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TRIBBLE MAINTENANCE AND RELEASE NOTES - FEBRUARY 22, 2016

We will be bringing down the Tribble server for maintenance to apply a new update: ST.60.20160207a.13.

General:
  • Skill Revamp:
    • Resolved an issue with several abilities that were improperly scaling with Exotic Particle Generators: Tractor Beam, Subspace Rupture, Destabilizing Resonance Beam, just to name a few.
    • Resolved a discrepancy that existed in distance calculations used for Weapon Damage Drop-Off, as it applies to ships with different sizes of capsules.
    • Resolved an issue that was allowing some Ground Captain Abilities to benefit from Kit Readiness skill.
    • Resolved an issue that was allowing a few Kit Modules, such as Chroniton Jolt, to get too much benefit more from Kit Readiness
    • Resolved an isue that was preventing Scramble Sensors from properly scaling up with Control Expertise.
    • Viral Matrix and Tyken's Rift now correctly trigger Drain Infection.
    • Gravity Well now correctly triggers Control Amplification.
    • The maximum number of Space Skill Points is now set to 46 as originally intended, instead of stopping at 45.
    • Shield Mastery now has a 20 second internal cooldown, as intended.
    • The 20-point Engineering Unlock no longer auto-selects Damage Resistance
    • Resolvd an issue that was allowing Probability Penetration to apply with every Critical Hit, even when Probability Manipulation was not active.
    • All three Ultimate Abilities now have a 2 minute Recharge Time.
    • The position of the first two Science Unlock Choices have traded places:
      • At 5 Points = Sector Space Travel Speed vs. Transwarp Cooldowns
      • At10 Points = Starship Perception vs. Control Resistance

Known Issues:
  • The Skill System Revamp is still a work in progress:
    • Shuttles and other Small Craft do not get the correct benefit from Hull Capacity and Shield Capacity skills.
    • The benefit players appear to get from Impulse Expertise does not match the Skill’s description.
    • Distance calculations, as they pertain to Weapon Damage Drop-off, are inconsistently applied for ships with differing capsule sizes.
    • Not all Hangar Pets benefit equally from Coordination skills.
    • There may be lingering mentions of “Crew” on reward packs and other items.
  • All Foundry functions have been shut off temporarily.
  • Character transfer to Tribble has been shut off temporarily.
  • Players will not have access to their captains already transferred to Tribble temporarily.

Comments

  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2016
    I keep getting a "the server is not available at this time" message after logging in. Just posting in case there's an issue besides my impatience :)

    -edit-

    Nevermind, looks like it was just impatience. On now.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    There is a major problem with Science Bridge Officer, Science Captain abilities, and Auxiliary dependent Engineering Bridge Officer abilities. All abilities, while at 125 Auxiliary power, are 42% weaker on Tribble in comparison to Holodeck's current values. There appears to be a math error after the Auxiliary power rescaling in the last patch.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    RE: Resolved an issue that was allowing some ground captain abilities to benefit from kit readiness skill.

    So there is an intentional "nerf" to ground captain abilities as they were affected in the old system. That will take some getting used to. :wink:
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2016
    There is a major problem with Science Bridge Officer, Science Captain abilities, and Auxiliary dependent Engineering Bridge Officer abilities. All abilities, while at 125 Auxiliary power, are 42% weaker on Tribble in comparison to Holodeck's current values. There appears to be a math error after the Auxiliary power rescaling in the last patch.

    +1 to this - Major bug that needs to get fixed before this goes live. Also, energy siphon is not scaling as in Holodeck drain wise and that isn't dependent on Aux power.

    What the heck is "Drain Infection"?
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    lucho80 wrote: »
    There is a major problem with Science Bridge Officer, Science Captain abilities, and Auxiliary dependent Engineering Bridge Officer abilities. All abilities, while at 125 Auxiliary power, are 42% weaker on Tribble in comparison to Holodeck's current values. There appears to be a math error after the Auxiliary power rescaling in the last patch.

    +1 to this - Major bug that needs to get fixed before this goes live. Also, energy siphon is not scaling as in Holodeck drain wise and that isn't dependent on Aux power.

    What the heck is "Drain Infection"?

    I think that is one of the new skill nodes. It causes drains to deal damage.
  • gravelynwolfgravelynwolf Member Posts: 20 Arc User
    so to try out this in other than the free leveling ships where would i get said ships from sence we dont have our imported toons? right now using the free star cruiser and wanted to try it out in different boats
  • culexofborgculexofborg Member Posts: 27 Arc User
    so to try out this in other than the free leveling ships where would i get said ships from sence we dont have our imported toons? right now using the free star cruiser and wanted to try it out in different boats

    You can wait till Thursday (or Friday or whenever) when they re-enable copied tunes.

    HOWEVER, I do think on tribble.. we should get access to all ships.. since it is a test server.
  • gravelynwolfgravelynwolf Member Posts: 20 Arc User
    edited February 2016
    so to try out this in other than the free leveling ships where would i get said ships from sence we dont have our imported toons? right now using the free star cruiser and wanted to try it out in different boats

    You can wait till Thursday (or Friday or whenever) when they re-enable copied tunes.

    HOWEVER, I do think on tribble.. we should get access to all ships.. since it is a test server.
    100% agreed sence we gota test the builds in different ships and all
    but the real question is if they do have a npc giving out ships on tribble where are is said npc located found a skill point npc flyin around in the delta quad dyson sphere

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    lucho80 wrote: »
    +1 to this - Major bug that needs to get fixed before this goes live.

    It needs to be reviewed in more detail before taking action. Specifically, I'm waiting until folks are able to copy their existing characters over to Tribble and get more feedback on this subject, before deciding on a course of action.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • nebfabnebfab Member Posts: 672 Arc User
    • The position of the first two Science Unlock Choices have traded places:
      • At 5 Points = Sector Space Travel Speed vs. Transwarp Cooldowns
      • At10 Points = Starship Perception vs. Control Resistance
    It's great that this was changed, and It's also great how (apparently) changes of this kind would be handled with a partial reset of relevant skills/unlocks...
    The 20-point Engineering Unlock no longer auto-selects Damage Resistance
    It's still stuck in some weird state on the build I'm testing...

    And "capsule size" bug is both in resolved and "known issues" section...
  • carasucia83carasucia83 Member Posts: 568 Arc User
    About the Sector Space Travel Speed/Transwarp Cooldowns Thing.....

    Can that please just go? I don't mean to be offensive, but anything at all that buffs stuff in Sector Space is just silly. Unless you're planning to remove Pay2Transwarp and make the galaxy a place where we actually do things?
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • entnx01entnx01 Member Posts: 549 Arc User
    The improper scaling with Exotic Particle Generators...is this fix helping those abilities compared to Holodeck, or are those abilities now reduced in damage output compared to Holodeck?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    lucho80 wrote: »
    +1 to this - Major bug that needs to get fixed before this goes live.

    It needs to be reviewed in more detail before taking action. Specifically, I'm waiting until folks are able to copy their existing characters over to Tribble and get more feedback on this subject, before deciding on a course of action.

    Good idea.
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  • battykoda0battykoda0 Member Posts: 959 Arc User
    As per usual, you have to pay for the right to play QA in STO.
    Wow. There is a new KDF Science ship. I'll be!
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    What on earth is "capsule size" ? What is a capsule?
  • seahorse1965seahorse1965 Member Posts: 5 Arc User
    46 Space skill points?

    Popup information says 1 space point per level. 1 ground point per 5 levels.

    That seems to indicate we should be getting 50 space and 10 ground when all is said and done, not 46 and 10.
  • bralexandrebralexandre Member Posts: 25 Arc User
    you get your first space point at level 5, not 1
    8D5E4E021D09BF12F3EE338C72C78E903E91DE75
    Flying a 15k dps dual cannons hazari destroyer. Let the discussion begin!
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