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Jupiter Class Design...are the doors always open?

Just like the title says. I was looking at the ship model of the Jupiter in the shipyards (as I was thinking about purchasing one), and it is of course hard to miss the forcefields over its hanger bays. Thinking about it, this does make sense, as it would enable rapid deployment of craft...but does the ship actually have closable hanger bay doors? Or are these forcefields all that protects the interior flight decks from the vacuum of space? This just seems like a bad idea, especially when you start thinking about the craft traveling at warp velocities.

So I guess this breaks down to two main questions:

1) Does this ship actually have hanger bay doors?
2) If so, do we ever see them actually close? (Like how some ships have their nacelles move in sector space.)

Thanks!

Comments

  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Maybe they have emergency doors drop down fluff wise if those shield emitters are ever knocked off line and the backups go off line too, but you won't see those animated, because they'd only be for extreme emergencies.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    If you look at TNG for reference, there are obviously hangar bay doors (as there are blast doors over windows) in star ships. You won't probably see them on the actual in-game model, though. As far as I know only a few ships have animations like that (Scimitar wings, Avenger armour plating and... I think that's it)​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Just be glad it dosen't because chances are they'll be bugging out and mess up the looks of the ship, like on the avanger's nacells.
  • martakurillmartakurill Member Posts: 456 Arc User
    Just be glad it dosen't because chances are they'll be bugging out and mess up the looks of the ship, like on the avanger's nacells.

    ^You're right on that one. The list of unfixed graphical bugs in STO borders on mind boggling, really.

    I also wanted to thank everyone too for the quick responses in this thread. Very much helps me make a decision on this one. :)
  • blitzy4blitzy4 Member Posts: 839 Arc User
    I'm imagining its like the lack of fleet skin customization it has.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I plan getting one, i saw this video with the Jupiter's Callistos just spraying enemies with canon volley or spread whatever its called and I'm like yep, I want that.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    If you look close enough, you can actually see bay doors behind the forcefields. Though the doors aren't animated, you can see them there.
    I imagine the fields are always up for multiple reasons, the two primary ones being: they keep the rather large bay doors protected at all times, regardless of use; and, to save time in activating them before opening the bay doors during launch procedures in combat scenarios.
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  • storulesstorules Member Posts: 3,287 Arc User
    Just like the title says. I was looking at the ship model of the Jupiter in the shipyards (as I was thinking about purchasing one), and it is of course hard to miss the forcefields over its hanger bays. Thinking about it, this does make sense, as it would enable rapid deployment of craft...but does the ship actually have closable hanger bay doors? Or are these forcefields all that protects the interior flight decks from the vacuum of space? This just seems like a bad idea, especially when you start thinking about the craft traveling at warp velocities.

    Picture or it didn't happen?
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    angrytarg wrote: »
    If you look at TNG for reference, there are obviously hangar bay doors (as there are blast doors over windows) in star ships. You won't probably see them on the actual in-game model, though. As far as I know only a few ships have animations like that (Scimitar wings, Avenger armour plating and... I think that's it)​​
    The Vet. Destroyers have in game animations where parts move along with the Dyson ships mode change where the cannons and other hull parts move, BOP's , Arkhif's, also have in game animations.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    lordgyor wrote: »
    I plan getting one, i saw this video with the Jupiter's Callistos just spraying enemies with canon volley or spread whatever its called and I'm like yep, I want that.

    Not sure what video you watched, but if you're buying the Jupiter for the Calisto's, save your money.

    They're bugged beyond belief and are the hands down worst hangar pet in the game. They're a complete waste of money/resources.

    If you want a big, science heavy carrier then the Jupiter Fits the bill, but absolutely do not touch the Callisto's, they're absolute garbage.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    It was the Jupiter video by STOunrefined. I don't care that they're bugged, I have plans to get around that (worse comes to worse I equipt and unequipt them between distant battles).
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    They're introducing a fix tomorrow that should fix the impulse problem, so that's a good thing. Unless they adjust their turn rate though, it's only fixing half the problem. The Callisto Frigates spend most of the fight just trying to face the enemy to use their cannons.

    I have the Elites and so far they're not impressive. I swapped them out for Elite Swarmers and the damage increase was pretty big. I'm really hoping they do something to improve their performance in battle because the Callisto Frigates were one of the main selling points for the Jupiter Class.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    They're introducing a fix tomorrow that should fix the impulse problem, so that's a good thing. Unless they adjust their turn rate though, it's only fixing half the problem. The Callisto Frigates spend most of the fight just trying to face the enemy to use their cannons.

    I have the Elites and so far they're not impressive. I swapped them out for Elite Swarmers and the damage increase was pretty big. I'm really hoping they do something to improve their performance in battle because the Callisto Frigates were one of the main selling points for the Jupiter Class.

    Callisto Frigates get Lock Trajectory which helps them keep their firing arcs on target a lot and they slow down while firing. After tomorrow's fix they'll be pretty awesome. I wish elite BoPs would do the same.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    This just seems like a bad idea, especially when you start thinking about the craft traveling at warp velocities.

    Just on a side note (and to be a bit nit picky :wink: ) is warp technically a 'velocity'? technically isn't the ship is stationary and space is 'pulled' around it?
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    equinox976 wrote: »
    This just seems like a bad idea, especially when you start thinking about the craft traveling at warp velocities.

    Just on a side note (and to be a bit nit picky :wink: ) is warp technically a 'velocity'? technically isn't the ship is stationary and space is 'pulled' around it?

    Might be wrong but I think the ship itself is still moving, warp just shortens the distantces it has to travel by the folding the space around it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    equinox976 wrote: »
    This just seems like a bad idea, especially when you start thinking about the craft traveling at warp velocities.

    Just on a side note (and to be a bit nit picky :wink: ) is warp technically a 'velocity'? technically isn't the ship is stationary and space is 'pulled' around it?
    This is the modern-physics based interpretation of what a warp drive could be.

    No technobabble in the show, nor background material from the Technical Manuals for example, actually uses that explanation for how the warp drive functions. In fact, particular since TNG it's usually all about subspace this/subspace that.

    So I think for all intents and purposes, it's safe to treat it as a velocity.

    But if we insist on taking the physical hyptothesis for a "warp" engine: We also describe the expansion of space with a speed, even though it is also not something moving in a medium, but the medium itself expanding. So I think the term velocity would still be used.
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  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    The Federation has cookies, the doors are always open...
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I've heard that the trick for BoPs (and I assume Callistos) is to hit redock then attack, then redock, then attack. Don't keep it on redock long enough to actually redock, you just want them to unlease they're alph strike again.

    At least that's what I've read in the past.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    And it'd be easier to just expand the firing arcs of pets, instead of their movement speed.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    rmy1081 wrote: »
    They're introducing a fix tomorrow that should fix the impulse problem, so that's a good thing. Unless they adjust their turn rate though, it's only fixing half the problem. The Callisto Frigates spend most of the fight just trying to face the enemy to use their cannons.

    I have the Elites and so far they're not impressive. I swapped them out for Elite Swarmers and the damage increase was pretty big. I'm really hoping they do something to improve their performance in battle because the Callisto Frigates were one of the main selling points for the Jupiter Class.

    Callisto Frigates get Lock Trajectory which helps them keep their firing arcs on target a lot and they slow down while firing. After tomorrow's fix they'll be pretty awesome. I wish elite BoPs would do the same.

    I'd have to corroborate that the pet pilot ability actually works to offset their limited AI and firing arcs from more than one source. So far I have not. Fixes don't always go as planned.

    The new spec coming up soon enough also has some pet boosts for those that spec into them, but it remains to be seen if they work, how well they boost pets and whether we can afford to use up precious spec into them or not (LTS with their respec token vs sorry out of luck pay 500 zen).
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I think the Jupiter is roughly the size of the KDF Voq'ue Carrier, but the KDF carrier has 4,000 crew on it vs. the 2,200 of the Jupiter. The KDF Carrier has the largest crew compliment of any ship in STO.

    I assume that around a third to half of that crew are actually Bekks, Klingon troops for invasions.

    The Jupiter is not predominately concerned with conquest, so most of its crew is likely concerned with defending the ship, maintaining it, science, and manning fighters or Callistos and maintaining these ships.

    But what would the Jupiter do with all the extra space compared to the Klingon Carrier.

    I mean it clearly would use some of it for intelligence work, but a T6 KDF carrier would likely do the same.

    I think the Jupiter would have more science labs, more recreational facilities (I think I saw a pic that suggested the Jupiter's ten forward is massive), and more medical bays, more luxurious crew quarters, maybe more mining equiptment.

    What do guys think about the crew differences.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    If they do a T6 KDF carrier an interesting name for the class would be the Jem'pok after the Chancellor whose personal ship was the first KDF carrier.
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