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A new Idea of Storytelling.

How about some missions that play inside our ships?
With our selected interiours and a without those stupid speech windows, but a voiceover for our character and our crewmembers ?
And some more missions that play way back in the past, would be awesome. Since Star Trek is becoming 50 and we allready have time travel involved in this game...
I think hat would be a nice addition.

What do you guys
think?
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited February 2016
    Unfortunately, this isn't going to happen, and here is why:

    1) Let's say 5 different players have 5 different ship interiors. With me so far?

    2) Because the interiors look different and are laid out differently, there is no way to make a single mission that would work in all 5 interiors.

    Now, it is important that you actually *understand* this point. If you do, great. If you don't, we're in trouble already. But the simplest way I can explain it is that missions require you to go to a *specific* spot on a map, and there is no way to make that same spot work on different interiors that are laid out differently.

    3) That means Cryptic would have to make 5 *different* missions; one for *each* interior.

    So, here is the choice the dev team faces:

    A: they can spend their time making a "single" mission, but with 5 different versions(which really only results in a single mission experience for each of those 5 people). OR,

    B: they can spend their time making 5 regular missions, which results in a 5 mission experience for each of those 5 people.

    If you can actually understand the logic I just laid out, it's pretty obvious why they aren't going to make these kind of interior missions.

    PS: also, this is most certainly *not* a "new" idea. It is a very, very old idea that hasn't happened for the logistical reasons mentioned above.

    The-Grand-Nagus
    Join Date: Sep 2008

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    commandersolacecommandersolace Member Posts: 71 Arc User
    Indeed true Nagus, but what if Cryptic standardized all interiors? Exceptions of course would include Bridge Packs such as Intrepid, TOS Connie, Defiant etc that come with unique interiors and corridors. For example the interior that we see in the Tutorial would be ideal for this new standardization? Cryptic *could* and I stress this could take the OP's idea and exclude "unique" interior packs in favour of the standardized interiors?
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    "I'd be delighted to offer advice on women. When I have some I'll let you know..." - Cpt. Jean-Luc Picard
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Indeed true Nagus, but what if Cryptic standardized all interiors? Exceptions of course would include Bridge Packs such as Intrepid, TOS Connie, Defiant etc that come with unique interiors and corridors. For example the interior that we see in the Tutorial would be ideal for this new standardization? Cryptic *could* and I stress this could take the OP's idea and exclude "unique" interior packs in favour of the standardized interiors?

    I agree. In fact, a long time ago, I posted a thread asking if people would be willing to accept a standardized interior if it meant having ship interior missions. As I recall, the response was not favorable. But honestly, they can't really do this after selling custom interiors. They would be faced with either telling people "you know that thing you spent money on? we're going to disregard that now", OR have the problem I mentioned above of having to create multiple versions of every mission for each of those custom interiors. Honestly, this was a bad design decision made a long time ago, and it's really too late to change it at this point. But this is something they need to keep in mind if they ever make a STO 2.0.

    The-Grand-Nagus
    Join Date: Sep 2008

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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    bjornfried wrote: »
    The interiours are kits it cant be that hard.

    6 years and a lack of the type of mission you describe suggests otherwise. Let's get real for a minute, ok? Ship interior episodes were a pretty big part of the various Trek series. Do you actually think the devs don't know that? If you do, your crazy. They are Trek fans too. If this idea did not have significant problems, of course they would do it, and they would have done it a long time ago. Like I said, this isn't a new idea.

    I dont belive in "This cant be done". And neither does Cryptic.

    Save your strawman nonsense for someone else. I did *NOT* say this "can't" be done. I said it *WON'T* be done, because it is not a good time vs reward investment for Cryptic, as a business. Those are 2 completely different points.

    The-Grand-Nagus
    Join Date: Sep 2008

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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited February 2016
    azrael605 wrote: »
    bjornfried wrote: »
    azrael605 wrote: »
    On top of that many ships in the game have only a bridge for interiors, for example, nearly all lockbox ships. So any mission which sent you too your engine room for example would be impossible for those players.

    That is why a standardized interiour as a playground would be ideal. It would not matter what Bridge you have.

    And for the people who would be angry at having their ship's unique interior bridge removed for a standardized interior that they did not ask for or want?

    Exactly my point. They can't do that now that they have already sold custom interiors, because it would essentially be invalidating those people's purchase.

    Again, this was a bad design decision made a long time ago. In retrospect, I would much have preferred situation A rather than situation B(which we have):

    A: people asking why they can't have custom interiors, and being told that it would prevent them from doing the many ship interior missions that we have(hypothetically, in that alternate universe)

    B: people asking why we can't have ship interior missions, and being told it conflicts with the many custom interiors they already allowed people to have. (our universe, unfortunately)

    I will admit, hindsight is 20/20, but it seems like this should have been something they discussed enough to figure it out before launch. Then again, launch was very rushed. So, oh well.

    The-Grand-Nagus
    Join Date: Sep 2008

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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    The-Grand-Nagus
    Join Date: Sep 2008

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    mrtsheadmrtshead Member Posts: 487 Arc User
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    I actually think a standardized interior would get more complaints than people realize, if it were made more important. After all, there would be plenty of people annoyed that their 1000m long flagship has the same effective interior space as a 150m escort, and think about the people who would wonder why their engine room always looked the same, no matter what kind of warp-core they included. Even then, unless the mission you are proposing is pure fed only, you'd have to think about a Romulan interior and a Klingon interior (to say nothing of interiors for all the different "ship of the week" ships we could be flying from lock-boxes or events. Realistically, the only way to really handle ship interior missions well is via some sort of dynamic mission function, which recognized certain location "tags" like "these floor tiles are "engineering" and this console is "EPS flow" for missions" and then brought up the map location triggers/interact cues as appropriate for the mission. Obviously, that ship has long since sailed for THIS game, but it could work in a potential sequel.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Yup, the grand nagus describes the problem very well. It would be very difficult to set up a system that would allow using the existing ship interiors for a mission.

    The alternative would be to ignore the ship interiors players have (and quitepossibly spend money on), and make it in standardized interiors. Even then, they would still have the problem that they'd need at least 3 map variations, one for each faction, or face severe immersion problems.

    I am afraid they ran into that trap early on. Quite possibly earlier than just deciding to make alternative bridges - when they decided to make multiple factions (and the game wasn't that brilliantly successful that it could actually maintain faction-specific content expansions).

    The closest we'll get is things like the Voyager episode in the Delta Quadrants, where we visit the interior of one specific ship and have a bit of an adventure there. But that will never feel the same as being aboard your own interior.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited February 2016
    mrtshead wrote: »
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    I actually think a standardized interior would get more complaints than people realize, if it were made more important. After all, there would be plenty of people annoyed that their 1000m long flagship has the same effective interior space as a 150m escort, and think about the people who would wonder why their engine room always looked the same, no matter what kind of warp-core they included.

    Interiors will never be accurate to scale. And I have no doubt some people would complain about a standardized interior, just like there are some people that complain about any given issue. The question is which would make the *most* people happy: custom interiors with no importance, or ship interior missions? Because you can't have both. And keep in mind, this question should be considered under the hypothetical circumstances that you are designing a game and people haven't *already* purchased custom interiors.

    IMO, ship interior missions > custom interiors with no importance. I obviously can't state this for a fact, but I have a feeling the vast *majority* of players do not even go to their ship interior on a regular basis. If that is true, then they are essentially wasted.

    The-Grand-Nagus
    Join Date: Sep 2008

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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited February 2016
    azrael605 wrote: »
    mrtshead wrote: »
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    I actually think a standardized interior would get more complaints than people realize, if it were made more important. After all, there would be plenty of people annoyed that their 1000m long flagship has the same effective interior space as a 150m escort, and think about the people who would wonder why their engine room always looked the same, no matter what kind of warp-core they included.

    Interiors will never be accurate to scale. And I have no doubt some people would complain about a standardized interior, just like there are some people that complain about any given issue. The question is which would make the *most* people happy: custom interiors with no importance, or ship interior missions? Because you can't have both. And keep in mind, this question should be considered under the hypothetical circumstances that you are designing a game and people haven't *already* purchased custom interiors.

    IMO, ship interior missions > custom interiors with no importance. I obviously can't state this for a fact, but I have a feeling the vast *majority* of players do not even go to their ship interior on a regular basis. If that is true, then they are essentially wasted.

    Obviously I can't speak for the majority any more than anyone else, but I use my ship interiors quite often, and I mean more than just the Cell, Nandi, Tuffli bridges. Whether I'm setting up doff missions with my department heads (the missions not available from outside the ship like building the consumable satellite turrets, Holodeck performance of Hamlet, etc) or whatever.

    Here is my "evidence" that *most* people don't use their ship interiors on a regular basis: Cryptic does not make many new interiors. And why doesn't Cryptic make many new interiors? Because they don't sell well enough to justify making more(on a regular basis). So, IMO, the fact that they aren't selling well enough to justify many being made is relative proof that they aren't something most people use very often. Of course, the key word is "most", and there are obviously people who do use them such as yourself.

    The-Grand-Nagus
    Join Date: Sep 2008

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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Nagus is all over this one. This idea is not new. I have personally been shot down for bringing up the same "new" idea years ago. A dev commented on it. They stated exactly what Nagus is saying right now. The cost do make these in ship missions happen isn't worth the investment.

    The best advice that I can give you is to use the foundry to create missions that take place on "one of your ships." That is to say it won't necessarily take place on the ship that you're flying at that moment, but it can take place on one of the ships in your harem.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    nickcastletonnickcastleton Member Posts: 1,212 Arc User
    bjornfried wrote: »
    And since the game knows where your science officer is on your bridge, there is no way that a good programmer would send you to your Weapons officer instead. .
    Except it doesn't.
    my sci officer has been at 3 different stations including my first officer seat on multiple occasions ive visited my bridge.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    nice answer. +1.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    starship bridges do not sell very well anyway, it gives an insight that missions on the ship with a genesis system will likely be met with all sorts of reactions assuming such a thing is possible. what are the chances something like this could be sold without a negative or mixed reaction?

    Unfortunately it is a chicken and egg problem. Bridges/interiors don't sell well...because they aren't really important. But they can't really make them important...with missions anyway...because they sold different versions. If they ever make a new Trek MMO, I hope they will keep interiors standardized to prevent this problem(although it would theoretically be possible to allow color customization, as that would not affect the actual layout and location of the maps).

    nice answer. +1.
    I don't think it's really a chicken and egg problem.

    The problem is that making missions that work in all the available interiors is simply too expensive. For the price of such a mission, Cryptic could probably make half a dozen faction-agnostic story line missions. What might be worse is - most of the effort will probably be spend on the people responsible for doing mission maps - the story team will be twiddling their thumbs in the mean time. Sure, they could use that time to produce ideas for the next story arcs, but it's kinda of no use, since map team would never really get to all what they produce. The only way to balance that would be to hire a lot of mission designers - but they would only be useful for interior-heavy missions.

    Even if interiors would sell as well as ships, this seems not feasible.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    bjornfried wrote: »
    How about some missions that play inside our ships?
    With our selected interiours and a without those stupid speech windows, but a voiceover for our character and our crewmembers ?
    And some more missions that play way back in the past, would be awesome. Since Star Trek is becoming 50 and we allready have time travel involved in this game...
    I think hat would be a nice addition.

    What do you guys
    think?

    Cryptic has said time and again that they CANNOT do this. The only time missions take place on ships is with-in episodes that they have to specifically use one bridge interior. They would have to specifically program the mission for every variation that was currently in use, and then do another program for every new bridge they brought in. You are talking not just a few, but over 100 different iterations of the same mission, which would have to be stored locally on your machine.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    bjornfried wrote: »
    And since the game knows where your science officer is on your bridge, there is no way that a good programmer would send you to your Weapons officer instead. .
    Except it doesn't.
    my sci officer has been at 3 different stations including my first officer seat on multiple occasions ive visited my bridge.

    Because the game doesn't actually even try to put your science officer or your first officer or whoever in their seats, it just picks up the first boffs it can get its hands on and plops them down in the order they came in, whatever that may be.
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    themartianthemartian Member Posts: 247 Arc User
    I seem to remember this coming up even before launch. While it's something I'd love to see, even at the expense of the Bridge packs I bought, Cryptic have consistently shot it down. Personally, I'd be happy for them to scrap a season or two and fix existing interiors, expand how much of every ship we see, add more customisation and get them ready for interior missions. I doubt we'll see any of that though.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    themartian wrote: »
    I seem to remember this coming up even before launch. While it's something I'd love to see, even at the expense of the Bridge packs I bought, Cryptic have consistently shot it down. Personally, I'd be happy for them to scrap a season or two and fix existing interiors, expand how much of every ship we see, add more customisation and get them ready for interior missions. I doubt we'll see any of that though.

    it will never happen. cryptic needs to make money to survive, they cant do that when their server is down.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    valarauko43valarauko43 Member Posts: 227 Arc User
    Here's the other issue. I have played "Time and Tide" 32 times so far with 4 to go (6 toons x 6 items). At some point the voice acting in the episode gets cut off as I zoom through it. Wasted money if I'm not listening to every word every time I play. Don't get me wrong. I am happy the actors are willing to work for us. It adds a lot to hear the characters properly voiced but after the first playthrough of an hour plus I start looking to trim some time off of that so I can get through those 35 replays. Listening to speeches is one of the things that gets "abbreviated". And the player-character's voice is a whole 'nother minefield. Imagine the rage of "That's not how I'm supposed to sound!".
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Here's the other issue. I have played "Time and Tide" 32 times so far with 4 to go (6 toons x 6 items). At some point the voice acting in the episode gets cut off as I zoom through it. Wasted money if I'm not listening to every word every time I play...
    Really? Explain the math behind this statement.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    valarauko43valarauko43 Member Posts: 227 Arc User
    A beam array, an omni, a turret and a DHC, A console and a ship card. That sounds like 6 items. I have 6 characters. I can only take one item each time I play the episode. Sounds like 36 playthroughs for my account if I want all of the items. But I never said I was smart. That may not actually add up to 36. Next, I'm just guessing that the voice actors are being paid. If I don't listen to every word then maybe I didn't need to pay someone to say them. Again, I never said I was smart.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    Why not add bridges with "spawn points" or "boarding party potential" to the C Store? Not revamping existing bridges. A faction specific FE where you repel a boarding party (or whatever other mission you could possibly have) on a Fed/KDF/Rom bridge, and you get the first one for free. Then add variants like they do the ships.

    Or not. I know the Dyson mission made me despise that ship.
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