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Innovation on the Bat'leth.

cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
edited February 2016 in Klingon Discussion
We are all familiar with the 116 cm Bat'leth; they have been the pride of our equipment, our swords of honour ever since Kahless the Unforgettable defeated our ancient enemy and oppressor Molor, a feat we have celebrated for many centuries with the feast of Kot'Baval!

However, I have thought of a modification which drastically enhances the lethality of our blades: behold!
tumblr_o1xwtisP8S1u8mukno1_500.jpg

This - badly and hastily drawn, I'll accept - concept features two disruptor pistols fashioned into the first and third hand holds, and so, gives us unrivalled offensive capability - not only a deadly sword, but the tactical edge our great Empire needs in this time of constant warfare!

I recognise that this is a significant break with what has gone before, but it is not without precedent; this very year we unleashed onto the battlefield a Bat'leth that stacks Electrokinetic Capacitor Charges with the purpose of stunning and devastating those who dare defy us.

Therefore, is there not room in the Empire for this development?


****Out of character****

Adjust model of a Bat'leth to feature guns, create required animation, place into game. Thoughts?

Comments

  • autumnturningautumnturning Member Posts: 743 Arc User
    edited February 2016
    Better off modifying the Nanopulse Edge Bat'leth, which already features an (on demand) "energy blade" to enable a "shooter" mode that effectively "spits" bolts of energy at your foes.

    Nanopulse_Edge_Bat%27leth_icon.png?version=fa8bcd58e8745c178da04cf7f4f596ad

    Essentially the energy of the blade "contracts" into the center and is then "fired" before the blade "reignites" back into its former shape, giving a sort of pulse shooter that would be somewhat akin to the performance of a Compression Pistol.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    or just add a string that combines both limbs of the bat'leth and you can fire battery powered nano pulse arrows :expressionless:
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • angrytargangrytarg Member Posts: 11,008 Arc User
    63fbf12f65fd5706ae5eec1f30b6885a.jpg

    However, there is the Gin'tak polearm. I can see such a weapon with a integrated disruptor used by Yan-Isleth. You could lower the weapon and fire a bold during the charge before either thrusting or slashing with it.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    So you agree with the premise of modifying a melee weapon, but not the implementation?

    The problem with that is the Gin'tak is not in STO, and realistically it isn't going to be added... :(
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited February 2016
    The concept is workable (in sci-fi) like attaching a blade to a disruptor to have a combined weapon and for something like Star Trek it arguably makes more sense than to have people actually using swords over ranged energy weapons. However, not in a bat'leth, the weapon is completely unfeasible to integrate something like that - with the exception of how the Terran Taskforce rep weapon does it, maybe. The bat'leth allows you to discharge a close to midrange electrical charge which is basically what you are asking for, or the Nukara sword which "loads" during combat and allows you one ranged energy attack afterwards.

    The Gin'tak isn't in game, true, but so aren't shooty bat'leths pig-2.gif The whole melee system needs a serious makeover to make more sense but this is generally not something we should expect happening at this point.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • hugin1205hugin1205 Member Posts: 489 Arc User
    btw: the idea isn't new http://3.bp.blogspot.com/_59GYpEVAu0U/TRl6lxmkPUI/AAAAAAAAAps/O4TSuJ_cJcE/s1600/pistol-cutlass2.jpg

    However: what's the Point? And how would you control the new attack?
    I think players should have 3 ground weapon slots: one dedicated melee, one dedicated pistol and one dedicated rifle. This would also be easier to implement game wise.
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    Oh, I know; it was looking at axe-guns which set off my thoughts to make this thread.

    Well, it is a Bat'leth; they have several points...
    Look up "HetaQ's Secret Fighting Arts of the Warrior Race (Volume I - betleH yIqel)" and then adjust to take into account the fact you now have two disruptor pistols in the weapon.
    Or did you mean actual game mechanics rather than the practicals of Bat'leth combat? Well, for that, I was thinking of the third attack firing a shot, like the other special bat'leths mentioned.

    That would be good, but I don't necessarily agree all weapons should be treated that simply, consider the possibility of clipping issues between over-the-shoulder weapons. But, a set of pistol, a Telogar and a rifle shouldn't be a problem. Of course, the game doesn't display them all anyway, so why not...


    Well, I can think of how I'd use such a weapon as the one proposed - for example, in a slash across the body or a stabbing thrust the disruptor as aligned would add a significant amount of lethality onto it (and an actual Klingon using it would only improve it effectiveness) - so it isn't completely infeasible. Questionable, obviously, but not infeasible.

    Yeah, that's part of the problem, it only gets made if it involves space and works for Feds, and this is neither...
  • freakiumfreakium Member Posts: 439 Arc User
    Or we can just go with a wuxia approach and have them swing the blade as usual but have the bat'leth generate electric bananas like the Elachi weapons. It can all be explained away by saying a mad Klingon scientist did it.
    m12Pkoj.png
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    hugin1205 wrote: »
    I think players should have 3 ground weapon slots: one dedicated melee, one dedicated pistol and one dedicated rifle.

    This is a great idea!
    klingon-bridge.jpg




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