Dual/Single Cannons and also Dual Beams for the Weapon sets we can get off Missions/Reputation sets. I also liked the Concept of the Protonic Hybrid Weapon off the Dyson rep.
Can we also have reward weapons that aren't restricted to us having only one? I mean something like the dominion polarons from *that* mission. Lots of us like to avoid flying rainbow boats. Maybe something similar to the rep system with a single advanced version for the sets and a slightly less good versions for colour coordinated players?
Can we also have reward weapons that aren't restricted to us having only one? I mean something like the dominion polarons from *that* mission. Lots of us like to avoid flying rainbow boats. Maybe something similar to the rep system with a single advanced version for the sets and a slightly less good versions for colour coordinated players?
I'd like some of those "Unique" restrictions looked at too. particularly wide angle cannons being limited to 1 makes no sense to me...
I'd be happy with a "unify beam / cannon" colors setting, where I pick one of my beams or cannons and the others change color to match it. So if I mix in the Sunrise phaser with plain phasers I can choose either blue or orange for everything.
I'd like some of those "Unique" restrictions looked at too. particularly wide angle cannons being limited to 1 makes no sense to me...
I actually mothballed the only wide-angle DHC I crafted because it actually hurt my DPS; so used to having narrower firing angles on my DHCs, I'd stop tracking to a target once the wide-angle DHC started firing. It would have more up-time, but at the expense of my other weapons having markedly less up-time (human error, I know). Besides which, cannon users still have to get their regular weapons on-target, anyway, meaning the added up-time is largely wasted (that is, its firing cycle starts only a fraction of a second before the rest kick in).
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I'd like some of those "Unique" restrictions looked at too. particularly wide angle cannons being limited to 1 makes no sense to me...
I actually mothballed the only wide-angle DHC I crafted because it actually hurt my DPS; so used to having narrower firing angles on my DHCs, I'd stop tracking to a target once the wide-angle DHC started firing. It would have more up-time, but at the expense of my other weapons having markedly less up-time (human error, I know). Besides which, cannon users still have to get their regular weapons on-target, anyway, meaning the added up-time is largely wasted (that is, its firing cycle starts only a fraction of a second before the rest kick in).