So taking a break from farming currency, I decided to, you know, actually play the game for once! Imagine that!
Jumped into my Dreadnought Cruiser, mastered it by running Red Alerts repeatedly, and gained the Starship Trait Subsystems Redundancies. What this trait does is that every time you use Beam Overload you gain a shield buff that is almost the same as Emergency Power to Shields I. A heal/resistance buff that lasts 10 seconds that stacks with all other shield buffs.
This proc has no cool down. It procs off of the Superweapon Trait from the Ateleth, and it procs from the [over] mod that can be found on crafted beam weapons. Running a rack of arrays with this mod I was able to get a fairly decent uptime on the buff, between 50-75% of the time.
The healing effect is very strong. 1.5k per facing in my case and the shield resist is 25%, which is fairly huge for a shield buff. Even if certain effects provide more shield healing, the resist buff I feel should make it more than stand out.
So what does everyone think? Does this have potential in a tank build that doesn't sacrifice too much damage to achieve? Technically you don't even need to run Beam Overload, although the Over mod may conflict with FAW and other enhancement abilities. Is it competitive with other builds that do something similar?
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What's the HPS on it? With epts and other misc buffs I think my shield resists are already pushing 50%, that 25% does sound yummy. Although nanoprobe feedback space trait can provide it passively without sacrificing [pen].
While I think it could be a fun gimmicky way to get some decent self healing and mitigation, the RNG nature of it makes me prefer a more reliable method.
Restricted to rear arcs of enemy ships too. Not that you shouldn't be trying to get them from behind, but it's not a very flexible playstyle.
For me, 1.5k per facing every time it procs. I'm not using any traits or consoles that modifier healing. I haven't experimented with it enough to really understand how [over] works. The lack of training dummies in the game sucks. I also can't provide parses on account of not knowing how. Cheap beam arrays with the [over] mod are readily available on the exchange. I bought a rack for under 20,000 EC.
I wouldn't say it's a replacement for reliable healing, Just a potentially very strong supplement. Basically if you don't want to run a FAW boat, because I think FAW and the Over mod conflict. If you don't mind sacrificing a bit of damage for more tanking. And if you're running Beam Overload to begin with, it's a pretty strong perk.
Try a fed farm foundry mission with the difficulty cranked up. You can go one on one with a pretty tough ship to test all your procs, without anyone else messing up your data.
I recently confirmed for myself this way that BFAW does indeed turn off the [Over] mod on beam arrays while active. I slotted the Overwhelming Force starship trait, so that all beam overloads resulted in spectacular explosions that were impossible miss. Then I headed into the farming mission and pounded on a few adversaries for several minutes, with 5 Beam Arrays sporting the [Over] mod. I kept close watch on the icon showing the 10 second up time for BFAW and never saw an overload while it was up, although there were a few immediately afterwards. I also had to unslot kemocite-laced weaponry, since I started confusing those explosions with those granted to Beam Overload from Overwhelming force.
Add valdore console for pure lolz.
The superweapon trait from the Aleteth, Superweapon Ingenuity, did not work with BO1during my personal testing. I suspect that the [Over] proc is BO1, even though this is left vague in the tooltip. However, the trait worked fine with BO2 and BO3.