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No leaving STFs?

Hey guys. Been away for a spell, and came back recently. Went into an STF and found out that it said that I could not leave a queued run. Was wondering if this was a new thing that was implemented to annoy people or was I doing it wrong somehow? The wasted time it took to clean up one guy's mess was around the same time the lever penalty would have slapped us with if we had just left the instance. So in instances like that, how do you leave a screwed up STF these days without force DCing yourself for a while? Hopefully someone can help me understand what is going on.

Comments

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    hmm you do have to get out of threat to warp out.
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  • seventhpawnseventhpawn Member Posts: 21 Arc User
    Weird. Cause I was nowhere near the threat. It mentioned that I was not allowed to leave a queued group. I will try again down the road when someone pooches a run that badly again. Thanks for helping me understand that things had not changed. lol. Cheers mate.
  • kontarnuskontarnus Member Posts: 289 Arc User
    Hah! About time that happened.
    'Leavers' have always been a problem in pugs.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • dalolorndalolorn Member Posts: 3,655 Arc User
    kontarnus wrote: »
    Hah! About time that happened.
    'Leavers' have always been a problem in pugs.

    It doesn't help that you can't rejoin the group if, heavens forbid, your connection dies out for a few seconds. I've lost many Mirror and Breach runs to such things, being forced to warp out 5 seconds after logging back in.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Really?

    That is interesting... If players cannot leave the queued mission until it is over, then they might as well participate so that they can leave the mission sooner. Unless it is on a timer like Azure Nebula Rescue.

    But that does not work against players that are deliberately trying to prolong the mission like pushing Borg Spheres away in Infected Space.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I've ran CSAs where I got DC-ed, but found myself back inside the same mission (with the same people!); I guess you just have to be fast.
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  • alfred399alfred399 Member Posts: 181 Arc User
    meimeitoo wrote: »
    I've ran CSAs where I got DC-ed, but found myself back inside the same mission (with the same people!); I guess you just have to be fast.

    Think it depends on the mission too - I've had the old Borg STFs where I've been DC'd, taken a good 30 seconds or so to get back in and been able to continue with the original team. But then, newer queues like Counterpoint are an instant kick from the team the second you get DC'd
  • ltminnsltminns Member Posts: 12,572 Arc User
    Progress??
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • dalolorndalolorn Member Posts: 3,655 Arc User
    meimeitoo wrote: »
    I've ran CSAs where I got DC-ed, but found myself back inside the same mission (with the same people!); I guess you just have to be fast.

    I don't remember if the Borg ones are still safe, but everything else...

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    I've only done it once on purpose but in the last couple of months if I hit the windows key the game crashes.
    When the game crashes on me (and it often does without hitting windows key), when I do get back into the queue I am immediately removed with no leaver penalty.
    So to sum up, there IS a way to leave a pve without the penalty, though honestly I'd rather just stay. I get enough crashes as it is without forcing more.
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited March 2016
    If you think getting trapped in an STF is fun, wait until you get disconnected. Maybe you can stay in the action when you're back. Othertimes when you try logging back, you get the autofail package and a mandatory removal from the map, and of course the 2 hour penalty.
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    There seems to be an increase in trolls "playing" infected advanced the last few weeks. So quite a few times lately I've just taken the penalty then switched characters. Or even just play something else.
  • corvallecorvalle Member Posts: 254 Arc User
    It sounds like the OP is trying to leave the team (by hitting the leave team button next to his character portrait) while still in the map. That you cannot do. You can however hit the warp-out button to leave the map while out of combat. This will automatically remove you from the team.
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