Disclaimer: The video is taken from Mr Valikin's live twitch stream. The views and opinions heard in this video represent the ideas and opinions taken from the community and the broadcasters; are not meant to cause offense to the companies involved with Star Trek Online. All ideas are suggestions for improving STO.
I find this interesting, but wish there was a transcript or summary of some kind, I don't have time to sit and watch a two and a half hour video about this.
I find this interesting, but wish there was a transcript or summary of some kind, I don't have time to sit and watch a two and a half hour video about this.
Play it in the background while you spam faw and run ISE over and over
I find this interesting, but wish there was a transcript or summary of some kind, I don't have time to sit and watch a two and a half hour video about this.
Or maybe timestamps for the different talking points, if you're curious about something specific.
It was nice to see that @borticuscryptic was able to show up in the chat and offer his insight.
I find this interesting, but wish there was a transcript or summary of some kind, I don't have time to sit and watch a two and a half hour video about this.
Play it in the background while you spam faw and run ISE over and over
I have 3 kids, oldest is 4, don't usually have time to play the game for that long in one sitting either.
Yeah poor guy didn't know he missed the end of the podcasting train. Not to be mean but there just isn't any interest in games like this anymore. When I say that its that STO is one of the last games of an online gaming era to still be around. As well as the great vision I am sure did not include the branding of T6 ships to resell what players already had. What it says to me is that technically there won't be anything new just a slighly revamped product of an existing product because there is nothing more they can do or want to do with this game.
I am pretty sure since they said it was a Cryptic product Stahl was working on way back when they said he wasn't here anymore. Most likely its an STO2 where they plan to hold the reins on everything before it launches. Although I could be wrong because there might not be enough goodwill left between customer and company to do a complete restart of such a relationship.
Approximately one and a half years ago, I had my family's accounts deleted. Since I had been gone for some time, I thought I would attempt to get back into the game. I have plans on installing STO this weekend. After watching the 'State of the Game' podcast, I am now a little hesitant to buy anything. I originally arrived at the start of Season Five.
As far as I am concerned, Cryptic spent way too much time on resource sinks. Cryptic should have pivoted many years ago. 'Free2Play' is still a work in progress; thus, the industry has been moving beyond obsessive grinding. 'SWTOR' and 'EO', specifically, have designed newer means to attract players. Some tactics are more successful than others. During the past two years, the 'Free2Play' model has been replaced with the 'one time purchase' model. Developers are still adding resource gathering tasks; however, they found that players burn out too easily. Developers have been moving toward storytelling, PvP arenas, and in-game community events. I literally watched Cryptic go left as everyone turned right. Many players were screaming 'right, right'; and Cryptic just kept on turning left.
Longevity of a single-player game, slightly past its prime, hovers around four to five years. "Star Trek: Online" is very old in aesthetics and mechanics. Season Five, Six, and Seven were the best years of "Star Trek: Online". Even though I had issues with some of the nerfing, I still enjoyed Seasons Five, Six, and Seven. I made so many friends. I bought a ton of items, ships, and weapons. Once Cryptic started to focus on heavy grinding, the game lost a little of its soul.
*flashback #1 begins*
Daily-events calendar made "Star Trek: Online" so alive. Players would countdown each hour, so they can partake in, what felt like, an episode of "Star Trek". Mission queues were sometimes tough to enter; thus, the excitement was generated by anticipation and anxiety. "Will I get into this queue! Will I get into this queue! Yes!!!" - "Will I start the race fast enough, so I can run the course a few times?" - "Do I have the right warp-engines?" - "How many particles can I gather this time?"
....and then someone turned them into monthly events. Some of the events were nerfed, and others were completely removed.
*flashback #1 ends*
*flashback #2 begins*
While some do not like roleplaying, understandably, the irony is that its what drove people into groups and fleets. As a result of roleplaying on Drozana, I ended up meeting some of the greatest STO players ever. *waves at Dizzi, Suzi, Becky, House of Orions, etc...*
....and then some players decided to troll everyone; thus, virtually everyone went into hiding.
*flashback #2 ends*
Does anyone remember when people hung around the Omega offices, so they can work together to obtain gear? Once Cryptic removed the importance of the office, as a result of the reputation system, people didn't feel a need to hang around.
"Star Trek: Online" was once a game to be envied. Cryptic spent so much time on grinding mechanics; thus, they missed the whole reason why certain things were exciting.
People were socializing, buying content, exchanging ideas, and, most of all, having fun.
I find this interesting, but wish there was a transcript or summary of some kind, I don't have time to sit and watch a two and a half hour video about this.
Play it in the background while you spam faw and run ISE over and over
Approximately one and a half years ago, I had my family's accounts deleted. Since I had been gone for some time, I thought I would attempt to get back into the game. I have plans on installing STO this weekend. After watching the 'State of the Game' podcast, I am now a little hesitant to buy anything. I originally arrived at the start of Season Five.
As far as I am concerned, Cryptic spent way too much time on resource sinks. Cryptic should have pivoted many years ago. 'Free2Play' is still a work in progress; thus, the industry has been moving beyond obsessive grinding. 'SWTOR' and 'EO', specifically, have designed newer means to attract players. Some tactics are more successful than others. During the past two years, the 'Free2Play' model has been replaced with the 'one time purchase' model. Developers are still adding resource gathering tasks; however, they found that players burn out too easily. Developers have been moving toward storytelling, PvP arenas, and in-game community events. I literally watched Cryptic go left as everyone turned right. Many players were screaming 'right, right'; and Cryptic just kept on turning left.
Longevity of a single-player game, slightly past its prime, hovers around four to five years. "Star Trek: Online" is very old in aesthetics and mechanics. Season Five, Six, and Seven were the best years of "Star Trek: Online". Even though I had issues with some of the nerfing, I still enjoyed Seasons Five, Six, and Seven. I made so many friends. I bought a ton of items, ships, and weapons. Once Cryptic started to focus on heavy grinding, the game lost a little of its soul.
*flashback #1 begins*
Daily-events calendar made "Star Trek: Online" so alive. Players would countdown each hour, so they can partake in, what felt like, an episode of "Star Trek". Mission queues were sometimes tough to enter; thus, the excitement was generated by anticipation and anxiety. "Will I get into this queue! Will I get into this queue! Yes!!!" - "Will I start the race fast enough, so I can run the course a few times?" - "Do I have the right warp-engines?" - "How many particles can I gather this time?"
....and then someone turned them into monthly events. Some of the events were nerfed, and others were completely removed.
*flashback #1 ends*
*flashback #2 begins*
While some do not like roleplaying, understandably, the irony is that its what drove people into groups and fleets. As a result of roleplaying on Drozana, I ended up meeting some of the greatest STO players ever. *waves at Dizzi, Suzi, Becky, House of Orions, etc...*
....and then some players decided to troll everyone; thus, virtually everyone went into hiding.
*flashback #2 ends*
Does anyone remember when people hung around the Omega offices, so they can work together to obtain gear? Once Cryptic removed the importance of the office, as a result of the reputation system, people didn't feel a need to hang around.
"Star Trek: Online" was once a game to be envied. Cryptic spent so much time on grinding mechanics; thus, they missed the whole reason why certain things were exciting.
People were socializing, buying content, exchanging ideas, and, most of all, having fun.
*sigh*
...but that was a longtime ago.
You hit it right on the nose. STO has a lot to offer, and there's a lot to enjoy, but Cryptic has gone way overboard on the grinding and the time gates. I'm a lifer, so I pop in at least every few months, stick around for awhile, but I always end up burning out on the stupid grinds and timegates. WoW is probably my favorite MMO, hands down, but I left about a month after the last expansion because they included a borderline MANDATORY version of STOs doffing system, as well as heavily time gated crafting, and I burned out super fast. Haven't played since.
Also, STO is the only MMO I've ever played that offers actual high end GEAR for real money, all the other ones I've played (SWtOR, WoW, LotRO, CoX, SWG) sold cosmetic items only in their cash stores, if they had a cash store at all.
You guys might want to shorten the video in future, this is a bit long.
Regardless, while there's a lot of topics that were missed that need addressing more extensively this was pretty good. My detractions aside, this game a has a lot of issues and while we could begin to try and sort it out, I have serious doubts that PWE or Cryptic are really going to take any of this seriously. History says a lot on this occasion.
I'd like to be proven wrong, it would have to be in the long-term however and not just one short-term burst of activity.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Comments
oops! TY and fixed.
The-Grand-Nagus
Join Date: Sep 2008
Play it in the background while you spam faw and run ISE over and over
It was nice to see that @borticuscryptic was able to show up in the chat and offer his insight.
I have 3 kids, oldest is 4, don't usually have time to play the game for that long in one sitting either.
I am pretty sure since they said it was a Cryptic product Stahl was working on way back when they said he wasn't here anymore. Most likely its an STO2 where they plan to hold the reins on everything before it launches. Although I could be wrong because there might not be enough goodwill left between customer and company to do a complete restart of such a relationship.
As far as I am concerned, Cryptic spent way too much time on resource sinks. Cryptic should have pivoted many years ago. 'Free2Play' is still a work in progress; thus, the industry has been moving beyond obsessive grinding. 'SWTOR' and 'EO', specifically, have designed newer means to attract players. Some tactics are more successful than others. During the past two years, the 'Free2Play' model has been replaced with the 'one time purchase' model. Developers are still adding resource gathering tasks; however, they found that players burn out too easily. Developers have been moving toward storytelling, PvP arenas, and in-game community events. I literally watched Cryptic go left as everyone turned right. Many players were screaming 'right, right'; and Cryptic just kept on turning left.
Longevity of a single-player game, slightly past its prime, hovers around four to five years. "Star Trek: Online" is very old in aesthetics and mechanics. Season Five, Six, and Seven were the best years of "Star Trek: Online". Even though I had issues with some of the nerfing, I still enjoyed Seasons Five, Six, and Seven. I made so many friends. I bought a ton of items, ships, and weapons. Once Cryptic started to focus on heavy grinding, the game lost a little of its soul.
*flashback #1 begins*
Daily-events calendar made "Star Trek: Online" so alive. Players would countdown each hour, so they can partake in, what felt like, an episode of "Star Trek". Mission queues were sometimes tough to enter; thus, the excitement was generated by anticipation and anxiety. "Will I get into this queue! Will I get into this queue! Yes!!!" - "Will I start the race fast enough, so I can run the course a few times?" - "Do I have the right warp-engines?" - "How many particles can I gather this time?"
....and then someone turned them into monthly events. Some of the events were nerfed, and others were completely removed.
*flashback #1 ends*
*flashback #2 begins*
While some do not like roleplaying, understandably, the irony is that its what drove people into groups and fleets. As a result of roleplaying on Drozana, I ended up meeting some of the greatest STO players ever. *waves at Dizzi, Suzi, Becky, House of Orions, etc...*
....and then some players decided to troll everyone; thus, virtually everyone went into hiding.
*flashback #2 ends*
Does anyone remember when people hung around the Omega offices, so they can work together to obtain gear? Once Cryptic removed the importance of the office, as a result of the reputation system, people didn't feel a need to hang around.
"Star Trek: Online" was once a game to be envied. Cryptic spent so much time on grinding mechanics; thus, they missed the whole reason why certain things were exciting.
People were socializing, buying content, exchanging ideas, and, most of all, having fun.
*sigh*
...but that was a longtime ago.
This ^
I love these guys ! Great video as always !
You hit it right on the nose. STO has a lot to offer, and there's a lot to enjoy, but Cryptic has gone way overboard on the grinding and the time gates. I'm a lifer, so I pop in at least every few months, stick around for awhile, but I always end up burning out on the stupid grinds and timegates. WoW is probably my favorite MMO, hands down, but I left about a month after the last expansion because they included a borderline MANDATORY version of STOs doffing system, as well as heavily time gated crafting, and I burned out super fast. Haven't played since.
Also, STO is the only MMO I've ever played that offers actual high end GEAR for real money, all the other ones I've played (SWtOR, WoW, LotRO, CoX, SWG) sold cosmetic items only in their cash stores, if they had a cash store at all.
Regardless, while there's a lot of topics that were missed that need addressing more extensively this was pretty good. My detractions aside, this game a has a lot of issues and while we could begin to try and sort it out, I have serious doubts that PWE or Cryptic are really going to take any of this seriously. History says a lot on this occasion.
I'd like to be proven wrong, it would have to be in the long-term however and not just one short-term burst of activity.