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(Suggestion) New Gamecontent - GALAXYWIDE ILLNESS

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  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited February 2016
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    You forget one of the poll options... "Oh HELL no!"
  • dabelgravedabelgrave Member Posts: 979 Arc User
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    toraknu wrote: »
    How about a Galaxywide new Problem to solve ....

    ILLNESS , a Desease wich spread from system to system and affects all players ?
    suggest contact between players is enough to spread this thing ,

    player gets a color change or something visual (maybe behavior / style) and also a nerv factor
    - maybe slowniness or problems with the visual , or falling on movement or slower key control .......


    The only cure against it would be produced with blood from some races
    - like ferengi or a nother rare race wich is to collect.
    - it must be refined by scientist characters with equipment from technican
    - it must be given by other characters like strategist (fast enough)

    Also there can be some space campaigns
    - like system isolations / break trues, so we have a spread out over the galaxy
    - maybe the systems wich are affected change also colour or something,
    - scientist research ships (capaign jobs ) to check and control the systems
    - campaign jobs for military to isolate them

    ok thats only a suggestion , but it shoud be not to much a problem to take that with the game engine !

    why the pooor ferengi... because they have the best metabolism to resist illness,
    and they are a little rare and underdog here ...

    No. Because Warcraft already proved that people will not only knowingly spread the dissease, but also will attack the funerals of the dead people. ^^


    So a flat no applies.

    + in a world where everybody can stay indors for nearly ever.... pandemics are pretty impossible.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
    ^Now you've got it.
    Battlezones would be an excellent way to implement this type of thing.


    Now, as for pathogens traveling through a star system..
    See TOS Operation: Annihilation, for an example.

    The organisms in that episode were able to travel throughout a solar system and wipe out the populations with their spores (not unlike the spreading of a disease).
    Kirk's brother dies in that episode as a matter of fact, and also the wife of.

    Point being it doesn't have to be an "Illness". It could be any number of other scenarios we might see in a Star Trek episode.
    The goal would be to get captains together doing something new. Not just pewpewpew, while earning handsome rewards for participating.


    Look at the current "Rebuilding Global Events" we have now, everyone has to participate in STF's or Donate to their fleet to move the meter, to get the bonuses... This is only starting to get the right idea, but its BOOOORING.
    You're not doing anything New or Different during these events, just the same old stuff you normally do. lol

    But they have a basis for something really cool with Global Events. They just need to expand on it. Get the different captain classes working together, in a Star Trek way.
    [img][/img]OD5urLn.jpg
  • storulesstorules Member Posts: 3,253 Arc User
    OTHER....We need new content but NO that kind of content. Its a bit boring and might be like a mini rep or seasonal event perhaps but perhaps the OP should try the foundry?​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • shpoksshpoks Member Posts: 6,967 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    No, not because I'm strictly against it or against creating similar new game concepts as a side-dish/distraction so that the general gameplay doesn't get so stale as it does at times, but because this has already been seen in another popular MMO - you might even say it's almost an exact replica of that game's version.
    Come up with something completely new & fresh and it might work and gain traction among the playerbase. As it is - it's something that has already been seen and was or can be experienced by playing those other games, and I prefer to have something different in STO than what the competition has to offer, so we'd have diversity.
    HQroeLu.jpg
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
    ^Now you've got it.
    Battlezones would be an excellent way to implement this type of thing.


    Now, as for pathogens traveling through a star system..
    See TOS Operation: Annihilation, for an example.

    The organisms in that episode were able to travel throughout a solar system and wipe out the populations with their spores (not unlike the spreading of a disease).
    Kirk's brother dies in that episode as a matter of fact, and also the wife of.

    Point being it doesn't have to be an "Illness". It could be any number of other scenarios we might see in a Star Trek episode.
    The goal would be to get captains together doing something new. Not just pewpewpew, while earning handsome rewards for participating.


    Look at the current "Rebuilding Global Events" we have now, everyone has to participate in STF's or Donate to their fleet to move the meter, to get the bonuses... This is only starting to get the right idea, but its BOOOORING.
    You're not doing anything New or Different during these events, just the same old stuff you normally do. lol

    But they have a basis for something really cool with Global Events. They just need to expand on it. Get the different captain classes working together, in a Star Trek way.

    Sci fi writers have no sense of scale. Especially not the ToS ones.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Iconian gateways, or some other *made up* tech that allows travel between planets without the need for ships.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • steinbergsteinberg Member Posts: 91 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    How about an sto mission episode(s) where you have to escort a group of aliens with a race specific illness not comunicable through various star systems,see how each race reacts to the sick aliens...getting them supplies and defending them etc.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    reynoldsxd wrote: »
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
    ^Now you've got it.
    Battlezones would be an excellent way to implement this type of thing.


    Now, as for pathogens traveling through a star system..
    See TOS Operation: Annihilation, for an example.

    The organisms in that episode were able to travel throughout a solar system and wipe out the populations with their spores (not unlike the spreading of a disease).
    Kirk's brother dies in that episode as a matter of fact, and also the wife of.

    Point being it doesn't have to be an "Illness". It could be any number of other scenarios we might see in a Star Trek episode.
    The goal would be to get captains together doing something new. Not just pewpewpew, while earning handsome rewards for participating.


    Look at the current "Rebuilding Global Events" we have now, everyone has to participate in STF's or Donate to their fleet to move the meter, to get the bonuses... This is only starting to get the right idea, but its BOOOORING.
    You're not doing anything New or Different during these events, just the same old stuff you normally do. lol

    But they have a basis for something really cool with Global Events. They just need to expand on it. Get the different captain classes working together, in a Star Trek way.

    Sci fi writers have no sense of scale. Especially not the ToS ones.

    Huh ? Not sure what you're getting at.

    [img][/img]OD5urLn.jpg
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2016
    reynoldsxd wrote: »
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
    ^Now you've got it.
    Battlezones would be an excellent way to implement this type of thing.


    Now, as for pathogens traveling through a star system..
    See TOS Operation: Annihilation, for an example.

    The organisms in that episode were able to travel throughout a solar system and wipe out the populations with their spores (not unlike the spreading of a disease).
    Kirk's brother dies in that episode as a matter of fact, and also the wife of.

    Point being it doesn't have to be an "Illness". It could be any number of other scenarios we might see in a Star Trek episode.
    The goal would be to get captains together doing something new. Not just pewpewpew, while earning handsome rewards for participating.


    Look at the current "Rebuilding Global Events" we have now, everyone has to participate in STF's or Donate to their fleet to move the meter, to get the bonuses... This is only starting to get the right idea, but its BOOOORING.
    You're not doing anything New or Different during these events, just the same old stuff you normally do. lol

    But they have a basis for something really cool with Global Events. They just need to expand on it. Get the different captain classes working together, in a Star Trek way.

    Sci fi writers have no sense of scale. Especially not the ToS ones.

    Huh ? Not sure what you're getting at.

    A biological plague does not spread throuh a solar system in anay way fast.

    Unless the spores pack damn good engines....

    Here:

    http://theplanets.org/distances-between-planets/

    Thats a handy tool to begin apreciating the numbers involved...


    Now add in that the planetary bodies actually move around inside the system..... so your spores either have to cover EVERY cubic meter of solar system to make sure they hit stuff, or they are capable of moving on their own power, at the speeds needed to impact moving objects.


    A pandemic requires a runaway infection rate with rapid spread.

    A Fiercely conducted quarantine can lock down planets. On planets people can lock themselves in and live of the replicator. Quarantine forces just need to make sure vital infrastructure (power) is protected and maintained - with any force needed.


    Honestly, a pandemic in star trek will either be contained or suffer the klingon solution - which involves guns and planets and lots of dead things.

    A scenario like this has zero gameplay potential for STO.

    I mean what do you really want the players to do? Intercept and lockdown jobs? Shuttle materials around? Why is a Viceadmrial doing an ltcom's job? Enough of dem mriandas there....

    And how does somebody infect me in my ship that i never leave? Noone ever leaves the Intrepid Jailer....
  • fluffymooffluffymoof Member Posts: 430 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    coolbatman wrote: »
    attack of the 'doomsday machine' +1 this idea
    attack of the giant amobea thing from 'immunity factor' +1 this idea
    seriously there are lots of possible FE ideas just from TOS alone, throw all the movies (NOT JJCRAPVERSE) and other trek series and there are litterally hundreds if not thousands of ideas waiting for the devs to exploit........​​

    Weird fact of the day: Shari Lewis (of Lamb Chop fame) wrote an episode of TOS. What episode? The Lights of Zetar
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2016
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    reynoldsxd wrote: »
    reynoldsxd wrote: »
    dabelgrave wrote: »
    What I mean, is that a section of Sector Space would be "Infected" by a disease, and all Captains would be called to that area to eradicate the illness.
    Each class would have to do different tasks in that area of sector space. To help fight the spread of the illness.

    For example, Science captains could explore the worlds within the area for certain plants (medicines). Engineers would have to build containment units for the medicine, and Tac captains would have to escort the medical supply ships to their destination.
    Or some variation to this..

    I support this idea, but not as OP suggests, where it would be a trolls heaven.
    In the version I suggest, there would be no player to player transmissions of the disease.
    Since Starfleet would quickly quarantine any planet with a dangerous plague, how does a disease travel light years to the next system? Are they warp-capable pathogens?

    Now what I think would be neat would be a ground battlezone somewhat like Defera, but based on humanitarian issues like helping the diseased population, and finding the source of the outbreak so we can stop it.​​
    ^Now you've got it.
    Battlezones would be an excellent way to implement this type of thing.


    Now, as for pathogens traveling through a star system..
    See TOS Operation: Annihilation, for an example.

    The organisms in that episode were able to travel throughout a solar system and wipe out the populations with their spores (not unlike the spreading of a disease).
    Kirk's brother dies in that episode as a matter of fact, and also the wife of.

    Point being it doesn't have to be an "Illness". It could be any number of other scenarios we might see in a Star Trek episode.
    The goal would be to get captains together doing something new. Not just pewpewpew, while earning handsome rewards for participating.


    Look at the current "Rebuilding Global Events" we have now, everyone has to participate in STF's or Donate to their fleet to move the meter, to get the bonuses... This is only starting to get the right idea, but its BOOOORING.
    You're not doing anything New or Different during these events, just the same old stuff you normally do. lol

    But they have a basis for something really cool with Global Events. They just need to expand on it. Get the different captain classes working together, in a Star Trek way.

    Sci fi writers have no sense of scale. Especially not the ToS ones.

    Huh ? Not sure what you're getting at.

    A biological plague does not spread throuh a solar system in anay way fast.

    Unless the spores pack damn good engines....

    Here:

    http://theplanets.org/distances-between-planets/

    Thats a handy tool to begin apreciating the numbers involved...


    Now add in that the planetary bodies actually move around inside the system..... so your spores either have to cover EVERY cubic meter of solar system to make sure they hit stuff, or they are capable of moving on their own power, at the speeds needed to impact moving objects.


    A pandemic requires a runaway infection rate with rapid spread.

    A Fiercely conducted quarantine can lock down planets. On planets people can lock themselves in and live of the replicator. Quarantine forces just need to make sure vital infrastructure (power) is protected and maintained - with any force needed.


    Honestly, a pandemic in star trek will either be contained or suffer the klingon solution - which involves guns and planets and lots of dead things.

    A scenario like this has zero gameplay potential for STO.

    I mean what do you really want the players to do? Intercept and lockdown jobs? Shuttle materials around? Why is a Viceadmrial doing an ltcom's job? Enough of dem mriandas there....

    And how does somebody infect me in my ship that i never leave? Noone ever leaves the Intrepid Jailer....

    1. A rudimentary explanation of distances between planetary bodies is not necessary. But thanks for trying.

    2. You don't seem to be familiar with TOS. Which is downright shameful for any real Trek fan.

    The organisms didn't need to travel great speeds on their own. If you'd have seen this episode you'd have known, the organisms originated from one planet in the system, infected the population through spores, then used mind control to make the inhabitants fly freighters full of the organisms from one planetary body to another.

    3. Nobody will infect you. If you read anything I wrote you would know, I don't approve of OP's suggestion of Captains infecting other Captains, or even that your captain could get sick. This is troll bait. And a griefer's heaven.
    I just like the idea that a section of sector space needs our help, and we as captains participate "together" doing different jobs, via battlezone or by other means.

    "I mean what do you really want the players to do? Intercept and lockdown jobs? Shuttle materials around? Why is a Viceadmrial doing an ltcom's job? Enough of dem mriandas there...."

    You better get used to doing ensign/Lt rank things in STO. You may be an admiral by name, but you're in the trenches with the ensigns, doing ensign things all the time.

    And yes I do expect something like this.
    Science captains finding medicines on the planet surface, Engineers building containment for said medicines, creating biofilters and other such jobs, and Tac's doing some kind of medical supply escorting.

    Each task performed by each captain class helps move the Global Event Meter along.
    Like we have now, except instead of doing STFs or donating to your fleet to move the meter, you go to this section of sector space that needs help and perform certain tasks.

    I would like to see the Global Event become more exciting, more Trek like.
    Right now these are boring, and don't make you do anything different. One has you play STFs while the Rebuilding one has you donating to your fleet.
    Booooooring.
    I do that everyday anyway. I want something new and interesting.
    [img][/img]OD5urLn.jpg
  • toraknutoraknu Member Posts: 78 Arc User
    edited March 2016
    shure a clear negative vote. no doubt of it.

    i dont play wow or the other games wich was mentioned and did not now the desease campaigns there,
    so i was now a little bit suprised of that reaction here...

    just thought it coud be a nice and worthy game content here to see how that thing would spread out and
    affects others and me for a short time, ignoring how powerfull a character is here....

    also i put in the ferengi beacause of there great metabolism, wich has so many possibilitys to
    fight against illness.....like in the star trek canon mentioned. no other race reasons....
    exept that this little uglys come a little ... hmm can we say SHORT here ...... 8)



    ....so thanks for the quick answers to the poll everybody .
    greetings


    and to that guy wich spits on my non oxford english here
    sorry pal , its not my native language
    but thx for remember me of that...in that way !



    Post edited by toraknu on
  • thay8472thay8472 Member Posts: 6,101 Arc User
    Ok sounds like a new interresting Gamplay , lets make more of it !!!! Suggest it to the STAFF !
    Hell yeah... expand Drozana Station ... and release the virus there.

    2gdi5w4mrudm.png
    Typhoon Class please!
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    NO men , dont bother us with new contents like that , we want to have it peace an silent
    No. Rakghoul plague was more annoying than fun, especially with all the griefers.

    Hehehehe, that was a fun event, once you got to be a bit familiar with how it worked. The first time around, I was at Alderaan in my progression, and I hated it too. The second time, I was prepared.
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