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Dear Devs: Request for new (Boff) ability: Weapons Power to...

Can we get a Weapons Power to ability?

As in Weapons power is utilized to increase Engines/Shields/Aux power levels, or charge the Main Deflector for a special affect, or dumped into the Core for bonuses, or dumped to boost mines (or you could "Charge torpedoes!"), or etc.

It would help build game play variety.

Thanks for reading and considering this.
Joined STO in September 2010.

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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Can we get a Weapons Power to ability?

    As in Weapons power is utilized to increase Engines/Shields/Aux power levels, or charge the Main Deflector for a special affect, or dumped into the Core for bonuses, or dumped to boost mines (or you could "Charge torpedoes!"), or etc.

    It would help build game play variety.

    Thanks for reading and considering this.

    Completely disagree with having "One Subsystem To Rule Them All." It's already enough there are equipment mods with something like W->S and such.
    XzRTofz.gif
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2016
    Can we get a Weapons Power to ability?

    As in Weapons power is utilized to increase Engines/Shields/Aux power levels, or charge the Main Deflector for a special affect, or dumped into the Core for bonuses, or dumped to boost mines (or you could "Charge torpedoes!"), or etc.

    It would help build game play variety.

    Thanks for reading and considering this.

    Completely disagree with having "One Subsystem To Rule Them All." It's already enough there are equipment mods with something like W->S and such.

    @warmaker001b

    I appreciate the note.

    I would not want such a unbalanced system either, and that is not what I'm asking for. There are Aux to boff abilities, and as you know, some deplete Aux, having at least one weapon power ability (or however the devs would choice to address it) would help address the lack.
    Joined STO in September 2010.
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    autumnturningautumnturning Member Posts: 743 Arc User
    Except that Aux Power is explicitly designed to be power not specifically dedicated to other systems (Weapons, Shields or Engines). Aux Power is the "spare" power not budgeted for offense/defense/movement, hence why it's the catch all go to source for powering "other stuff" on Abilities (oh and SCIENCE!!!!).
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    tarran61tarran61 Member Posts: 827 Arc User
    edited February 2016
    Have you looked at the Specialization: Warp Core Engineer? <--if you might give it a shot, they are good.
    sto.gamepedia.com/Specialization:_Warp_Core_Engineer
    Ship Duty: Space
    Game Description: [SP] Chance of temporarily improving your ship power on use of any Emergency Power ability
    Chance of temporarily improving your ship's Weapons, Shields, Engines and Auxiliary power on use of any Emergency Power ability. Buff lasts 8 seconds.
    Positive thoughts.
    NeAC.gif
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2016
    tarran61 wrote: »
    Have you looked at the Specialization: Warp Core Engineer? <--if you might give it a shot, they are good.
    sto.gamepedia.com/Specialization:_Warp_Core_Engineer
    Ship Duty: Space
    Game Description: [SP] Chance of temporarily improving your ship power on use of any Emergency Power ability
    Chance of temporarily improving your ship's Weapons, Shields, Engines and Auxiliary power on use of any Emergency Power ability. Buff lasts 8 seconds.

    Thanks, I have that doff. The request is for weapon's power to be directed/moved/shunted elsewhere via ability. The how's and where's are decisions that the Dev's would make.
    Joined STO in September 2010.
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    dareaudareau Member Posts: 2,390 Arc User
    Just wondering:

    Could you not gain the same effect by using those little presets over the power window - the ones labelled "weapons, shields, engines, balanced"?

    Granted, the transfer times as the power shunts from, say, weapons to engines is not instantaneous, and you would have to re-direct back to weapons upon arrival at target zone, and you would have to improve your EPS skill to shorten the transfer durations - but the effect can be had with existing tools...

    And anyway, why are you asking to have a BOff skill that neuters your DPS? 125 power in weapons "triples" base damage, 25 quarters it. And you would use this in the heat of combat when?
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I think he's asking for something akin to an Aux2Bat combined w/ a Reroute Reserves to Weapons, but use WPow to power some other subsystem for increased shields/engines/aux.

    IMHO, "Aux" isn't "auxiliary" power (something sitting as a reserve or a support), but power for your Science abilities. Are there any Engineering abilities that directly/indirectly scale w/ Aux?
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    autumnturningautumnturning Member Posts: 743 Arc User
    Aux to Structural Integrity Field
    Aux to Dampeners
    Aux to Battery (kinda sorta)

    If the STO Wiki was available right now, I could provide links. I'd imagine that Destabilizing Resonance Beam, Endothermic Inhibtor Beam and Aceton Beam, as well as a few others, are also modulated in strength by Aux Power. So it does happen and it is relevant, although not as tightly as with Science.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2016
    Science stat boost doffs (Vulcans with +5 offensive science skills). I'd fill my crew with them. We don't need any more power level creep. Running a ship with all the power levels maxed is easy as heck right now. No need for the OP's doff suggestion.
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    dareaudareau Member Posts: 2,390 Arc User
    I think he's asking for something akin to an Aux2Bat combined w/ a Reroute Reserves to Weapons, but use WPow to power some other subsystem for increased shields/engines/aux.

    IMHO, "Aux" isn't "auxiliary" power (something sitting as a reserve or a support), but power for your Science abilities. Are there any Engineering abilities that directly/indirectly scale w/ Aux?

    That's exactly the way I read it. Instead of Aux2Batt, he's wanting Weaps2blank.

    And that's why I fired off my question: Besides taking up a BOff seat and being "nigh instantaneous", what benefit would be gained from this hypothetical power that's not already attainable via the use of the subsystem preset system?

    Albeit knowing that the subsystem presets require time to make said power transfers, which can be mitigated via the use of EPS Stat, and memory to shunt the power to desired settings and back to weapons for combat...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    dareau wrote: »
    Just wondering:

    Could you not gain the same effect by using those little presets over the power window - the ones labelled "weapons, shields, engines, balanced"?

    Granted, the transfer times as the power shunts from, say, weapons to engines is not instantaneous, and you would have to re-direct back to weapons upon arrival at target zone, and you would have to improve your EPS skill to shorten the transfer durations - but the effect can be had with existing tools...

    And anyway, why are you asking to have a BOff skill that neuters your DPS? 125 power in weapons "triples" base damage, 25 quarters it. And you would use this in the heat of combat when?

    I appreciate everyone's response and interest.

    No, I could not. Even when customizing settings.

    For some weapons power is a secondary concern or not used at all.

    I'm not necessarily asking Aux2 Batt equivalent. I'll defer to the Devs for specifics that maintain balance and integrity.

    When asking for something in STO I'll try to outline potential ideas that Devs can work work to maintain balance; my sensibilities tell me that it is easier for a Dev to disregard a very specific and defined ask. Devs might want and have the right to creative control.

    I'm more interested in seeing the concept come to fruition. In my opinion, the more specific or more parameters are included in the request or ask (Has to be a Boff ability/Doff/Core/etc.) the easier it is to deny that request.
    Joined STO in September 2010.
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