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disables and counters

borgresearcherborgresearcher Member Posts: 451 Arc User
edited February 2016 in PvP Gameplay
for some reason, since DR, all the new "disables" aren't resisted by inertial dampers, the time is not reduced by the skill, and the disable itself is not countered by any of the disable immunities in the game ( apo and aux to damp )... well, problem is... right now, if you join arena, you can easely be perma-disabled untill died, easely! like a free kill, even with aux2damp on, and 9 points in inertial dampers, there is no way to counter this stuff, and new traits make it a lot worse, please cryptic, fix pvp. is it too much to ask ? aux to dampers, attack pattern omega, and all the disables are NOT working as intended, since there is no way to counter them.

ofcourse, at the start, the only disables came from tricobalt and photonic shockwave and some other fancy stuff, and they were very brief disables, immunity to disables worked fine back at the time, but with how the game evolved, disables are regular and long, asking for complete immunity to these disables could be too much, is this the problem ? well, aux2dampers and attack pattern omega are still not working as intended, both should work as they state, or just change the skills to have 50% resistance to disables or a flat inertial dampers boost like +100 to inertial dampers and actually make the skill counter this stuff, because, 10 second perfect disables without any type of counter or resistance to it, is braking the game for me.

i could start on the massive cooldown debuffs bs out there now, or the fact that quantum-phase torpedo 50k shield drains completely remove the point of tachyon beam and charged particle burst, and on and on and on, but damn... another day
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    no. the problem is that aux2damp and apo say "immunity to disables" and they are not working as they did before.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2016
    So which disable are you having problems with...Many of the intel disables are cleared with haz or sci team..

    Viral Torpedo is resisited by A2d.
    Ionic turbulence is cleared with Haz emitters but you better get clear of the Hazard or it will re-apply (like Tif).
    Electro Magnetic Pulse Probe...Its slow..and can be shot/destroyed if your outside its 2km range...Personally I fly around it..

    The Trait: Secret Command Codes- Grants you a bonus to Control and Damage Resistance and a Heal over Time effect for ten seconds when you are the target of a Control effect.Its on the Exchange..



    50k sheild strip on Q torps? Im pretty sure its only like..35k @ 508 FlwC (under any Torp Spread).
    Post edited by odinforever20000 on

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    biggs4everbiggs4ever Member Posts: 108 Arc User
    I'm sorry I have to LOL space. Well heck lol ground now while we are at it :(
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    you cant even use hazards against those disables, because... well, you are disabled LOL and how can you only get 35k with 500+ flow caps ? :o my torp alone with only 100 flow caps gets almost 10k
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2016
    you cant even use hazards against those disables, because... well, you are disabled LOL and how can you only get 35k with 500+ flow caps ? :o my torp alone with only 100 flow caps gets almost 10k

    Sounds like you got hit but ALOT of other disables at the same time, Maybe even a drain or 2 with a polaron proc.Which can happen in a Group PVP. Fortunately for you Viral torp disable is short, an Ionic Turbulence cant track you (so dodge).

    Seriously look into the "Secret Command Codes" That will help you immensely against disables but will not make you invulnerable to all of them...I PVP often and don't worry so much about disables..>Cept maybe the newest ones from the Taratnula and web-launcher..But we will adapt..or it'll get nerfed..

    10.9k all shields sounds about right at 109 FlwC..Hrmm..
    So...Looks like there is a tool tip error. I Rechecked my 500 FlwC build and it only went to 25k (but showed 35k when striking Npcs).I included a player tool tip @ 289 FlwC http://sto.gamepedia.com/Quantum_Phase_Catalysts from the wiki to show ya a the torpedo in the tool tip before last weeks patch... So...either way...Your certainly not experiencing a 50k Shield strip, Unless it was 2 Torp spreads from 2 ships..



    Post edited by odinforever20000 on

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    daviddxxdaviddxx Member Posts: 200 Arc User
    Game Description: Auxiliary Power to the Inertial Dampeners redirects auxiliary power to provide significant kinetic damage resistance, movement turn and speed improvement, and immunity to repel and disable effects.

    I hope it does not take again 6 Month until the fix comes.. like Ionic Turbulance after DR.
    Regarts
    David
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    Star Trek Online
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    daviddxx wrote: »
    Game Description: Auxiliary Power to the Inertial Dampeners redirects auxiliary power to provide significant kinetic damage resistance, movement turn and speed improvement, and immunity to repel and disable effects.

    I hope it does not take again 6 Month until the fix comes.. like Ionic Turbulance after DR.


    I dont think they fixed it...Just made it not auto target..

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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    I'm going to chime in here. Some of the new disable/hold problems come from the Tarantula Dreadnought's trait. I've read in-game it's somewhat bugged and triggered by other stuff that isn't BO, SS, and CRF, but I can't test that to file a bug report.

    Now, if the complaint is about power drains, well, draining a subsystem is not a disable so all you can do in that case is have a lot of power insulators, use nadion inversion if you're an engineer, and specially engine batteries so you can try and get away.
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    dude emp probe alone has more than 10 second disable, and that time is not reduced by anything, stop trying too look leet odin, i know what i say.
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    and yes we are talking about fkin disables, not drains wtf
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2016
    dude emp probe alone has more than 10 second disable, and that time is not reduced by anything, stop trying too look leet odin, i know what i say.

    Its slow...Can be avoided..and can be shot down.. But thank you for stating what ability was causing you so many issues.

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    rck01rck01 Member Posts: 808 Arc User
    Ack! My two favorite sci mentors...fighting! It's like "mommy and daddy having a spat!" But who gets the kid (me)? :smile:

    And as someone who has run doff'd aux2damp for years, first on my fed escorts and now on my kdf-aligned Reman sci, I can attest that it's effectiveness is not what it used to be. I'm frequently snagged by all sorts of weird movement inhibitors - this despite having aux2damp up virtually 100% of the time (1 second gap), and with PH1 and EPtE1 both at GCD and cycling in my WASD keybind. The web trait thingy, in particular, is a nightmare as it leaves me ripe for a vaper, etc.

    And FWIW, Odin, I'm pretty sure Prime knows his stuff. For example: The "Secret Command Codes." He told me about them in-game over a week ago and I've been using the trait ever since. Likewise "Ablative Shell" and those Armor Shard consumables. And Neepa turned me on to the Biotech Patch (hell, much of my core build philosophy is thanks to that young genius).

    And you? You saved my sanity by convincing me to slot a Tac Boff and run Torp Astro Synergy. I can't imagine flying without any of these now!

    All good stuff for PvPers looking to survive in the current "warzone" environment. Definitely upped my game - I went from "total sci noob" to "total sci noob...with potential!" :smile:

    RCK - a.k.a. "Evul Jacob"
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    emp probe is a portion of the broken. just 1vs1 with me and you'll see.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2016
    emp probe is a portion of the broken. just 1vs1 with me and you'll see.

    Must be the people who've used it before just weren't as good as those who use it on you..But I'm talking just emp probe alone, not a combination of disables..>Tho an Emp 3..that limits the number of ships to like..4ish that Im aware of..

    So since I did not know exactly which disables you were talkin about, I threw out some abilities and listed the counters. My bad and I'll own that.
    I still stand by there is no 50k quantum shield drain by itself. Even at 500 FLwC its just not that high,not that it would matter. Especially since all that needs to happen is the torp spread exceeds your shield strength..Could be 300k at that point..Just sayin.. there would have to be something else and not JUST the torpedo.

    That said...However...Your attitude in game leaves something to be desired..Too much bravado and arrogance to makes PVPing not fun..The times I have been in game all you want to do is talk down to people..This drives people away from the fun that is PVP..

    In a friendly manner, I tried to help. Thats it. How you took it is not on me.
    Post edited by odinforever20000 on

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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2016
    I still stand by there is no 50k quantum shield drain by itself. Even at 500 FLwC its just not that high,not that it would matter. Especially since all that needs to happen is the torp spread exceeds your shield strength..Could be 300k at that point..Just sayin.. there would have to be something else and not JUST the torpedo.

    508 Flow caps: TS3 quantum drain torp spread + Tachyon Beam 2 with Solanae 2nd deflector.

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    captaintroikacaptaintroika Member Posts: 210 Arc User
    Oh no, OP, you can't sail around like a jerk with your vape build and easily murder everyone with no risk. How horrible.
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    yoda2005yoda2005 Member Posts: 151 Arc User
    It doesnt matter whether one can kill players with abilities (btw, werent you the tarantula pilot from yesterday queue?), it is obvious that the current amount of disables is just too much and most of them cant be countered.
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    how is that possible odin ? i can reach 40k drains with only 300 flow caps lol, are you sure you are using 2p set ? it doubles the drain btw. and while you can drain 50-60k every 15 seconds, there are sci skills that wont drain s*it and have longer cooldowns, and dude, no matter how big is your inertial dampers, intel disables arent reduced by it, and the fact that you still think you are right, is the same reason you suck at pvp "Jacob" :)

    anyway, i think i will leave this game, there is no point on playing this, too boring, nothing to do, and nobody to pvp, only pve faw noobs who expect their squishy isa builds can work at 1vs1, and then i get called hacker lol this game is broken, boring, and empty.

    kiss. Prime.
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    rck01rck01 Member Posts: 808 Arc User
    ...is the same reason you suck at pvp "Jacob" :)

    Not sure if you are referring to Odin (i.e. "Jacobs") or me with that jab - perhaps both?

    RCK - a.k.a. "Evul Jacob"

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    borgresearcherborgresearcher Member Posts: 451 Arc User
    no, im talking about that guy. he thinks the game is fine as it is.
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    rck01rck01 Member Posts: 808 Arc User
    no, im talking about that guy. he thinks the game is fine as it is.

    So, your normally OP Scryer build (kicks my a$$ every time) runs into a little trouble from some stacked debuffs/disables and you QQ like a whiny man-child? Your main (only?) toon, Prime, has run roughshod over the entire PvP community for months now (maybe years). Yet when things don't go your way for a change the game is suddenly "broken."

    Note: I saw you in-game just a few hours ago. So either man-up and quit for real or STFU and learn to appreciate just how good you've got it.

    RCK - a.k.a. "Evul Jacob" (another "Jacob" who apparently sucks at PvP)
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    borgresearcherborgresearcher Member Posts: 451 Arc User
    tbh i dont have problem with those disables. but let's be real. you know, and everyone knows, how op stuff like energy web is. i will allways adapt to the TRIBBLE they launch, but this kind of stuff is the reason people dont pvp. im not worried about loosing a pvp match, im worried about playing a game where there are no pvp matches at all.
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    rck01rck01 Member Posts: 808 Arc User
    tbh i dont have problem with those disables. but let's be real. you know, and everyone knows, how op stuff like energy web is. i will allways adapt to the TRIBBLE they launch, but this kind of stuff is the reason people dont pvp. im not worried about loosing a pvp match, im worried about playing a game where there are no pvp matches at all.

    You mean the same Energy Web that you used to beat me recently 1v1? Pot calling the Kettle "black" methinks.

    RCK
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    nandospcnandospc Member Posts: 1,260 Arc User
    If you guys find a way to actively counter the energy web trait effect, it would be great, because as today we didn't find one. It looks uncounterable.
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    lumpkin1lumpkin1 Member Posts: 70 Arc User
    Only way I've found is to have the improved temporal insight trait from the delta recruit stuff, and use engi team when hit with the web. But that only works once every 45 seconds, and there is usually someone else that will hit you with a web in the meantime. And it is only available if you started a delta recruit toon. Would be great if it worked the same as viral torpedo which can be resisted with aux to dampeners. If you know you're about to be hit, you can polarize hull and hit any other resists and hope to survive, but at this point that seems to be about it.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    lumpkin1 wrote: »
    Only way I've found is to have the improved temporal insight trait from the delta recruit stuff, and use engi team when hit with the web. But that only works once every 45 seconds, and there is usually someone else that will hit you with a web in the meantime. And it is only available if you started a delta recruit toon. Would be great if it worked the same as viral torpedo which can be resisted with aux to dampeners. If you know you're about to be hit, you can polarize hull and hit any other resists and hope to survive, but at this point that seems to be about it.

    @borticuscryptic - We need a solution to this runaway web situation. Not having any counters to it sucks.
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    lumpkin1lumpkin1 Member Posts: 70 Arc User
    I think they're going to wait awhile to let the tarantula sales drop off, then they'll fix it.
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    Please, the web trait isn't bugged. It's deliberately flagged as unresistable, just as Ionic Turbulence and Viral Torpedo were for the launch of Delta Rising. Once those ships stopped selling, poof! suddenly Borticus discovered it had been bugged all along and it was quietly fixed.

    The same will happen with the Tarantula trait. There's no way in high heaven that it will be fixed until after the Tarantula lockbox has stopped selling.

    Then the 'no resist' flag will quietly be removed, and like viral torpedo, it will become totally useless with a disable duration of less than 0.01 seconds.
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