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Club 47 suggestion/idea!

So iv'e gone to club 47, and have realized There is Nothing to do!. So this is where my suggestion comes into play! So there will be a console in club 47, with a bunch of star trek song tracks! and the theme songs to all the star trek series! that you can choose and play, you can add a cool down to how many songs you can pick! i just think it would be fun to go there and listen to a bunch of Star Trek Music! i hope you take this suggestion into consideration. -Sincerely hope you enjoy this idea! Thank you.

Comments

  • tousseautousseau Member Posts: 1,484 Arc User
    Only if the lights on the dance floor, strobe in time/beat of the song....
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    What? The Club is still there? Hadn't noticed.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2016
    They'd probably need to pay for rights and permissions. So I guess that's why no Title tracks from the shows are there.
    But no excuse to always have the same tune going in there...plenty of other music is affordable. Heck they could even Live Stream real DJ's if they had the resources.

    They could make better use of their social zones, like the club. All that work. And no real reason to go there. Also, I'm not sure why Q doesn't spawn there for anniversary and Winter Events. Other then some ppl being clueless and getting lost, not being able to find him. I see no reason why they wouldn't put him there.
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    It just ends up being a decent RP section, really. Hung out there a couple days ago with a buddy's toon in-character, 'cause both of our captains had a reason to be at ESD.

    I don't mind having some places that have no function other than just being there. It adds more to the in-game world overall. Heck, I wish they'd add more rooms to New Romulus Command (plenty of doors there), plus expand the two Academies, maybe revamp the social areas in stations like Ganalda and K-7.

    It's just a nice-to-have thing that adds to the environment. Every good MMO needs a little of that, I think.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    I think it should be keyed into the optional music player, so you can like mentioned have a juke box, that juke box plays your own music, patrons dance dance floor flashes.
  • fabiofchanne2fabiofchanne2 Member Posts: 2 Arc User
    some ideas for clubs and bars:

    - Great fights or bullies to fight
    - Suspicious characters selling special items (high tier and rarity)
    - Missions (confiscate contraband, catch bandits, arresting fugitives, etc.)
  • storulesstorules Member Posts: 3,278 Arc User
    I used to like it much more where it used to be prior to the new ESD. It's current location is hidden and not very well used for what was designed to be. It would have been better to at least place the transporters next to it rather than where it is. IMO the design of the whole map of ESD wasn't well thought of. I hope there would be some more work done to it in the near future.​​
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    They could put in a daily or hourly dance "mission" similar to the one during the Risa summer event. Get everybody out onto the disco floor and shake it under the strobe lights. :wink:
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  • kimonykimony Member Posts: 571 Arc User

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  • mmps1mmps1 Member Posts: 381 Arc User
    They could always let Gorn back in again, that was fun :)
    "Mr talks down to the peasants."
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    A jukebox w/a "Jukebox Hero" accolade would be kinda cool. However, it would end up mimicking real life, since peeps would end up spamming the same track over and over again until the crowd left.
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    reyan01 wrote: »
    Although I suspect that it would be a bit of nightmare for the Devs to ensure that weapons become unusable immediately outside of the club.

    That exists on Nimbus - a weapons hot/cold transition on the same map, when inside or outside the gates. Maybe that's a transferrable mechanic?
  • gradiigradii Member Posts: 2,824 Arc User
    mmps1 wrote: »
    They could always let Gorn back in again, that was fun :)

    Well I did see a "fed Gorn" once... not sure how he did it.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • trejgontrejgon Member Posts: 323 Arc User
    gradii wrote: »
    mmps1 wrote: »
    They could always let Gorn back in again, that was fun :)

    Well I did see a "fed Gorn" once... not sure how he did it.

    u sure it wasn't gorn-styled fed alien?

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  • chipg7chipg7 Member Posts: 1,577 Arc User
    reyan01 wrote: »
    chipg7 wrote: »
    reyan01 wrote: »
    Although I suspect that it would be a bit of nightmare for the Devs to ensure that weapons become unusable immediately outside of the club.

    That exists on Nimbus - a weapons hot/cold transition on the same map, when inside or outside the gates. Maybe that's a transferrable mechanic?

    Good point - forgot about that; thanks for reminding me :)

    I have my moments of brain activity here and there - I try to capitalize on it when it happens :wink:
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  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited March 2016
    Im going to go way off the nut here but too bad theres no freelancing or pirate faction (or rng mission generation anymore).. Could be a place for shady random assignments, deals, etc (think WCdr privateer, freelancer, mass effect citadel, umm sure theres others)
  • daveynydaveyny Member Posts: 8,227 Arc User
    chipg7 wrote: »
    It just ends up being a decent RP section, really. Hung out there a couple days ago with a buddy's toon in-character, 'cause both of our captains had a reason to be at ESD.

    I don't mind having some places that have no function other than just being there. It adds more to the in-game world overall. Heck, I wish they'd add more rooms to New Romulus Command (plenty of doors there), plus expand the two Academies, maybe revamp the social areas in stations like Ganalda and K-7.

    It's just a nice-to-have thing that adds to the environment. Every good MMO needs a little of that, I think.

    I've ask several times since They created the Star Fleet Academy, if we could please have a Transporter room added there.

    For one thing, I hate getting beamed down willy-nilly all over the place.

    Secondly, It's a Freaking Semi-Military Academy for crying out loud, I can't imagine that it would be OK for folks to be beaming in and out whenever they please without some kind of security keeping track.

    And thirdly, it would give Them a reason to open up another of those wasted buildings around the quad.

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  • chipg7chipg7 Member Posts: 1,577 Arc User
    daveyny wrote: »
    I've ask several times since They created the Star Fleet Academy, if we could please have a Transporter room added there.

    For one thing, I hate getting beamed down willy-nilly all over the place.

    Secondly, It's a Freaking Semi-Military Academy for crying out loud, I can't imagine that it would be OK for folks to be beaming in and out whenever they please without some kind of security keeping track.

    And thirdly, it would give Them a reason to open up another of those wasted buildings around the quad.

    I was just at the Academy, thinking the same thing. There's no reason that there can't be a transporter pad around there somewhere. At the very least, the map's buildings need a serious interior update to match ESD and other new Fed indoor assets.
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  • pulserazorpulserazor Member Posts: 590 Arc User
    Live Long and Party

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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    So iv'e gone to club 47, and have realized There is Nothing to do!. So this is where my suggestion comes into play! So there will be a console in club 47, with a bunch of star trek song tracks! and the theme songs to all the star trek series! that you can choose and play, you can add a cool down to how many songs you can pick! i just think it would be fun to go there and listen to a bunch of Star Trek Music! i hope you take this suggestion into consideration. -Sincerely hope you enjoy this idea! Thank you.

    Cool idea, but I don't think it'd be enough to draw people into the club. Plus we'd need to license all of that music, which is unlikely.

    daveyny wrote: »
    chipg7 wrote: »
    It just ends up being a decent RP section, really. Hung out there a couple days ago with a buddy's toon in-character, 'cause both of our captains had a reason to be at ESD.

    I don't mind having some places that have no function other than just being there. It adds more to the in-game world overall. Heck, I wish they'd add more rooms to New Romulus Command (plenty of doors there), plus expand the two Academies, maybe revamp the social areas in stations like Ganalda and K-7.

    It's just a nice-to-have thing that adds to the environment. Every good MMO needs a little of that, I think.

    I've ask several times since They created the Star Fleet Academy, if we could please have a Transporter room added there.

    For one thing, I hate getting beamed down willy-nilly all over the place.

    Secondly, It's a Freaking Semi-Military Academy for crying out loud, I can't imagine that it would be OK for folks to be beaming in and out whenever they please without some kind of security keeping track.

    And thirdly, it would give Them a reason to open up another of those wasted buildings around the quad.

    despicable-me-2-abducted.jpg

    Funny, because it drives me nuts that we almost ALWAYS beam down to a transporter pad. You don't have to go from Transporter to Transporter. How many times in the shows did they beam from one transporter pad to another? 95% of the time, they're going from transporter pad to random spot.

    As for security, I'm sure Starfleet is keeping track of all of the beaming. You probably aren't being beamed directly to that spot. You're probably going into some pattern buffer, which then scans you and redirects you to your target location.

    I really hate when people say that set dressing is wasted. The ESD shuttle bay is "wasted' because you can't go in there. The buildings at SFA are "wasted" because you can't go in them. Is the moon "wasted" too because you can't go there? Unless you want all of your maps to be contained in a solid box, there is going to be set dressing around the edges. That doesn't mean it's wasted.


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  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2016
    tacofangs wrote: »
    I really hate when people say that set dressing is wasted. The ESD shuttle bay is "wasted' because you can't go in there. The buildings at SFA are "wasted" because you can't go in them. Is the moon "wasted" too because you can't go there? Unless you want all of your maps to be contained in a solid box, there is going to be set dressing around the edges. That doesn't mean it's wasted.

    If anything, I think my main criticism was that maps that showed functionality for their purpose should be left relatively untouched to focus on new stuff. That's just a difference of opinion, because I also understand the reasons for renovating maps, and providing new art assets for the environment.

    It's just a typical matter of "Better is the enemy of good", nothing more. What the environmental team did end up creating is absolutely beautiful.

    I wouldn't say set dressing is a waste of effort because aesthetics are always important for what you want to convey in the game, and I believe that areas you can't get to right now are just doorways to future expansion, not a barrier.

    Sure, we can't get to the moon right now, but the moon is there if at any point the dev team wanted to take the story to the moon. Even if you don't, things like the shuttlebay in ESD, the Reman City on New Romulus, the buildings at SFA set the scene -- even if we [the players] are not part of that particular scene for purposes of storytelling.​​
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  • ussackermanussackerman Member Posts: 275 Bug Hunter
    @ Tacofangs, What about the access door from Club 47 to the Captain's Table? Still waiting on that one. Would be great if such a door was added to the revamped DS9 and each Station as it gets overhauled gets a door.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    I just want to see an NPC contact there with a daily dance contest mission like the one at Nimbus. Doesn't have to reward much of anything, maybe 480 dilithium or something along those lines, like a lot of the other little quick dailies give. Just an incentive to get in there, so you might have a chance of running into more players there.
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited March 2016
    tacofangs wrote: »
    Funny, because it drives me nuts that we almost ALWAYS beam down to a transporter pad. You don't have to go from Transporter to Transporter. How many times in the shows did they beam from one transporter pad to another? 95% of the time, they're going from transporter pad to random spot.

    As for security, I'm sure Starfleet is keeping track of all of the beaming. You probably aren't being beamed directly to that spot. You're probably going into some pattern buffer, which then scans you and redirects you to your target location.

    I really hate when people say that set dressing is wasted. The ESD shuttle bay is "wasted' because you can't go in there. The buildings at SFA are "wasted" because you can't go in them. Is the moon "wasted" too because you can't go there? Unless you want all of your maps to be contained in a solid box, there is going to be set dressing around the edges. That doesn't mean it's wasted.

    There is no way that all the work you and the others do is wasted. No way! One of the key features of a well-rounded MMO is having expansive, detailed settings that you can live inside for a bit.

    I think most players in this thread want more of the awesome work you do, not less :smiley: I'd love to see even more added to SF Academy, plus bring places like K-7, SB 39, and Ganalda up to the game's current level of quality and design themes. Sure, functionality where it makes sense to add it is a great thing, but just having wonderful settings to be in is something awesome and functional in itself, I'd think.
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