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Destabilized Plasma Torpedo nerf

vorwodavorwoda Member Posts: 698 Arc User
From the February 25, 2016 patch notes:
•Destabilized Plasma Torpedo no longer benefits from cooldown reductions and other enhancements triggered by projectile weapons.
•This item is a Console, not a Weapon.

So, after 2 3/4 years, the Devs have suddenly decided to nerf the quintessential Romulan ship weapon, the Destabilized Plasma Torpedo. The signature weapon from the very first appearance of the Romulans in TOS is a true classic. The weapon already has significant drawbacks in speed and destructibility (both faithful to its on-screen appearance, and I am not complaining about them, merely pointing them out).

But now, in addition, they want to treat it differently from other torpedoes because it takes a console slot instead of a weapon slot! A torpedo is a torpedo, and should be treated the same. If that's not the case, are they going to give it a 360 degree field of fire? After all, it's not taking a fore or aft weapon slot, so why should its arc be restricted if their going to make a distinction? Are they similarly nerfing the other torpedo consoles (Ferengi missiles, Point Defense torpedoes, the recent six-shooter torpedo consoles, etc.)? Or are they simply singling out this ONE console?

I'd really like to know what they were thinking on this. If it's not just an arbitrary nerf, maybe a Dev could please comment. An explanation of why this was suddenly deemed necessary (and why NOW) would be much appreciated. And if feedback matters, please consider revoking this change.

Comments

  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited February 2016
    To be fair to them they are only changing it to act like the other torpedo consoles and it was a bit overpowered giving you a fast firing extra weapon slot. The Ferengi missiles (*), Point Defense torpedoes, the recent six-shooter torpedo and other torpedo consoles don't benefits from cooldown reductions and other enhancements triggered by projectile weapons.

    *Not the Ferengi missiles weapon slot, the other one.
  • vorwodavorwoda Member Posts: 698 Arc User
    Thanks, Pottsey! If that's really true about the other consoles, then I understand.

    I can't speak to the Ferengi missile console or the point defense one (I don't have them), but I have noticed that the recharge rate on my six-shooter DOES seem to significantly speed up sometimes. I don't know WHAT triggers it, but that console is certainly being enhanced by something at odd intervals.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    if you dont like that console/torp no more, I have space on my warbirds ;)
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    Yeah, it now falls in line with a bunch of other weapon-like consoles. It is kinda strange that they're changing it now, after so long. But, I can also appreciate in general when the Devs do go back and fix things that - even years later - they feel need an update or change. Not always the best change, mind you, but still good they don't just release-and-forget like a lot of other games do.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    When I saw that in the patch notes, I was a sad panda. The availability of the Red Ball of Death was a huge + for the T'Varo/Malem as a torp boat.
    XzRTofz.gif
  • carasucia83carasucia83 Member Posts: 568 Arc User
    I sometimes fly a T'6aro. I often use the torp. I don't like the change, but I agree with it.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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  • sernonserculionsernonserculion Member Posts: 749 Arc User
    Very little to look forward to, as time progresses. I smell a STO break coming up again. Hehe...
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