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You ever notice how...greedy the admiralty system is?

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  • tousseautousseau Member Posts: 1,484 Arc User
    *imagines a group of Ferengi, from the DCFSS (Department of Cryptic Forced Ship Sales), at the OP's door badgering him about his next ship purchase.*

    Seriously though.. Personally,I have no issue with the ship cooldowns. They serve their purpose of slowing down wealth advancement...

    Now... if we started hitting Admiralty missions that basically REQUIRED you to buy certain ships from the Zen store... then the OP may have a foot to stand on.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    tousseau wrote: »
    Seriously though.. Personally,I have no issue with the ship cooldowns. They serve their purpose of slowing down wealth advancement...

    They also bring in intelligent resource use. Unlike reps or (to a large extent) doffing you need to put thought into admiralty ship selection in order to get the most out of it, regardless of how many ships you have (well, that's speaking as someone in the 40-50 range).
    Bipedal mammal and senior Foundry author.
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  • tarran61tarran61 Member Posts: 827 Arc User
    I think its sci heavy but Im not complaining (much) It does me well. I will say Im grateful for it.
    Positive thoughts.
    NeAC.gif
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Sigh really OP? Admirality is one of the best things that ever happened finally a way to use the ships that have been sitting gathering digital dust. So fraking what if there is a cooldown? Bet you biotch about the R&D cool as well. Cryptic ignore the OP leave admiralty alone it works just fine!
  • tousseautousseau Member Posts: 1,484 Arc User
    @duncanidaho11

    Agreed... thought does come into it, to maximize the potential output. A nice little bonus to the system.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I just got myself another four ships tonight. I just realized I had never spent the level up free Ship Tokens. Good fill-in ships that cool down fairly quickly.

    I also got my final Spec Point tonight on this character, so I will concentrate more on the actual Reward Missions rather than the ones that paid out the highest experience.

    This Admiralty was a godsend, basically helping along to get about 53 Spec Points since the Mirror Invasion Event on this character.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Greedy? I have to disagree; no DOff Specializations that one has to have the correct DOffs, no energy credits, reputation marks or some form of commodities that one has to have before even starting an assignment, no wasted dilithium in using upgrades on items with low-to-no chance of gain...

    All one needs is the ships they've already acquired just by playing the game - starter, small craft, Ambassador/Kamarag, level-up ships - and a few minutes to think about stats, ship abilities and events and what combination works best (sometimes the best combination isn't the highest stats, but the ships with the best synergy of abilities).
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • dareaudareau Member Posts: 2,390 Arc User
    tarran61 wrote: »
    I think its sci heavy but Im not complaining (much) It does me well. I will say Im grateful for it.

    And here I'll be the contrarian... (a role that I do tend to relish occasionally...)

    As a "dedicated Sci player", having 2x Feddies with the...
    Nova & Rhode Island, Olympic, Intrepid, Luna, and Nebula-Retro from levelling and events, with the Bellerophon / Intrepid-Retro, Pathfinder, Vesta 3 pack, Event DSD, Dyson 3 pack (Fed side of the entire 9 pack), & Breen Carrier I find that I... relish... a good Sci-heavy day, with careful husbanding these ships alone can get me through 2 slates of primarily sci-heavy stuff before the cooldowns become a problem.

    And that was before scoring the I.K.S. Hegh and Gold Rhode Island cards from clearing the two campaigns... Or mentioning that my main also has an Orb Weaver, mirror luna & titan to help "flesh out" a third semi-sci-heavy pass...

    It's these character's relative lack of cruisers, and therefore engineering that gets my goat. It's so bad for me that I don't even have an "ignores +- eng" card, so when I get nailed with +40 Eng & Sci on a 160 Eng mission, I'm staring the rewards down harsh and often breaking out the pass token unless it's got 2k dil on it...
    And Tac? Hurts once I chew through the Thunderchild with her "ignores tac" and the Breen Raider / Cruiser / Risian Corvette... I find that I'm looking to raid my single use ships if I want to really press through the system at a rapid pace...

    And while the DSD pack gets my KDFs and Rommies through a decent sci-heavy bump, they, too, suffer from "engineering? you'll only clear one or two a day without buying out our ample cruiser collections"...
    At least they handle tactical a bit... better... with their focus on lower-end tactical stuffs. Though my Rommie depresses me, as he's got 30+ "tactical oriented" single-use ships from the missions that pay them...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • jrwithjrwith Member Posts: 154 Arc User
    You say that but I've been able to power through leveling to get spec points, it's fine as is. I'm just shy of getting my last specialization finished.
  • wylonuswylonus Member Posts: 471 Arc User
    i am glad that i am doing admirality to use most of my ships.
    i was so broke by doing most of the faction reps, i usaully "causually" make 1 million EC a month in my spare time, could make 2 million EC if i go little more hardcore.
    but i was surprised that i made 10 million EC in 10 days, but there again, i check exchange, i still see Inflated prices went so high.
    anyway, i have hit both to 10/10, and doesnt feel the need to go further, if i was going to hit 100 million EC i would be burnout, that is not my realisic goal.
    i just maxed all the factions and recently with Terran rep, but i hadnt start doing the final tier researching with rep for those new console devices, i still need loads of event points to get more marks.

    also, my researchings with R&D, 3 of them are maxed at 20, and 4th is in 19th, and 4 others are in 16's, these take per 1 day. that is my current goals.

    when i do admirality, i go on klingons for dils only when i needed, but i now prefer feds by getting research materals and EC the most, i stay away with prisoners, since feds cant use them, i look up with duty officers missions, i dont see them often, and while prisoners are filling up fast, tying up my crew enlistments that i dont need, so i had to sell them on Exchange cheaper.

    wish devs find way to make prisoners more useful with fleet projects just like we discard white crew to the projects.
    colonist from admirality isnt that bad, i only conserving them for duty missions.
  • tousseautousseau Member Posts: 1,484 Arc User
    Personally, I do the Fed admiralty... swimming in dil atm, so focusing on the Specialization points.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    Even after both factions are maxed at lvl 10, rewards continue to flow for repeating the cycle. In case some players may have missed it, some of the smaller ships include multipliers for ENG & SCI points, criticality, etc., so completely filling out all point categories is not necessary to get a critical success. And once a mission yields critical, the system drops some VR ship vouchers on you, so the higher numbers can actually be reached. I have sucessfully completed missions with all 3 categories up to 110 points each, but I try to slot these missions first, so the best ships can be used for them.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    Did ya ever notice...

    dmo4xty90p2hs7sswgio.jpg
    klingon-bridge.jpg




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