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Revamp = I'm playing at level 50 again?

admiraljaneway1admiraljaneway1 Member Posts: 48 Arc User
I have taken a closer look at the revamp on Tribble and I compared it directly to the live version. From what I have gathered on other people's posts here on the forums I expected at least some form of nerfing. However, truth be told I did not expect to see what I empirically found out through my testing. This is not just a nerf or a major one. It's a grand scale nerf that affects pretty much everything about your build regardless of what that may be.

First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.

To sum it up, this revamp effectively renders the introduction of MK XIV gear back to the MK XII and playing as a level 50 with T5 ships again.

Comments

  • battykoda0battykoda0 Member Posts: 959 Arc User
    Prepare to be normalized. Resistance is futile.
    Wow. There is a new KDF Science ship. I'll be!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I have taken a closer look at the revamp on Tribble and I compared it directly to the live version. From what I have gathered on other people's posts here on the forums I expected at least some form of nerfing. However, truth be told I did not expect to see what I empirically found out through my testing. This is not just a nerf or a major one. It's a grand scale nerf that affects pretty much everything about your build regardless of what that may be.

    First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.

    To sum it up, this revamp effectively renders the introduction of MK XIV gear back to the MK XII and playing as a level 50 with T5 ships again.

    Quoted For Truth.
    3lsZz0w.jpg
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  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    I have taken a closer look at the revamp on Tribble and I compared it directly to the live version. From what I have gathered on other people's posts here on the forums I expected at least some form of nerfing. However, truth be told I did not expect to see what I empirically found out through my testing. This is not just a nerf or a major one. It's a grand scale nerf that affects pretty much everything about your build regardless of what that may be.

    First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.

    To sum it up, this revamp effectively renders the introduction of MK XIV gear back to the MK XII and playing as a level 50 with T5 ships again.


    So? It will hit everyone so its at least fair.

    Also: don't people constantly complain about trivial content becasue power creep?

    In the new system, will mk14 mot be better than mk12?

    I cannot see your arguments being valid, you are basically only worried about your investments being reduced in payoff.
    What you miss is that you will still come out ahead over people who did not make the investments.

    Nothing will change, you will still be better than the plebs.


    The most important aspect of this whole change thing is the respec policy.

    They should make it free or give us several per character so we can... make errors.
  • eldritchxeldritchx Member Posts: 120 Arc User
    First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.

    This is only true because of the nerf to Leech. My base power levels are equal or higher on Tribble than on Holodeck. Those who aren't running Leech will not see a reduction.
  • ortsimortsim Member Posts: 89 Arc User
    Holodeck
    11.1k neutronic torpedo, 1.5k radiation proc
    3.9k (per mine) breen cluster transphasic torpedo
    6.3k rapid reload transphasic torpedo
    2,067 deteriorating deflector debuff

    12k shields
    68k hull
    461.3 shield regen
    43% resists
    286.7 stealth detection
    79.5 defense
    30.28 flight speed
    13.6 turn

    33/15 weapon power
    91/60 shield power
    52/25 engine power
    129/100 auxiliary power


    Tribble
    10k neutronic torpedo, 1.5k radiation proc
    3.7k (per mine) breen cluster transphasic torpedo
    6k rapid reload transphasic torpedo
    1762 deteriorating deflector debuff

    12k shields
    69.7k hull
    1384 shield regen
    21% resists
    416.8 stealth detection
    76.4 defense
    22.85 flight
    10.8 deg turn rate

    35/15 weapon power
    100/70 shield power
    38/15 engine power
    130/100 auxiliary power

    Aside from my new skill choices and some exotic damage and drain abilities everything is pretty similar.
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  • edisonstricheredisonstricher Member Posts: 8 Arc User
    http://imgur.com/VijpPWB

    It's called Fleet Combat Bonus. If you're doing less damage with as close to the same build as you can get, you're likely not in a fleet on Tribble.
  • nulonunulonu Member Posts: 507 Arc User
    The sky is falling!!!! The new system which is still a month+ away isn't done yet butbutbut THE SKY IS FALLING!! Seriously people come on. Even in this state under the new tree my characters are stronger in most areas then they are on holodeck. Granted maybe not everyone is that way but if your problem is that pesky Borg npc takes 15s to die instead of 10s then that's not really much to complain about. Spreading misinformation about something that's not even finished is just..... I don't know what to even call it.

    Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    nulonu wrote: »
    The sky is falling!!!! The new system which is still a month+ away isn't done yet butbutbut THE SKY IS FALLING!! Seriously people come on. Even in this state under the new tree my characters are stronger in most areas then they are on holodeck. Granted maybe not everyone is that way but if your problem is that pesky Borg npc takes 15s to die instead of 10s then that's not really much to complain about. Spreading misinformation about something that's not even finished is just..... I don't know what to even call it.

    Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.

    Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at.

    Currently, science is not working right. History has shown us that you have to get on it and stay on it and still prayer is required or it will go live and stay that way.
    Wow. There is a new KDF Science ship. I'll be!
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    battykoda0 wrote: »
    nulonu wrote: »
    The sky is falling!!!! The new system which is still a month+ away isn't done yet butbutbut THE SKY IS FALLING!! Seriously people come on. Even in this state under the new tree my characters are stronger in most areas then they are on holodeck. Granted maybe not everyone is that way but if your problem is that pesky Borg npc takes 15s to die instead of 10s then that's not really much to complain about. Spreading misinformation about something that's not even finished is just..... I don't know what to even call it.

    Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.

    Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at.

    Currently, science is not working right. History has shown us that you have to get on it and stay on it and still prayer is required or it will go live and stay that way.

    Lol I was just going to say this. All too often, feedback is ignored and first draft = final draft.
    T93uSC8.jpg
  • ussinterceptussintercept Member Posts: 627 Arc User
    I have taken a closer look at the revamp on Tribble and I compared it directly to the live version. From what I have gathered on other people's posts here on the forums I expected at least some form of nerfing. However, truth be told I did not expect to see what I empirically found out through my testing. This is not just a nerf or a major one. It's a grand scale nerf that affects pretty much everything about your build regardless of what that may be.

    First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.

    To sum it up, this revamp effectively renders the introduction of MK XIV gear back to the MK XII and playing as a level 50 with T5 ships again.

    By all means lets see your numbers. Your testing methods, your testing environments and results.

    I doubt you will. But why the **** not, Im asking for proof.
  • ussinterceptussintercept Member Posts: 627 Arc User
    battykoda0 wrote: »
    nulonu wrote: »
    The sky is falling!!!! The new system which is still a month+ away isn't done yet butbutbut THE SKY IS FALLING!! Seriously people come on. Even in this state under the new tree my characters are stronger in most areas then they are on holodeck. Granted maybe not everyone is that way but if your problem is that pesky Borg npc takes 15s to die instead of 10s then that's not really much to complain about. Spreading misinformation about something that's not even finished is just..... I don't know what to even call it.

    Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.

    Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at.

    Currently, science is not working right. History has shown us that you have to get on it and stay on it and still prayer is required or it will go live and stay that way.

    Bort has already made changes to the Skill Tree based on feedback. Your argument is invalid.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited March 2016
    battykoda0 wrote: »
    nulonu wrote: »
    The sky is falling!!!! The new system which is still a month+ away isn't done yet butbutbut THE SKY IS FALLING!! Seriously people come on. Even in this state under the new tree my characters are stronger in most areas then they are on holodeck. Granted maybe not everyone is that way but if your problem is that pesky Borg npc takes 15s to die instead of 10s then that's not really much to complain about. Spreading misinformation about something that's not even finished is just..... I don't know what to even call it.

    Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.

    Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at.

    Currently, science is not working right. History has shown us that you have to get on it and stay on it and still prayer is required or it will go live and stay that way.

    Bort has already made changes to the Skill Tree based on feedback. Your argument is invalid.

    I replied to someone who said we are carrying on too much. I have been providing feedback to Bort and Bort has addressed it and fixed every single thing that I have mentioned. He has asked for more information on things mentioned in passing. And you do realize you are replying to a comment from a week and a half ago (not to mention several patches) and referred to DR and testing, correct? Not to mention that I was biting troll bait. Shame on me. Biting it again this time I suppose too.

    The team is really on top of things this time. Besides, I find nothing wrong with the skepticism many of us had going into this because there is the history of much feedback just being ignored. That was a different team, of course, and they along with Bort have gone a long way to cleansing any sour taste left from previously.
    Wow. There is a new KDF Science ship. I'll be!
  • captxpendablecaptxpendable Member Posts: 127 Arc User
    The funny thing is, my experience is the opposite. I came back to the game a month ago at level 50 with a mix of blue and purple XI gear. I'm at level 59 now with some of my gear upgraded, but definitely feeling underpowered on Holodeck, but when I copy to Tribble and redo my skills, I'm seeing definite improvements in my ships performance.
    It's even better when I switch to my new Scryer and spec for science. It soaks up damage like a tank* and flies like an escort.



    *Note: subjective opinion of someone who hasn't flown a cruiser in ages
    "Let me guess, my theories appall you, my heresies outrage you, I never answer letters and you don't like my tie" - The Doctor

    "Any sufficiently analyzed magic is indistinguishable from science!" -
    Agatha Heterodyne
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    http://imgur.com/VijpPWB

    It's called Fleet Combat Bonus. If you're doing less damage with as close to the same build as you can get, you're likely not in a fleet on Tribble.

    This, exactly this, you must ensure your Holodeck character's fleet is not running the Fleet Combat Bonus. This will greatly skew any test results if this bonus is only active on one side.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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