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Skill Revamp, Experimentation, and a Prediction

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    aesicaaesica Member Posts: 736 Arc User
    edited March 2016
    good idea, until they do a wipe of the server as they do periodically.
    It can't hurt, can it? (Well, not unless you suffer from carpal tunnel)

    Once Tribble allowed transfers again, I had to remove a fairly old copy of my character, meaning that if they really do wipe periodically, it isn't that often.

    I also highly doubt they'd wipe everything right after the new system goes live, and that's when most people will want to experiment.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2016
    aesica wrote: »
    good idea, until they do a wipe of the server as they do periodically.
    It can't hurt, can it? (Well, not unless you suffer from carpal tunnel)

    Once Tribble allowed transfers again, I had to remove a fairly old copy of my character, meaning that if they really do wipe periodically, it isn't that often.

    I also highly doubt they'd wipe everything right after the new system goes live, and that's when most people will want to experiment.

    to be fair its not all that often and apparently the last one was in Jan 2016 so you should be good for a while.
    the details on sto wiki are "Tribble may be wiped by the Q/A team as the need presents itself. They usually offer notice prior to a wipe. Players who test features and content may need to re-copy characters or start new ones."
    as long as you are aware it can happen and are prepared for the worse.

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    daveynydaveyny Member Posts: 8,227 Arc User
    edited March 2016
    Bort said in the recent livestream that They will be leaving the respect vendor on Tribble, once this goes live on the Holodeck.
    At least for the time being.
    But it will probably be removed at some point in the undetermined future.
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    squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    I don't really understand why the tribble respec vendor would be removed. I mean the only thing I can see is they want to profit on people's mistakes made on holodeck, which is just shady.
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    thetaninethetanine Member Posts: 1,367 Arc User
    You will have done this massive overhaul/revamp, and you will end up with the same stagnation you had before, except it will be little boxes picked going top to bottom, instead of little boxes picked left to right.

    Would LARGER BOXES work instead of the small ones? Maybe the boxes should change shape, depending on which ones you pick.​​
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    aesica wrote: »
    good idea, until they do a wipe of the server as they do periodically.
    It can't hurt, can it? (Well, not unless you suffer from carpal tunnel)

    Once Tribble allowed transfers again, I had to remove a fairly old copy of my character, meaning that if they really do wipe periodically, it isn't that often.

    I also highly doubt they'd wipe everything right after the new system goes live, and that's when most people will want to experiment.
    the only tribble wipe I can think of was during the LoR beta. And part of the reason for that was to erase Radiant plasma torps from existence, along with several other buggy things.
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    storulesstorules Member Posts: 3,253 Arc User
    `One of the stated goals of the skills revamp has been to encourage experimentation with builds.

    The single most important barrier to skill experimentation has been Zen cost. Which they have pretty much stated in their FAQ is going to remain.

    So, this pretty much negates any hopes that there will be more build experimentation in the game.

    One of the many significant reasons why "DPS is God" on Star Trek online, stems from the fact that it takes more than two character-weeks of in game grinding at current exchange prices for a character to respec their skill points. Something like 18 days worth of dilithium conversion, even when spread across several characters, is ridiculous, to simply see what a different build does.

    Something that is simply part of the game mechanics of other games, even including those with such terrible Free to Play models as Star Wars: The Old Republic, becomes comparatively a "Grind Fest" in Star Trek Online, and needlessly so.

    Already players have to pay to 'uprade' ships they have already purchased. An upgrade, mind you that still places them into inferior status, with very few exceptions, to higher end ships. Or worse yet, in order to get higher end iterations of ships they have already `purchased, they have to pay not just the original price, but now a 20``% markup for the new shiny.

    STO fans have been remarkably forgiving about this.

    However, a note to the marketing folks. You had best be extremely careful with this skill revamp. Right now you have the chance to generate tons of player goodwill, by removing the cost of it entirely. Or making it a dilithium cost, rather than zen.

    If you don't here is my prediciton.

    1) You WILL release the spec tree in a bugged state, every single other release you have done thus far has been broken, some of them critically so, we as players have no reason to expect this time will be any different.

    2) People will spend their skill points buying these bugged skills, and then will feel they are being gouged. "You bought bugged skills?! Why, you can just buy this here respec token to fix that... Discounted to 300 zen!" Which is the functional equivalent of poisoning someone, and then selling them the antidote.

    Or

    3) Nobody will actually spend their skill points. They'll wait a week for some grand-pubah DPS guy to do your bug-finding for you, then wait a week or two past that for you to 'fix it' and then he will proceed to post "The Spec" and they will mindlessly all slap points into that spec, not having any idea what any of it actually does, only that its "The Spec"

    Which, is basically what we have now. People don't know anything about the skill trees, because you have put a barrier to the learning and experimenting in those trees which is unecessary, and detrimental to the game on a level you didn't realize.

    You will have done this massive overhaul/revamp, and you will end up with the same stagnation you had before, except it will be little boxes picked going top to bottom, instead of little boxes picked left to right.

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    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Very well written, very spot on.

    I'm gonna be experimenting a bit with the bazillion respec tokens I still have left, but gonna try recreating my current builds as much as possible.

    However, I completely understand the situation none-LTS players are in, and I fully agree that the respecs should simply be free. For a period only, if that is what it takes.

    Especially with the way you don't get to confirm any spent point.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Enh, it's not like you can spend points accidentally.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    Enh, it's not like you can spend points accidentally.

    yeah and I think @rahmkota19 is a bit late to the party. While I think respecs should be either cheaper or just cost dilithium (would be a great dil sink btw), we still effectively get 2 free respecs per character and tribble will still give free respecs to test out builds for a time. No one needs to spend a "bazillion" respec tokens to test their characters.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Well putting together a DPS build is going to be a fairly straight forward affair as there will be a small number of skills needed and the forums will be full of builds within hours.
    But for anyone with a more specialised build like a drain boat or crowd control or general sci/torp boat it could be very costly. With no way of knowing how you affect your build until you commit and a $5 cost to change it this could be very bad for build diversity.

    I predict the majority of players will just end up with some generic cookie cutter build so they can cover all bases. Very few players will be willing to throw away cash or grinding time on highly specialised stuff.
    I mean you can not even see what your end skill values are at present on tribble so how can you even get close to what your old build was without that aspect?

    I suspect I'll fall into the 3rd category and maybe log in to look at the revamp on day one they not log in for a couple of weeks/months until some feedback from like minded build owners become apparent. I just can't afford to throw what little zen I have away on respecs, and if I can set my skills to have my build work how I want if then not much point in logging in.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lordsteve1 wrote: »
    Well putting together a DPS build is going to be a fairly straight forward affair as there will be a small number of skills needed and the forums will be full of builds within hours.
    But for anyone with a more specialised build like a drain boat or crowd control or general sci/torp boat it could be very costly. With no way of knowing how you affect your build until you commit and a $5 cost to change it this could be very bad for build diversity.
    Have you actually looked at the new skill tree? Come on, it's not that difficult.

    For Drain and Crowd Control there are basically three skills now that are relevant to you.

    Want more Drain: Drain Expertise. Bonus Feature: Drain Infection.
    Want more Control: Control Expertise. Bonus Feature: Control Amplification.
    Want more Exotic Damage: Exotic Particle Generators.

    You don't need to worry about whether "Subspace Decompilers" is worth it and will affect one of your powers, and if so, if it will be notable. Or whether Flow Capacitors or Insulators would help your drains skills.
    The skills will even list by how many percent affected powers will be boosted.

    Torpedo Builds? There is exactly one skill that buffs only torpedoes, and exactly one unlock, with both unlock choices affecting only torpedoes, so you won't be totally wrong.

    And it's not like the current system would tell you whether your 3 ranks in Subspace Decompilers are good for something - before you commit, you won't know, and once you commited, you have to respec.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    lordsteve1 wrote: »
    Well putting together a DPS build is going to be a fairly straight forward affair as there will be a small number of skills needed and the forums will be full of builds within hours.
    But for anyone with a more specialised build like a drain boat or crowd control or general sci/torp boat it could be very costly. With no way of knowing how you affect your build until you commit and a $5 cost to change it this could be very bad for build diversity.
    Have you actually looked at the new skill tree? Come on, it's not that difficult.

    For Drain and Crowd Control there are basically three skills now that are relevant to you.

    Want more Drain: Drain Expertise. Bonus Feature: Drain Infection.
    Want more Control: Control Expertise. Bonus Feature: Control Amplification.
    Want more Exotic Damage: Exotic Particle Generators.

    You don't need to worry about whether "Subspace Decompilers" is worth it and will affect one of your powers, and if so, if it will be notable. Or whether Flow Capacitors or Insulators would help your drains skills.
    The skills will even list by how many percent affected powers will be boosted.

    Torpedo Builds? There is exactly one skill that buffs only torpedoes, and exactly one unlock, with both unlock choices affecting only torpedoes, so you won't be totally wrong.

    And it's not like the current system would tell you whether your 3 ranks in Subspace Decompilers are good for something - before you commit, you won't know, and once you commited, you have to respec.

    Yes I have been on Tribble and looked at the skill tree.

    It's easier to use as there's less clicking to fill boxes yes, but it's no more easy to understand exactly what you are doing until it's too late.
    And it's made even harder because at present you can't even see the final skill numbers once you count in consoles etc. So I cannot compare my attempts at copying builds as the info just isn't there.

    My main point was though that there's no way of knowing how the new tree will affect builds until you set the skills in stone. And if it doesn't work then you've got to respec, possibly several times if you're going for a certain hard to find balance.
    If that costs $5 every time it'll just drive away players who don't want to spend, or we'll just end up with the same stagnant cookie cutter builds we have now, once the top players work out "optimal" builds.

    I'm all for build diversity (the more the merrier) and experimentation, but not when it costs and arm and a leg for the benefit of doing so.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    lordsteve1 wrote: »
    But for anyone with a more specialized build like a drain boat or crowd control or general sci/torp boat it could be very costly. .

    It's actually way easier to do a drain or crowd control boat. Drain condenses 3 skills into 1, and crowd control condenses 4 skills into 1.
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    option 3, also for me. 500 zen, this is just too expensive. the respec token should be free. With a cost, we can't really try all the possibilities, personally I have never tried, and I deleted my sci toons instead of buying a token.
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    mooncrystalpowermooncrystalpower Member Posts: 126 Arc User
    Honestly, they should make the respecs cost dilithium, I think that's MORE than fair instead of having to pay in Zen just for a skill change...I mean, 500 zen just because you wanna experiment with Part Gens is painful ~-~º(-v -')º~-~ But at least the Skills Revamp will be....something new for the game, it'll be nice to see all the changes I think! I just hope the changes are all positive, like the Visuals thing!
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    ltminnsltminns Member Posts: 12,569 Arc User
    After buying/crafting PartGen, GravGen, PartGen/GravGen, GravGen/PartGen Consoles and upgrading them to Epic two days later they announce that Skills were going to be revamped. Timing was impeccable for that February Upgrade Weekend.

    The Skills Revamp was sold precisely like the removal of the Dilithium Weekend Bonus from the Reputation Elite Mark Conversions - 'Those Conversions are now valuable all year long.'
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