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Character Developement

This is just a question out of curiosity, but would it be plausible to let the players choose the outcomes in certain missions. The decisions that the player makes could define what type of captain they become. I know there are games that allow you to make choices which turns the character more villainous or more of the hero. We have seen in the series where characters like "Tom" Riker turns out to be Marquis while Will Riker goes on to be the Starfleet officer we know he really is.

Comments

  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited January 2016
    Captain Geko already addressed that in an interview that it would mean having to program multiple paths, not for said current mission but for future missions and it's not something that is really viable for this game in the long run.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    malikai51 wrote: »
    I know there are games that allow you to make choices which turns the character more villainous or more of the hero.

    Yes there are. /cough Mass Effect, SWTOR... but ultimately those games come to the same conclusion no matter if you go for paragon or renegade path.
    Anyway STO is like Star Trek, it tells you 1 story from 1 perspective (Fed). Let's hope with the new TV series this will change. We need multiple captains from different alliances.
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  • myko9myko9 Member Posts: 42 Arc User
    The Romulan arc mission 'Frozen' did multiple endings pretty well (especially the Reman option), but in terms of a MMO storyline they need to be self contained.
  • ricardo58ricardo58 Member Posts: 19 Arc User
    The game name should just be changed to Federation Online, what's the point of having more than one faction when there's barely any diference storywise, and in Conversations/Interactions.

    You can best see this with Romulans allied with KDF and specially FEDs...
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