Please change the lock out so we can switch between specializations out of combat. These specialization lock outs are tedious. Every other game with talents/specializations/or some system meant to boost character abilities allows people to change out of combat. Not leave a combat or mission just to switch.
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Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Part of me wants to generate ground & space secondaries - so that I can slot pilot as a space secondary, commando as ground, and either intel or command as primary.
Part of me wants to complain that the entitlement mentality of this community is way too high, and this is one of the remaining places where you have to choose / sacrifice one set of abilities for another. Especially in light of the power-creep-itis that makes it to where you don't need specilizations to practically run the table...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Only if other players in the team are not communicating, imo.