the Crew Evaluation mission is a success, it gets bumped up to a white, when that DO finally gets to have all stats to Legendary stats status, then, you have an option, you can wait until you get 5 of these DOs that have had all their stats leveled to Legendary status, and, trade them all in, but, only allowing you to keep one, then that DO, who, will then be bumped up to a Uncommon status, but, all his/her/its stats will return to a common core, which your captain will have to start doing DO missions for all over again, and, so forth until you finally get a DO to Legendary Status.

Each time a DO goes from, say, Common, to say Uncommon, it cost both EC, and, Dilithium, and, it requires you to sacrifice 4 DOs of the same level, and, allows you keep 1, that you want to advance forward, ie, 5 DO are common, and, have 3 stats that are legendary, but, you take those 5, sacrifice 4, and, bump up 1 DO, to Uncommon, and, reset his/her/its, stats back to common, who, you must again do missions for, which, will require more missions, to again advance that particular DO onward. If, done for 600 DO, this would take a player nearly many years to achieve. But, you could also buy DO from the Exchange, even, Sell, DOs, in the same way to make EC, Benefiting the players all across the market.

Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Your Idea is really good. :)

    I would have loved to for cryptic to design it in such a fashion however at this state of the game I hardy see them implement such a thing.

    At the moment I conclude they “tolerate” the doff system at best. They squeezed out the money they could earn with it so I suppose any change for the system they consider would not be made towards the player’s advantage. :/
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Duty officer system is heavily monetized. It's one of their main revenue source. My suggestion is get used to it how it is.
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  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Good idea, but it could be difficult to do, tracking levels of individual DOFFs could be very hard on data size - that means longer loading Times, map switching or just login delays....
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2016
    I'd settle for more Epic and Ultra Rare Doffs.
    But that may come back to bite me, as they'd probably be put in doff packs or lockboxes and be in very high demand and low supply. =Insane EC cost to exchange buy them.
    But I like the idea OP.
    It would add a lot of depth to the Doff system. And make it more ineresting and enjoyable (at least imo).
    But like Peter has said, that ship may have long sailed, and now they just maintain the system.
    The impression I get is that doffs are now the ugly redheaded step child to Admiralty System.
    And any furthur development would prioritize the A.S.S. system
    (That acronym makes me giggle) :mrgreen:
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  • horizons2052horizons2052 Member Posts: 184 Arc User
    I would not mind them doing something with duty officers. I have 6 characters with complete duty officer rosters, capable of undertaking any task in the galaxy. Anything they do with the Duty Officer system would greatly benefit me. Greatly! So yeah, bring it on!
  • aeternusdoleoaeternusdoleo Member Posts: 39 Arc User
    edited March 2016
    How is the duty officer system monetized exactly? Aside from the need to expand the roster to 200 for characters you do major doffing on... getting purple doffs isn't exactly hard once you've completed the various colonization clusters and embassy chains.

    Just requires a bit of a time investment.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2016
    How is the duty officer system monetized exactly? Aside from the need to expand the roster to 200 for characters you do major doffing on... getting purple doffs isn't exactly hard once you've completed the various colonization clusters and embassy chains.

    Just requires a bit of a time investment.

    Don't they put rare rewards in DOFF packs you purchase? Like some ships or something? I'm serious here, I've never bought a doff pack from the store. I've only ever opened 2 lockboxes in my time here. So some of the details on that stuff I'm a little fuzzy on but couldn't you get the JHAS from DOFF packs at certain times?
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  • baxslash001baxslash001 Member Posts: 16 Arc User
    They do have Doff Packs, that offer, Very Rare, and, Ultra Rare Doffs, yes. But, that's not, what I was commenting about, what I'm actually refering to is that ALL Doffs are static, they do countless missions, and, never change stats, or, improve. As soon as you recieve them, thats it, whereas, Doffs should at least have the ability to increase their stats, after doing a number of missions, after all, every day, people are learning, growing in today's world, Cryptic has no concept about that, just plop content down, and force the people to use it, to allow their characters to grind to the next level, and, fail to address the problems that the content is creating. After all, NOT!! one Dev or GM would read this, let alone have the courage to answer the simple question on why they don't progress Doff through completion of missions.
  • edrogenedrogen Member Posts: 202 Arc User
    You can trade a Purple doff into Blues, a Blue one into Greens, and a Green one into Whites any time you like.
    You can also trade Whites up to a Green, Greens up to a Blue and Blues up to a Purple any time you like.

    Except for the semantics of spending EC/Dil the basic idea you have is already in game, with costs associated in each direction.
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