We are all familiar with the 116 cm Bat'leth; they have been the pride of our equipment, our swords of honour ever since Kahless the Unforgettable defeated our ancient enemy and oppressor Molor, a feat we have celebrated for many centuries with the feast of Kot'Baval!
However, I have thought of a modification which drastically enhances the lethality of our blades: behold!
This - badly and hastily drawn, I'll accept - concept features two disruptor pistols fashioned into the first and third hand holds, and so, gives us unrivalled offensive capability - not only a deadly sword, but the tactical edge our great Empire needs in this time of constant warfare!
I recognise that this is a significant break with what has gone before, but it is not without precedent; this very year we unleashed onto the battlefield a Bat'leth that stacks Electrokinetic Capacitor Charges with the purpose of stunning and devastating those who dare defy us.
Therefore, is there not room in the Empire for this development?
****Out of character****
Adjust model of a Bat'leth to feature guns, create required animation, place into game. Thoughts?
Comments
Essentially the energy of the blade "contracts" into the center and is then "fired" before the blade "reignites" back into its former shape, giving a sort of pulse shooter that would be somewhat akin to the performance of a Compression Pistol.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
However, there is the Gin'tak polearm. I can see such a weapon with a integrated disruptor used by Yan-Isleth. You could lower the weapon and fire a bold during the charge before either thrusting or slashing with it.
Get the Forums Enhancement Extension!
The problem with that is the Gin'tak is not in STO, and realistically it isn't going to be added...
The Gin'tak isn't in game, true, but so aren't shooty bat'leths The whole melee system needs a serious makeover to make more sense but this is generally not something we should expect happening at this point.
Get the Forums Enhancement Extension!
However: what's the Point? And how would you control the new attack?
I think players should have 3 ground weapon slots: one dedicated melee, one dedicated pistol and one dedicated rifle. This would also be easier to implement game wise.
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
Well, it is a Bat'leth; they have several points...
Look up "HetaQ's Secret Fighting Arts of the Warrior Race (Volume I - betleH yIqel)" and then adjust to take into account the fact you now have two disruptor pistols in the weapon.
Or did you mean actual game mechanics rather than the practicals of Bat'leth combat? Well, for that, I was thinking of the third attack firing a shot, like the other special bat'leths mentioned.
That would be good, but I don't necessarily agree all weapons should be treated that simply, consider the possibility of clipping issues between over-the-shoulder weapons. But, a set of pistol, a Telogar and a rifle shouldn't be a problem. Of course, the game doesn't display them all anyway, so why not...
Well, I can think of how I'd use such a weapon as the one proposed - for example, in a slash across the body or a stabbing thrust the disruptor as aligned would add a significant amount of lethality onto it (and an actual Klingon using it would only improve it effectiveness) - so it isn't completely infeasible. Questionable, obviously, but not infeasible.
Yeah, that's part of the problem, it only gets made if it involves space and works for Feds, and this is neither...
This is a great idea!