test content
What is the Arc Client?
Install Arc
Options

3rd Skill Tree Revamp! Enough to save pvp?

biggs4everbiggs4ever Member Posts: 108 Arc User
Is this new skill tree revamp enough to save pvp or is it just another meh?

http://www.arcgames.com/en/games/star-trek-online/news/detail/9797693-star-trek-online:-skill-system-revamp

Comments

  • Options
    yoda2005yoda2005 Member Posts: 151 Arc User
    edited February 2016
    More than meh.

    "Purchasing the first rank in this 3-point Skill allows you to automatically negate the damage from one incoming Critical Hit every 20 seconds. Additional investments can be made to also have this negation trigger a Shield Heal and/or Reflect the damage back at the attacker."

    Reflect a full alpha. While immune. Yay.
    s7CQHZ3.jpg
  • Options
    nulonunulonu Member Posts: 507 Arc User
    Mmm dunno yet. The split may help ground as most people invest in space and it may help simplify the choices as it sounds like powers will be globbed together especially for kits. On the other hand, it may produce less diversity in builds and fewer specialization options. As I read it, the kit portion would benefit kit powers in general so would that mean a sci that maxes this area will get the entire benefit of full spec to all the powers in the current system that directly relate to the kit? Will there be a trade off or a nerf to how much stats are affected by spec?

    Bort did say you cannot select everything available so we'll have to wait and see how builds are affected. Based on that description I would think builds will get stronger depending on the spec.

    For example my sci has low spec in the medic skill but higher in particle physics and other areas. Now if all the kit powers are in one area will I be able to have both full? If so, what's the trade off for doing that?
  • Options
    rck01rck01 Member Posts: 808 Arc User
    I smell a major cluster#@%& brewing with this. :(

    RCK
  • Options
    autumnturningautumnturning Member Posts: 743 Arc User
    yoda2005 wrote: »
    Reflect a full alpha. While immune. Yay.

    Oh gee bum. Rather than spiking people to KABOOM!! in less than a second, there might be room for Pressure builds instead of Spike builds. Alternatives include doing something to "burn" the protection before REALLY unloading into your opponent ... so as to achieve a weak reflection followed by a strong spike.

    You know, that thing that PvPers hate to do ... outTHINK your opponent!

    Nah. That can't be it. PvP is not only "dead" but people should stop kicking it.

    Move along, move along, no evil mind control software anywhere to see here!
    Move along, move along ...
  • Options
    nulonunulonu Member Posts: 507 Arc User
    some good stuff in the patch notes. Concussive tachyon emission is no longer affected by tac ini for one.
  • Options
    hajmyishajmyis Member Posts: 405 Arc User
    if it brings back the old pvpers then maybe
    "Frankly, not sure why you're on a one man nerf campaign. "
  • Options
    biggs4everbiggs4ever Member Posts: 108 Arc User
    nulonu wrote: »
    some good stuff in the patch notes. Concussive tachyon emission is no longer affected by tac ini for one.
    nulonu wrote: »
    some good stuff in the patch notes. Concussive tachyon emission is no longer affected by tac ini for one.

    For sure it's bad enough the cooldown is lower than the other rep powers still. But yes not having it be effected by TI is the proper balance for it.
  • Options
    nulonunulonu Member Posts: 507 Arc User
    edited February 2016
    Kinda surprised there's no talk about the dmg drop off penalty increase that beams are getting.

    And tachyon emission had its cool down increased to 5 minutes
  • Options
    baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    edited February 2016
    yoda2005 wrote: »
    Reflect a full alpha. While immune. Yay.

    Oh gee bum. Rather than spiking people to KABOOM!! in less than a second, there might be room for Pressure builds instead of Spike builds. Alternatives include doing something to "burn" the protection before REALLY unloading into your opponent ... so as to achieve a weak reflection followed by a strong spike.

    You know, that thing that PvPers hate to do ... outTHINK your opponent!

    Nah. That can't be it. PvP is not only "dead" but people should stop kicking it.

    Move along, move along, no evil mind control software anywhere to see here!
    Move along, move along ...

    Well, sure you can out-think your opponent by making a consistent damage build... but that's not really the point is it? You should be able to play both ways, the "Assassin" class and the "Bruiser" class, which each have their advantages and disadvantages. It shouldn't be a land-slide that only one of them is viable. An "Assassin" coming out and having to trigger this and wait kind of defeats the purpose, now they have to sustain damage for that amount of time, which realistically, shouldn't be and isn't easy. So really, as long as you didn't fall asleep on your keyboard, any vapers should not be a problem (I mean it's not like they are already with all these anti-vape immunities). They should stop trying to counter "Assassins" and start buffing "Bruisers".
  • Options
    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2016
    yoda2005 wrote: »
    More than meh.

    "Purchasing the first rank in this 3-point Skill allows you to automatically negate the damage from one incoming Critical Hit every 20 seconds. Additional investments can be made to also have this negation trigger a Shield Heal and/or Reflect the damage back at the attacker."

    Reflect a full alpha. While immune. Yay.
    one crit reflect is honestly nothing, and every 20 seconds if that hurts your tank as a assassin you have a weak weak tank.

  • Options
    yoda2005yoda2005 Member Posts: 151 Arc User
    Yeah, an Overload is nothing.

    T'ragisch deals 76674 (64597) damage (critical) to Corbin with Dual Antiproton Banks - Overload III.

    Reflect this to me with that skill thing AND FBP, you should know what this means to escorts.
    s7CQHZ3.jpg
  • Options
    baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    I mean hope fully, if you put your cannons to fire before your dual beam, they can trigger the crit reflect before your beam fires. I mean otherwise you're screwed.
  • Options
    daviddxxdaviddxx Member Posts: 200 Arc User
    deokkent wrote: »
    Hahahahahahahaha...save pvp... hahahahahaha.


    :D:D:D



    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
  • Options
    bobs1111bobs1111 Member Posts: 471 Arc User
    The only thing that will ever bring back the old PvPers is a complete overhaul of PvP... where ALL of the junk from the last 6 years is turned off. Immunities every 20s... cause yes there isn't enough immunes already.

    The only hope for PvP is that the devs remove thinking caps from backsides and add a PvP mode where all the rep/traits and about a 1000 other things at this point are disabled in PvP. Stripped to its core this game would still be a ton of fun... as it is its a complete mess for PvP. They have added a ton of stuff and they haven't made pvp more complicated, they have made it less. No one counts buffs anymore cause everyone has 500 icons on their buff bar, not to mention 20 clears... and ways to drop cool downs on their Captain abilities to almost global. So what there is no way to track Alpha and nuke timers ect. In their attempts to make things deeper they have lessened the game to a point where skill isn't all that important anymore. Stripped to its core though PvP in STO would still be fun... they aren't going to do that though and all the long gone friends of ours aren't coming back cause they know that.
  • Options
    baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    Unfortunately, that is next to impossible. Honestly, Cryptic should just be more mindful and use the duo-release system and whenever they make something, make a clear and landslide counter to it. They simply they keep pumping out abilities that are just another ability except improved, hyped up, superior. They need to make each option a more of a side-grade instead of some being clearly better. There's no point to a game if there is no diversity.
  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2016
    I don't think the Skill Revamp will do much to or for PvP - maybe peole will have more resists to some abilities ,but then, before the changes, the resist skills were already cheaper than the control/drain/disable buffs.

    The resist/ damage strength bug that has just been fixed on Tribble could be more interesting for PvP. It might particular reduce damage outliers and thus spike damage potential.

    http://www.arcgames.com/en/forums/startrekonline#/discussion/1212502/bug-strengthened-strengths-resistible-resists-fixed-on-tribble-3-3
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • Options
    orondisorondis Member Posts: 1,447 Arc User
    You can't save PvP, it's all but dead. Just a few of us hardcore PvPers keep at it, mostly because it's the only thing in the game where we get some varied challenge (I don't even need emergency power to shields in elite queues, even when I aggro huge mobs). At least it used to, now it's just immunity stacking sci-ships that spam FBP+TBR.

    The game is over bloated with passives, clicky consoles, powers, pay-to-win. All balanced around the average player who has trouble killing/surviving Borg probes.

    Nothing can "save" it, especially not a skill tree revamp that introduces *more* power creep.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • Options
    rck01rck01 Member Posts: 808 Arc User
    orondis wrote: »
    At least it used to, now it's just immunity stacking sci-ships that spam FBP+TBR.

    You wouldn't have anyone specific in mind with that quote, would you? :wink:

    RCK - a.k.a. "Evul Jacob"

  • Options
    nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2016
    Let's see. For sure it won't save PvP, delete this idea from your mind lol. Overall, it looks like a good change, because the skills are more detailed and less obscure than now, and they merged a lot of things. This may help improving performances for not-pro players, since now they start from skill tree errors drived by misconceptions about some game mechanics involved in the current skill tree: f.e., very few people mastered "Threat Control" skill.
    Though, i don't like the addition of all those shield and armor pen bonuses. Keep adding powercreep isn't a good idea.
Sign In or Register to comment.