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Romulans and Subsystem Power?

alphahydrialphahydri Member Posts: 391 Arc User
I am working on a build for my Romulan Tactical character that takes advantage of the [AMP] bonus on my Singularity Core, but even with the Plasmonic Leech and a couple of Embassy Flow Capacitor consoles I cannot get enough power to hit 75 in each. That said, I'm looking for any DOffs that provide a chance to boost subsystem power levels. I already know of the Warp Core Engineer and the Energy/Projectile Weapon DOffs, but are there any others I should be aware of?

Also, if there are no other DOffs that boost subsystem power levels, what would you fine folk recommend I do to hit 75 in all subsystems, speaking either from your own personal experience or what you've seen/heard from others. I really appreciate any tips you can offer! Thanks!

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    You want to hit +75 all the time? Cycle energy siphon 2/2 or 3/2 all the time and use 3 deflector doffs. Problem solved.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Actually, it also helps to not use your singularity powers often. Singularity charge levels affect your power levels.
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  • alphahydrialphahydri Member Posts: 391 Arc User
    lucho80 wrote: »
    You want to hit +75 all the time? Cycle energy siphon 2/2 or 3/2 all the time and use 3 deflector doffs. Problem solved.
    Not necessarily all the time, but on non-Warbirds I can easily get over 75 in each subsystem with Plasmonic Leech and just two Embassy Flow Capacitor consoles. The low power levels for Romulans makes it much harder to achieve this. Unfortunately not all Warbirds can equip more than two of those consoles, and I'd prefer to have the power levels on all my Warbirds be relatively consistent.

    It also doesn't help that the Iconian Singularity Core (the one I use as part of the set) boosts engine power when most Warbirds already get a good bonus to engine power, LOL.

  • eldritchxeldritchx Member Posts: 120 Arc User
    You'll be looking at the starship trait Supremacy for more reliable AMP. Should take you to 75+ everything easily.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    alphahydri wrote: »
    lucho80 wrote: »
    You want to hit +75 all the time? Cycle energy siphon 2/2 or 3/2 all the time and use 3 deflector doffs. Problem solved.
    Not necessarily all the time, but on non-Warbirds I can easily get over 75 in each subsystem with Plasmonic Leech and just two Embassy Flow Capacitor consoles. The low power levels for Romulans makes it much harder to achieve this. Unfortunately not all Warbirds can equip more than two of those consoles, and I'd prefer to have the power levels on all my Warbirds be relatively consistent.

    It also doesn't help that the Iconian Singularity Core (the one I use as part of the set) boosts engine power when most Warbirds already get a good bonus to engine power, LOL.

    Well you may want to look into the Terran rep singularity core, it boosts all power levels, not just one or two.
    Can't have a honest conversation because of a white knight with power
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    lianthelia wrote: »
    alphahydri wrote: »
    lucho80 wrote: »
    You want to hit +75 all the time? Cycle energy siphon 2/2 or 3/2 all the time and use 3 deflector doffs. Problem solved.
    Not necessarily all the time, but on non-Warbirds I can easily get over 75 in each subsystem with Plasmonic Leech and just two Embassy Flow Capacitor consoles. The low power levels for Romulans makes it much harder to achieve this. Unfortunately not all Warbirds can equip more than two of those consoles, and I'd prefer to have the power levels on all my Warbirds be relatively consistent.

    It also doesn't help that the Iconian Singularity Core (the one I use as part of the set) boosts engine power when most Warbirds already get a good bonus to engine power, LOL.

    Well you may want to look into the Terran rep singularity core, it boosts all power levels, not just one or two.

    There's lots of fault to that, not to mention it has to slowly build up. The fight's over before that builds up fully.
    XzRTofz.gif
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  • alphahydrialphahydri Member Posts: 391 Arc User
    coldnapalm wrote: »
    I run 125 weapon and 90ish on the others with just plasmonic on my morrigu which has only two sci slots...so not sure why you are having some problems to keep thing at above 75....
    You obviously have something in your gear set that is boosting your power levels that high other than the Plasmonic Leech. Maybe some special consoles or a space set that provides boosts to flow caps and/or power levels. Either that or you have your skill points arranged differently than I do. Please, tell me your secrets!

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    alphahydri wrote: »
    I am working on a build for my Romulan Tactical character that takes advantage of the [AMP] bonus on my Singularity Core, but even with the Plasmonic Leech and a couple of Embassy Flow Capacitor consoles I cannot get enough power to hit 75 in each. That said, I'm looking for any DOffs that provide a chance to boost subsystem power levels. I already know of the Warp Core Engineer and the Energy/Projectile Weapon DOffs, but are there any others I should be aware of?

    Also, if there are no other DOffs that boost subsystem power levels, what would you fine folk recommend I do to hit 75 in all subsystems, speaking either from your own personal experience or what you've seen/heard from others. I really appreciate any tips you can offer! Thanks!
    alphahydri wrote: »
    coldnapalm wrote: »
    I run 125 weapon and 90ish on the others with just plasmonic on my morrigu which has only two sci slots...so not sure why you are having some problems to keep thing at above 75....
    You obviously have something in your gear set that is boosting your power levels that high other than the Plasmonic Leech. Maybe some special consoles or a space set that provides boosts to flow caps and/or power levels. Either that or you have your skill points arranged differently than I do. Please, tell me your secrets!

    9/9 in flow caps in skill tree are pretty much standard if you use leech. An emphasis on the other skill tree attributes which give you higher base power is as helpful as well (warp core efficiency & warp core potential).

    Further potent means that comes mind are:

    - Sci consoles which ad [flow]. I recommend those from embassy which grand plasma explosions.
    - Energy Syphon (mentioned by @luch080) preferably with the Nand’s ship trait which reduces the energy drain on weapons at the same time.
    - Emergency power to subsystem boff abilities. I’d try to cycle at least two different ones using doffs that reduce CD on them.
    - Supremacy ship trait from Astika

    Hope this helps. :)
    Post edited by peterconnorfirst on
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    i never really liked cryptics choice in doing what they did to romulan ships. if anything, that mini singularity should output far beyond anything a warp core could produce, and yet apparently romulans are not smart enough to harvest the all the energy a singularity can produce. that never made much sense to me.

    anyways, nevermind my rambling. there is a console on the valdore you can use for shields, a plasmonic leech and supremacy from the astika should be all you need with 9 in flow caps. that is assumingyou can get the astika as it is not cheap to get.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2016
    i never really liked cryptics choice in doing what they did to romulan ships. if anything, that mini singularity should output far beyond anything a warp core could produce
    Should it? On what basis?

    The amount of radiation black holes evaporate due to Hawking Radiation is extremely low. And the maximum amount of radiation they can leak cannot exceed their mass. So you still don't get better mass to energy conversion than with matter/antimatter annihilation.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    i never really liked cryptics choice in doing what they did to romulan ships. if anything, that mini singularity should output far beyond anything a warp core could produce
    Should it? On what basis?

    The amount of radiation black holes evaporate due to Hawking Radiation is extremely low. And the maximum amount of radiation they can leak cannot exceed their mass. So you still don't get better mass to energy conversion than with matter/antimatter annihilation.

    whats this now, a thoery from stephen hawking? and a thoery is just an unproven opinion or speculation. thats what you got to respond with? when you come back with a solid fact is upto you.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Not at all like the rambling speculation of your first post that he responded to?

    Pot meet kettle.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2016
    i never really liked cryptics choice in doing what they did to romulan ships. if anything, that mini singularity should output far beyond anything a warp core could produce
    Should it? On what basis?

    The amount of radiation black holes evaporate due to Hawking Radiation is extremely low. And the maximum amount of radiation they can leak cannot exceed their mass. So you still don't get better mass to energy conversion than with matter/antimatter annihilation.

    whats this now, a thoery from stephen hawking? and a thoery is just an unproven opinion or speculation. thats what you got to respond with? when you come back with a solid fact is upto you.
    You started with the extraordinary claims. I put the discussion based on somethnig a bit more solid - like a scientific theory that is based on actual observations of reality and extrapolating from there, not just some fangirl/boy/person/entity fevered dreams.


    EDIT:
    alphahydri wrote: »
    I am working on a build for my Romulan Tactical character that takes advantage of the [AMP] bonus on my Singularity Core, but even with the Plasmonic Leech and a couple of Embassy Flow Capacitor consoles I cannot get enough power to hit 75 in each. That said, I'm looking for any DOffs that provide a chance to boost subsystem power levels. I already know of the Warp Core Engineer and the Energy/Projectile Weapon DOffs, but are there any others I should be aware of?

    Also, if there are no other DOffs that boost subsystem power levels, what would you fine folk recommend I do to hit 75 in all subsystems, speaking either from your own personal experience or what you've seen/heard from others. I really appreciate any tips you can offer! Thanks!

    To actually contribute something to the question: Are you running emergency power bridge officer skills?
    Emergency Power to Shields can be a good buff to help you keep alive, and allows you to maintain a high shield power.
    Emergency Power to Weapons is favored more for the damage buff it grants independent of the energy bonus, but maybe you can experiment with that, too. Finally, I think Emergency Power to Auxilliary has its uses, though that depends strongly on how many Auxilliary related powers (Science mostly) you rely on, too.

    Damage Control Engineers help with the uptime of these powers.


    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    i never really liked cryptics choice in doing what they did to romulan ships. if anything, that mini singularity should output far beyond anything a warp core could produce
    Should it? On what basis?

    The amount of radiation black holes evaporate due to Hawking Radiation is extremely low. And the maximum amount of radiation they can leak cannot exceed their mass. So you still don't get better mass to energy conversion than with matter/antimatter annihilation.

    whats this now, a thoery from stephen hawking? and a thoery is just an unproven opinion or speculation. thats what you got to respond with? when you come back with a solid fact is upto you.

    Oh, then the only thing we have 'proven' is that Singularity Cores spin (go down to the engine room of a Rom ship with standard interior) which A-M cores do not, which probably negates all the power advantages. Spinning is cool.
  • scarlingscarling Member Posts: 708 Arc User
    A scientific theory is a well-substantiated explanation of some aspect of the natural world that is acquired through the scientific method and repeatedly tested and confirmed through observation and experimentation.

    Ignorance is not bliss.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2016
    When plasmonic leech gets maxed:
    2zsz8yu.jpg

    You can also see how the polaron proc packs a mean punch.
  • alphahydrialphahydri Member Posts: 391 Arc User
    edited February 2016
    coldnapalm wrote: »
    You maxed out flow caps to use plasmonic...right....
    Of course I did, but you must have a ton of skill points in your power level traits like shield/engine/weapon/aux performance or something to get power levels that high. With maxed flow caps and two Embassy flow cap consoles I can manage likely around 65-70 power in all subsystems except auxiliary.
    To actually contribute something to the question: Are you running emergency power bridge officer skills?
    Emergency Power to Shields can be a good buff to help you keep alive, and allows you to maintain a high shield power.
    Emergency Power to Weapons is favored more for the damage buff it grants independent of the energy bonus, but maybe you can experiment with that, too. Finally, I think Emergency Power to Auxilliary has its uses, though that depends strongly on how many Auxilliary related powers (Science mostly) you rely on, too.

    Damage Control Engineers help with the uptime of these powers.
    Yes. I run a VR Warp Core Engineer DOff (the one with a 20% chance to boost all subsystem power levels by 25 for 8 seconds) on all my Warbirds' loadouts. I also run two copies of EPtW1 and, if possible, EPtA2. I also have a VR Projectile Weapons DOff with the 25% chance to give 20 shield power for 10 seconds when firing torpedoes proc.

    Assuming I have all those procs cranking fairly constantly, a maxed out Singularity Core (the Iconian one boosts engine power), and my Plasmonic Leech at full I can maintain the full [AMP] bonus. I'm just looking for ways to get all of it to 75 or higher without sacrificing DOff slots to do it, as my Fed/KDF characters can do the same with just the Plasmonic Leech.
    Post edited by alphahydri on
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Plenty of consoles that add power. Even a Warbird should be able to make it up. Of course, you'll lose a lot of damage boosting consoles in the process. You could even go get that Efficient Impulse Engine from a mission. I think it gives +3.8 to all but engines. Sadly the bonus does not increase w/ Mark level.
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