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Anniversary Krenim Ship Stats

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
The Krenim Science Vessel bridges the gap between the Krenim Imperium Warship and the Krenim Annorax Science Dreadnought. It is quite large and slow to maneuver, unlike most science vessels. It does, however, boast a sturdier hull and incredibly powerful shield emitters.

Take a look at our new Anniversary Ship stats!

~LaughingTrendy
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Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    OSS.

    This might actually replace my Vesta. Temporarily of course :p Nothing can replace the Vesta on a permanent basis, certainly not a temporal ship...
  • bioixibioixi Member Posts: 764 Arc User
    wow, those are great stats.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    I'm excited !
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    Wow Cryptic actually made a cross-faction T6 science vessel? I'm impressed and even a little bit excited.

    Now I can actually go create the long wanted, but never created Romulan Sci character.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    OMG OMG OMG OMG!

    That is actually very exciting, it's exactly what I've wanted from a science ship. Pretty much an upgrade from my Vesta build will fit this quite well. This thing should tank like a TRIBBLE!
    SulMatuul.png
  • donitiardonitiar Member Posts: 20 Arc User
    3/3 with a 10 turn, why even bother? Complete and utter trash.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • alphahydrialphahydri Member Posts: 391 Arc User
    donitiar wrote: »
    3/3 with a 10 turn, why even bother? Complete and utter trash.
    You don't fly Science Vessels much do you? Those stats are pretty standard for most Science Vessels. Besides, weapons aren't where the bulk of your damage comes from on a Science Vessel anyways.

  • waldotrekwaldotrek Member Posts: 319 Arc User
    Great stuff here!! Looking forward to trying out a no Tac seating build.
    Former Moderator 10-28-16
  • djf021djf021 Member Posts: 1,382 Arc User
    This will get my Orion science captain out of her Dyson Science Destroyer. Thank you very much!
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    donitiar wrote: »
    3/3 with a 10 turn, why even bother? Complete and utter trash.

    You Sir, have no idea what you're talking about.

    This ship is more than capable by the looks of things. Not everything has to have 8 beams blazing FAW-spam or be flying round at a billion miles and hour to be good.
    SulMatuul.png
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Are you kidding me?!
    eBE21mm.jpg

    Wait. It's Free?

    59992150.jpg
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    It's not too bad, just with the Intel Seat wasn't part of the Tac seat. It makes it hard to choose when I'm not space rich with 3x VR Conn Officers.
  • irm1963irm1963 Member Posts: 682 Arc User
    Like it, probably going to make it the primary ship for one of my characters. Just got to decide which, one of my KDF characters would be a great fit but my Feds can get a Krenim Boff or two to go with it. Looks quite nice as well, wasn't sure with the earlier pics.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    alphahydri wrote: »
    donitiar wrote: »
    3/3 with a 10 turn, why even bother? Complete and utter trash.
    You don't fly Science Vessels much do you? Those stats are pretty standard for most Science Vessels. Besides, weapons aren't where the bulk of your damage comes from on a Science Vessel anyways.

    incorrect, even on a science ship the bulk of your damage should be coming from your weapons.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Incorrect, on a science ship that is properly built as science ships should be (annorax doesn't count) the bulk of your damage will come from science powers if your using a particle generator build. On disable or drain builds yes weapons are still important. Torpedo boats are a toss up, science and torpedo powers complement each other very well that's for sure.

    I mean as a leading member of the DPS league surely you've seen science ship parses?

    So yes weapons can be useful but on a true particle generator science build they are totally irrelevant.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    samt1996 wrote: »
    Incorrect, on a science ship that is properly built as science ships should be (annorax doesn't count) the bulk of your damage will come from science powers if your using a particle generator build. On disable or drain builds yes weapons are still important. Torpedo boats are a toss up, science and torpedo powers complement each other very well that's for sure.

    I mean as a leading member of the DPS league surely you've seen science ship parses?

    So yes weapons can be useful but on a true particle generator science build they are totally irrelevant.
    SCM - Infected [LR] (S) - [02:19] DMG(DPS) - Jena@sarcasmdetector: 17.57M(127.47K) <-- PartiGen Science Build, Left to Right, No Recluse, FED Toon, PUG RUN!!!

    ...Idk man, idk...
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • nevawinnanevawinna Member Posts: 281 Arc User
    Guess it can't equip cannons, not even single ones?
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    well i guess this explains all those free Qmendations last year
    6th Anniversary Prize Vouchers
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2016
    well i guess this explains all those free Qmendations last year
    6th Anniversary Prize Vouchers

    You haven't been following news much, have you? From this year Summer event onwards, previous years' event 'currencies' can't be used for new ships anymore. That's also why announcements like this one show up before new events. And present you with a way to spend any surplus old 'currencies' you may have.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    toiva wrote: »
    well i guess this explains all those free Qmendations last year
    6th Anniversary Prize Vouchers

    You haven't been following news much, have you? From this year Summer event onwards, previous years' event 'currencies' can't be used for new ships anymore. That's also why announcements like this one show up before new events. And present you with a way to spend any surplus old 'currencies' you may have.

    I have been though i had hoped they wouldnt do the same for the anni, i know i shouldnt have held out hope its forsaken in these lands, so i suppose i will log in later and give the qmendations the ole heave ho.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    I wonder what the admiralty stats are going to be.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    @jarvisandalfred

    That's cool, I'm happy for his accomplishment but my point is that science was designed to function differently and building yet another BFAW spam boat on an overpowered and incredibly expensive ship while tacking a few easily abused science abilities on doesn't really qualify in my mind as science nor does it set a precedent for the majority of players.

    I'm not saying that's necessarily what he did but I know this is what some in the league do and pass it off as "science" which is actually quite insulting. Maybe I'm just a purist but science is perfectly capable of handling itself DPS wise without needing to rely of energy weapons.

    So I guess my issue is with the definition of "science." I see energy weapon builds on science ships in the same way as beam builds on an escort... It can be done but it just feels wrong.

    Anyways just my 2 ec.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Must by Keys for Lockboxes..... I'm too busy in RL to spend on trying to get the 1000 tokens it takes to get these special event ships.... :(
  • hypnoticbeasthypnoticbeast Member Posts: 107 Arc User
    Must by Keys for Lockboxes..... I'm too busy in RL to spend on trying to get the 1000 tokens it takes to get these special event ships.... :(

    10 minutes a day is to much? Every event ships once a day quests don't take more then that to do. And since they made it to where only one toon is needed to get for all of your toons.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2016
    donitiar wrote: »
    3/3 with a 10 turn, why even bother? Complete and utter trash.

    so you have not flown a nebula class ship around before? its a nice ship to fly. when you get specific rep/spec skills or use of "thrill seeker" skill for space, you can also use rcs consoles and all of these will help improve your flying ability.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • aliguanaaliguana Member Posts: 262 Arc User
    turn of 10? luxury. The turn on my ship is 4 lmao
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • rck01rck01 Member Posts: 808 Arc User
    No way to slot a LtCmdr Engineering power means no Structural Integrity Collapse 3 which means no thank you, Cryptic!

    I'll grind it out, strip it for the console and Starship Trait, and continue flying my R'Mor for PvP (with a nice reduction to my Sci power CDs and some added FBP mayhem). :smile:

    RCK
  • davehilanderdavehilander Member Posts: 40 Arc User
    Getting a new science ship brings up a thought I had long ago while equiping my new B'Rel. I wonder if it would make sense to have a sensor package that goes into a weapon slot. That way you could focus on non-energy weapon abilities better at the cost of potential DPS. Seems like it could spice up torpedo boats and science ships again and be self balancing with the loss of the weapon dps?
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