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Objectives in PVE Queue

So after many years the game has gone in the direction of DPS is king to do anything in the game you need loads of DPS and to combat people get bored Cryptic simply increase the hp the NPC's have and now you need MORE DPS.

When I started playing STO at release the content was a little more balanced not great but being an engineer or science officer added something to your team now its just a choice that has no real impact unless you want to be doing the highest DPS numbers in the game then go Tact....

So to combat this why does Cryptic not just add real Objectives to the PVE Queues so my topic is what would you change to the current maps to give them objectives that encourage the use of team work or the dreaded trinity system as people call it.

Win or loose rules only in advanced and elite:

Personally Gateway I would change the end dreadnought make in immune to all damage for 2 minutes and make the objective that the team has to survive without loosing a single team member for that time and have 2 or 3 waves ships trying to take you out if you fail then you only get 10% of the normal reward thats a very simple suggestion that could be improved but give you the idea of what Im aiming for.

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    captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    You just killed off adv pug's but i do agree its just bang bang bang done now, cryptic made the game this way for more £££$$$ so i cant see it changing.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    kelador wrote: »
    So after many years the game has gone in the direction of DPS is king to do anything in the game you need loads of DPS and to combat people get bored Cryptic simply increase the hp the NPC's have and now you need MORE DPS.

    When I started playing STO at release the content was a little more balanced not great but being an engineer or science officer added something to your team now its just a choice that has no real impact unless you want to be doing the highest DPS numbers in the game then go Tact....

    So to combat this why does Cryptic not just add real Objectives to the PVE Queues so my topic is what would you change to the current maps to give them objectives that encourage the use of team work or the dreaded trinity system as people call it.

    Win or loose rules only in advanced and elite:

    Personally Gateway I would change the end dreadnought make in immune to all damage for 2 minutes and make the objective that the team has to survive without loosing a single team member for that time and have 2 or 3 waves ships trying to take you out if you fail then you only get 10% of the normal reward thats a very simple suggestion that could be improved but give you the idea of what Im aiming for.

    They did have objectives that you could fail, but people complained because they couldn't do the objectives (yes, even with their inflated DPS). More and more this game is becoming about how many abilities they can macro to space bar so they can just park their ship and hold down spacebar for the duration. There is very little strategy (the 10% rules in ISA for instance) left. It's all about blowing up in the fastest time possible. Give all NPC's Feedback pulse and all that DPS backfires! It's a shame ship-death isn't permanent too!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    Well that’s not entirely correct. On October the 14th 2014 cryptic issued in Delta Rising and revamped PvE. Yes enemy hull hit points where multiplied for advanced and elite pve contend compared to old elite modes. It was a one time thing! The results where devastating to put it mildly because we got discrete fail criteria aditionally resulting in one failed ISA run after the other in pugs. Most peeps were embarrassed and turned their back on PvE. Others coped with the situation and began to consider DPS thinking on maps which clearly have objectives around that demand you to kill the enemy in a fixed time frame. Since then power creep set in resulting in the possibility for players to become three times more powerful than they were before delta rising to compensate easily for the changes.

    I always find it somewhat funny when peeps bring in ISA or Borg fights on advanced in general around here to complain how easy the game has become. We have plenty of elite maps on ground and space around which have you do a vast variety of tasks with a vast variety of enemies to fight (and yea, which do use different abilities). Those missions also fail if you mess up tasks and/or don't meet the DPS requirenments.

    Yet those queues seem empty each time I look at them making me wonder why peeps still demand ISA to be changed.

    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    keladorkelador Member Posts: 318 Arc User
    Well that’s not entirely correct. On October the 14th 2014 cryptic issued in Delta Rising and revamped PvE. Yes enemy hull hit points where multiplied for advanced and elite pve contend compared to old elite modes. It was a one time thing! The results where devastating to put it mildly because we got discrete fail criteria aditionally resulting in one failed ISA run after the other in pugs. Most peeps were embarrassed and turned their back on PvE. Others coped with the situation and began to consider DPS thinking on maps which clearly have objectives around that demand you to kill the enemy in a fixed time frame. Since then power creep set in resulting in the possibility for players to become three times more powerful than they were before delta rising to compensate easily for the changes.

    I always find it somewhat funny when peeps bring in ISA or Borg fights on advanced in general around here to complain how easy the game has become. We have plenty of elite maps on ground and space around which have you do a vast variety of tasks with a vast variety of enemies to fight (and yea, which do use different abilities). Those missions also fail if you mess up tasks and/or don't meet the DPS requirenments.

    Yet those queues seem empty each time I look at them making me wonder why peeps still demand ISA to be changed.

    Elite when not in a pug is not that hard... Also you seem to have missed the point I like many others feel the game has become too focussed on DPS and you saying people fail elites if they don't meet the DPS requirement is what is wrong with the game they need to bring in new game mechanics that move away from ONLY requiring you to 20k plus DPS to complete a mission.

    Whats wrong with having a tasks that are more involved that DPS DPS DPS done.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    kelador wrote: »
    Well that’s not entirely correct. On October the 14th 2014 cryptic issued in Delta Rising and revamped PvE. Yes enemy hull hit points where multiplied for advanced and elite pve contend compared to old elite modes. It was a one time thing! The results where devastating to put it mildly because we got discrete fail criteria aditionally resulting in one failed ISA run after the other in pugs. Most peeps were embarrassed and turned their back on PvE. Others coped with the situation and began to consider DPS thinking on maps which clearly have objectives around that demand you to kill the enemy in a fixed time frame. Since then power creep set in resulting in the possibility for players to become three times more powerful than they were before delta rising to compensate easily for the changes.

    I always find it somewhat funny when peeps bring in ISA or Borg fights on advanced in general around here to complain how easy the game has become. We have plenty of elite maps on ground and space around which have you do a vast variety of tasks with a vast variety of enemies to fight (and yea, which do use different abilities). Those missions also fail if you mess up tasks and/or don't meet the DPS requirenments.

    Yet those queues seem empty each time I look at them making me wonder why peeps still demand ISA to be changed.

    Elite when not in a pug is not that hard... Also you seem to have missed the point I like many others feel the game has become too focussed on DPS and you saying people fail elites if they don't meet the DPS requirement is what is wrong with the game they need to bring in new game mechanics that move away from ONLY requiring you to 20k plus DPS to complete a mission.

    Whats wrong with having a tasks that are more involved that DPS DPS DPS done.

    Basically all of the maps which have been released after the hive missions bring in game tasks which are to be fulfilled besides DPS. DPS checks are integrated in those maps as well yea but don’t determine the mark reward or timeframe of conclusion. If you have 50k DPS play them on elite, if you have 20k pick advanced and if you only have 10k normal mode sounds like a plan. Vicious cycle, Undine Assault, Borg Disconected, Counterpoint, Storming the Spire…

    It’s all there, all available and all empty.

    Those few players which queue or team PvE regularly want to pew pew only is what I believe! Cryptic gave a lot of alternatives but they are rejected by those who pew pew well and those who don’t.

    As far as your comment about careers or emphasis on abilities is concerned it’s all there as well. Tanks, crowed controller, de-buffer. I have a few of my own and my friends and I do some mad stuff with cool team constellations each day.
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Sorry, did you say something about objectives? I couldn't hear you over the explosions from my BFaW :)

    Kidding aside, I do agree with you
    Lifetime Subscriber since Beta
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    starcruiser#3423 starcruiser Member Posts: 1,200 Arc User
    kelador wrote: »
    So after many years the game has gone in the direction of DPS is king to do anything in the game you need loads of DPS and to combat people get bored Cryptic simply increase the hp the NPC's have and now you need MORE DPS.

    When I started playing STO at release the content was a little more balanced not great but being an engineer or science officer added something to your team now its just a choice that has no real impact unless you want to be doing the highest DPS numbers in the game then go Tact....

    So to combat this why does Cryptic not just add real Objectives to the PVE Queues so my topic is what would you change to the current maps to give them objectives that encourage the use of team work or the dreaded trinity system as people call it.

    Win or loose rules only in advanced and elite:

    Personally Gateway I would change the end dreadnought make in immune to all damage for 2 minutes and make the objective that the team has to survive without loosing a single team member for that time and have 2 or 3 waves ships trying to take you out if you fail then you only get 10% of the normal reward thats a very simple suggestion that could be improved but give you the idea of what Im aiming for.

    Give PvP a chance for a change. Shooting an NPCs its not challenging since they dont think. However, Cryptic needs to bring it back. It used to be a nice end game activity for some until they found it too "hard" fish-14.gif​​
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