I'm working on a map where everything goes wrong. Life support, gravity, temperature controls, you name it. I'm playing with weather effects to trigger all the different calamities. They all work the way they're supposed to.... except Low Gravity Volume (I've tried all three) seems to always be on whenever the object is on the map, no matter how I trigger it. Is this intentional, a bug, or did someone just never think that it would ever be used to simulate a stations grav-plating going haywire?
Also, I'm using a nebula FX as a visual filler for Space Atmosphere Volume, because my tester toon doesn't have an EV suit. When I change from the nebula to no air... will it trigger the way it's supposed to, or will it work like gravity?
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My character Tsin'xing
[ Hidden >Task in Progress: Get Your Footing > Visible > Task Complete: Get Your Footing > Hidden]
I've tried triggering on the previous task complete, Component complete (the console), I've even made it visible immediately, only triggering the hidden when gravity is restored... Any combination that I've been able to think of... the Low gravity seems to remain in effect at all times.
I've considered making it a non-story task, and simply triggering on interaction with the console to see if that would work... but I'd rather not if I can avoid it, because the series of calamities (fix one thing, another blows up, rinse, repeat) is intended for comedic effect... if everything STARTS broken, its just a list of things to fix.
[Hidden > Objective in Progress: Activate Console > Visible > Objective Complete: Activate Console > Hidden], where the story objective references a specific console. I could not, as the console did trigger the disappearance of the Low Gravity Volume.
It sounds like something might be pointing in the wrong direction. Do you have more than one story objective called "Get Your Footing", for instance?
I had a second instance of the Low Gravity Volume object on the map, that I didn't know about. I must have accidentally double-clicked it (making it appear In the center of the map) when I was trying to click-drag it on, thus creating a duplicate.
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My character Tsin'xing
Hmm... this could be a problem for the climactic map of "Mirrorball". (It involves underwater combat where floaters are enabled, with low grav, water and EV volumes to simulate the underwater environs.)
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