I have taken a closer look at the revamp on Tribble and I compared it directly to the live version. From what I have gathered on other people's posts here on the forums I expected at least some form of nerfing. However, truth be told I did not expect to see what I empirically found out through my testing. This is not just a nerf or a major one. It's a grand scale nerf that affects pretty much everything about your build regardless of what that may be.
First of all, the amount of total power you lose in the Tribble version is significant as people have already pointed out. As a result speed and turn rate are also affected. Damage suffers a little bit. If anything, the only thing that gains anything from this is hull and shield regeneration.
To sum it up, this revamp effectively renders the introduction of MK XIV gear back to the MK XII and playing as a level 50 with T5 ships again.
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So? It will hit everyone so its at least fair.
Also: don't people constantly complain about trivial content becasue power creep?
In the new system, will mk14 mot be better than mk12?
I cannot see your arguments being valid, you are basically only worried about your investments being reduced in payoff.
What you miss is that you will still come out ahead over people who did not make the investments.
Nothing will change, you will still be better than the plebs.
The most important aspect of this whole change thing is the respec policy.
They should make it free or give us several per character so we can... make errors.
This is only true because of the nerf to Leech. My base power levels are equal or higher on Tribble than on Holodeck. Those who aren't running Leech will not see a reduction.
11.1k neutronic torpedo, 1.5k radiation proc
3.9k (per mine) breen cluster transphasic torpedo
6.3k rapid reload transphasic torpedo
2,067 deteriorating deflector debuff
12k shields
68k hull
461.3 shield regen
43% resists
286.7 stealth detection
79.5 defense
30.28 flight speed
13.6 turn
33/15 weapon power
91/60 shield power
52/25 engine power
129/100 auxiliary power
Tribble
10k neutronic torpedo, 1.5k radiation proc
3.7k (per mine) breen cluster transphasic torpedo
6k rapid reload transphasic torpedo
1762 deteriorating deflector debuff
12k shields
69.7k hull
1384 shield regen
21% resists
416.8 stealth detection
76.4 defense
22.85 flight
10.8 deg turn rate
35/15 weapon power
100/70 shield power
38/15 engine power
130/100 auxiliary power
Aside from my new skill choices and some exotic damage and drain abilities everything is pretty similar.
It's called Fleet Combat Bonus. If you're doing less damage with as close to the same build as you can get, you're likely not in a fleet on Tribble.
Perhaps they should just do focused testing with a smaller group, maybe from the operations support big hunter squad.
Vanilla Ground PvP information
Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at.
Currently, science is not working right. History has shown us that you have to get on it and stay on it and still prayer is required or it will go live and stay that way.
Lol I was just going to say this. All too often, feedback is ignored and first draft = final draft.
By all means lets see your numbers. Your testing methods, your testing environments and results.
I doubt you will. But why the **** not, Im asking for proof.
Bort has already made changes to the Skill Tree based on feedback. Your argument is invalid.
I replied to someone who said we are carrying on too much. I have been providing feedback to Bort and Bort has addressed it and fixed every single thing that I have mentioned. He has asked for more information on things mentioned in passing. And you do realize you are replying to a comment from a week and a half ago (not to mention several patches) and referred to DR and testing, correct? Not to mention that I was biting troll bait. Shame on me. Biting it again this time I suppose too.
The team is really on top of things this time. Besides, I find nothing wrong with the skepticism many of us had going into this because there is the history of much feedback just being ignored. That was a different team, of course, and they along with Bort have gone a long way to cleansing any sour taste left from previously.
It's even better when I switch to my new Scryer and spec for science. It soaks up damage like a tank* and flies like an escort.
*Note: subjective opinion of someone who hasn't flown a cruiser in ages
"Any sufficiently analyzed magic is indistinguishable from science!" - Agatha Heterodyne
This, exactly this, you must ensure your Holodeck character's fleet is not running the Fleet Combat Bonus. This will greatly skew any test results if this bonus is only active on one side.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)