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questeriusquesterius Member Posts: 8,509 Arc User
As i speak, actually type, there is another ongoing topic about the high dilithium exchange rate.
One of the reasons brought forward for the (IMO absurdly) high exchange rate is that dilithium is simply too easy to acquire.
As a counter it is argued that a dilithium sink is needed.

One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

This should drain some of the excess dilithium.

The upkeep can be charged on either only active or on inactive accounts as well. Balance issues need to be taken into account.

Thoughts and ideas?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    No.
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  • questeriusquesterius Member Posts: 8,509 Arc User
    bernatk wrote: »
    No.

    Any particular reason why you fold that position?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • nightkennightken Member Posts: 2,824 Arc User
    bernatk wrote: »
    No.


    I'm going with this. one is needed yes, but this is the kind of thing cryptic screws up then blames the fanbase.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited January 2016
    there are already ship repair components in the game that cost 250ec minor, 2000ec major and 4000ec critical, I already go through a fair amount of these and don't see why I should have to pay dilithium for every ship I use on top of this.

    therefore I will say no to this idea.

    maybe if there was a small dilithium charge for players who don't have repair components it would be fair but for players who use repair components when damaged I just don't see the point.

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     and if that journey takes a little longer,

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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    questerius wrote: »
    As i speak, actually type, there is another ongoing topic about the high dilithium exchange rate.
    One of the reasons brought forward for the (IMO absurdly) high exchange rate is that dilithium is simply too easy to acquire.
    As a counter it is argued that a dilithium sink is needed.

    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    This should drain some of the excess dilithium.

    The upkeep can be charged on either only active or on inactive accounts as well. Balance issues need to be taken into account.

    Thoughts and ideas?

    You want me to pay 2k dil/day per active ship? I already paid for my ship slots, why should I need to pay 30k dil/day on my main character to not buy drydock slots for them instead? And what happens if I don't pay the dil? Do my ships get repo'd by the Federation?

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  • questeriusquesterius Member Posts: 8,509 Arc User
    there are already ship repair components in the game that cost 250ec minor, 2000ec major and 4000ec critical, I already go through a fair amount of these and don't see why I should have to pay dilithium for every ship I use on top of this.

    therefore I will say no to this idea.

    Repairs are one thing, regular maintenance is another.
    Could be interesting to change the cost in EC for the repair components to dilithium.



    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tessaravejgantessaravejgan Member Posts: 276
    questerius wrote: »
    As i speak, actually type, there is another ongoing topic about the high dilithium exchange rate.
    One of the reasons brought forward for the (IMO absurdly) high exchange rate is that dilithium is simply too easy to acquire.
    As a counter it is argued that a dilithium sink is needed.

    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    This should drain some of the excess dilithium.

    The upkeep can be charged on either only active or on inactive accounts as well. Balance issues need to be taken into account.

    Thoughts and ideas?

    Are you insane? Dil is THE most important currency in the game. Rep gear cost dil, fleet items cost dil, fleet projects cost dil, etc. You get it from a lot of places, yes, but its not as much as people here make it out to be and its UNREFINED. You still have to refine it and its capped at 8k per day. That's enough of a barrier. Taking some 2k from it on something as stupid as this would only make it harder to get stuff and probably TRIBBLE people off and make them reconsider playing the game all together. I know I would. Outside of free ships that they give you other ships are extremely expensive purchase whether you buy them from zen store, pay hundred or hundreds of millions ec on exchange or luck out and win one from a box/promo. And now according to you I'm also supposed to pay for the privilege of having them with one of the most needed currency. Unbelievable what some people come up with. Most people are casual players and don't have insane amounts of dil to begin with and this idea of "excess" dil or the need for a "sink" is idiotic. There is plenty of places to spend your dil outside of the dil exchange.
  • roztlinroztlin Member Posts: 4 Arc User
    Move along nothing to see here...

    *puts caution tape around sink hole*

    Find another way of making money that does not TRIBBLE the normal player.

    Limit the amount of Dil. to Zen per day or month. Something like that. The notion of a Dil. Tax for a ship, we already paid for, that's just crazy.

    Are you running for Political office?
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  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2016
    I say we build a wall of solid dilithium, 900 lightyears high, to keep the pesky time ruining Tholians out of the azure nebula!​​
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    The outcry over this would dwarf anything we have seen before. Even if it was 100 dilithium instead of 2000. 2000 is over 600,000 a year per character, which even I feel is too high.

    I'm all for coming up with attractive sinks. This one, however, is punitive. I can't come up with a single attractive sink that most people wouldn't just skip anyways. Massive cost for mod selection? Yeah a few would do it but not enough. Majority would skip if the cost was enough to matter.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    If players encounter trouble to get their Zen toys with Dil after 40 hours of playing Start Trek Online perhaps they should consider buying them once in a while and support the game they chose to play.

    If they don’t it can’t be that important and there is no reason to make those bleed that do.

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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    questerius wrote: »
    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    Really?

    No.

    Ships are not a "luxury" (like i.e. housing) if you can't fly a ship (because you are out of dil), you can't play the game (and you can't get any dil either, because wait times on ground queues are longer than a player's average play session).
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  • nightkennightken Member Posts: 2,824 Arc User
    questerius wrote: »
    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    Really?

    No.

    Ships are not a "luxury" (like i.e. housing) if you can't fly a ship (because you are out of dil), you can't play the game (and you can't get any dil either, because wait times on ground queues are longer than a player's average play session).

    speaking of... a personal colony/starbase is probably the only thing left to do besides more of the same.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Mandatory dil payment to be able to play?
    bernatk wrote: »
    No.

    This and an added "HELL" in front of it.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    You know, housing might work. Do a mod selection for the gamers and housing for Trek fans. I will pay 5 million refined today for a ski chalet on Andoria! 1 million for a nice San Francisco apartment with a coffee shop down the block I can actually visit.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    questerius wrote: »
    there are already ship repair components in the game that cost 250ec minor, 2000ec major and 4000ec critical, I already go through a fair amount of these and don't see why I should have to pay dilithium for every ship I use on top of this.

    therefore I will say no to this idea.

    Repairs are one thing, regular maintenance is another.
    Could be interesting to change the cost in EC for the repair components to dilithium.



    quite true but would you would be required to put your actual ships through maintenance at a cost when all of the Admiralty ships that go through maintenance after a mission do not require any cost at all.
    besides which players are already complaining about Admiralty ship maintenance as it is and it costs nothing, how are players going to react when they start having to pay for their actual ships to be maintained.
    on to of this you have some players who spend very little time in game due to other responsibilities who barely make 2k dil a day as it is.

    if they were to charge dil for regular daily maintenance the amount would have to be based on how much time a player spend in game actually flying their ships and how much combat they see to every individual player in the game.
    also each player should receive a itemised report on the charges so they can check to make sure they are not being overcharged for time spent in game and missions played.

    they would also need to have similar charges itemised for every Admiralty ship they used.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • jbmonroejbmonroe Member Posts: 809 Arc User
    You know, housing might work. Do a mod selection for the gamers and housing for Trek fans. I will pay 5 million refined today for a ski chalet on Andoria! 1 million for a nice San Francisco apartment with a coffee shop down the block I can actually visit.

    What--you know how to drink pixels? B)

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  • ltminnsltminns Member Posts: 12,572 Arc User
    I have a ton of ships in no cost Maintenance every day in Admiralty. On long playing days the total got up to 57 in at one time. Don't need to be paying for what I actually have active outside that venue.

    About this proposal - 'No soup for you!!! Next!!!'
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  • szimszim Member Posts: 2,503 Arc User
    burstorion wrote: »
    I say we build a wall of solid dilithium, 900 lightyears high, to keep the pesky time ruining Tholians out of the azure nebula!​​

    If I'm elected president of United Federation of Planets I will build that wall and make the Tholians pay for it!
  • berginsbergins Member Posts: 3,453 Arc User
    edited January 2016
    I want to hear the OP's proposal on how to handle players who don't have the dil to pay the costs. Take away their ships? Then they can't earn any more anyways, and if they can't fly a ship in STO, they quit. As far as I know, the STO playerbase is the only population that gives money to Cryptic for this game. They don't want to cut into the playerbase, wise remarks about Delta Rising aside.

    2k dil is a lot of dil. It is a quarter of the daily refinement allowance for the average player. Taking out a quarter of the playerbase's ability to generate dil is going to be more than the bump that the market needs IF Cryptic wants to bring down the dil/Zen ratio in the market. It will, rather than being a nudge in that direction, be a shove over the precipice, completely devaluing Zen on the market. Zen, which is how Cryptic makes money in this game. Never gonna happen.

    So, this proposal either cuts into the STO playerbase, or demotivates them to spend money on the game. Bad Idea.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    edited January 2016
    I think that although the premise behind the idea is sound - there needs to be some regular recycling of dilithium from cryptic -> players -> cryptic etc. to keep the cycle going and stop the madness, I would have to say no to this particular idea.

    Firstly, it can be seen as a tax and players who do not have access to VIP dilithium claims, fleet dil mines or the funds to buy dil will simply stop playing. Also the more casual players could be hit with a large "bill" every time they login especially if they have been away for several days.

    Secondly, the game is F2P and this in effect takes that away - you are introducing a daily charge for what is an essential element of the game. Without a ship the game would become Star Trek: Lets run about our home planet.

    Third, everyone is claiming that there are huge amounts of extra dilithium available in-game, all rewards are in the form of dilithium ore, the refining cap should regulate the amount of refined dilithium available in game.

    What is needed is some way to prevent hording dilithium, perhaps lowering the amount of refined dilithium a player can hold in their inventory - most normal day to day players who are active should never reach the amount this is currently set at.

    Edit:- A thought occured after posting, perhaps refined dil could be exchanged for vouchers such as a fleet project voucher, an upgrade voucher or ship voucher which replaces the current requiremnets in these areas. For example, take gear upgrades at present each tier of upgrade requires a distinct amount of dilithium. Under the voucher system the basic tier would need 1 voucher per upgrade token rising to say 5 vouchers per supreme token. A tier 1 dil ship would need 1 ship dil voucher rising with the tiers and so on. Incentives could be added so that say for every 50,000 dilithium converted to vouchers and used in fleet projects etc players were awarded something worthwhile such as a non-tradable lock-box key (not everyone can afford the zen or exchange prices for keys).



  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Oh hell no!

    This would just kill outright dead what little casual player base there was and shortly afterwards the game would die from lack of players.

    Those who don't have millions of dil would end up indebted to the game or be unable to play so they'd leave.
    And would this cost accumulate over time even when not logged in (like the zen stipend), you could go on holiday and find yourself bankrupt when you log back in!

    There's gotta be better ways to suck up dil than some mandatory tax system that will just punish the poorest players.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    1. The way to reduce inflation isn't taxation.
    2. Inflation isn't bad. Macroeconomics aside you just have to consider that dilithium is a currency that tries to value time put into the game. If it's generally easier to come by then a concomitant increase in the price of zen doesn't really mean anything. Look at how much time its taking you to earn a T6 ship through gameplay (which, personally speaking, hasn't noticeably changed over the last few years), not how high the exchange rate is going.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited January 2016
    questerius wrote: »
    As i speak, actually type, there is another ongoing topic about the high dilithium exchange rate.
    One of the reasons brought forward for the (IMO absurdly) high exchange rate is that dilithium is simply too easy to acquire.
    As a counter it is argued that a dilithium sink is needed.

    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    This should drain some of the excess dilithium.

    The upkeep can be charged on either only active or on inactive accounts as well. Balance issues need to be taken into account.

    Thoughts and ideas?

    loving hell, no not all of us have so much free time or desire to be grinding out hundreds of thousands of dil per day or whatever yall do. Some of us dont have millions of back clogged unrefined dil, at best I have 50k on ONE alt that just recently completed several reputations at once
    Post edited by jodarkrider on
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  • fovrelfovrel Member Posts: 1,448 Arc User
    If there is too much dilithium in the game, perhaps one should buy something with it. Eh, .... zen?
  • questeriusquesterius Member Posts: 8,509 Arc User
    For those with objections to the amount, i mentioned that it would have to be balanced. This means the fee could be either raised or lowered. Instead of it being a daily fee it could be a weekly or even monthly fee.

    A possibility for a fee based upon activity as suggested also sounds interesting.

    Some suggested that such a fee would kill the game, but i respectfully disagree. STO is one of the few games without a maintenance fee for ships.

    I realized that any suggestion for a "tax" would not be welcomed, but the idea should not be directly dismissed either.
    If we're going by the assumption that there is a dilithium surplus then we should explore options to keep the game accessible to all.

    Some asked what would happen if a character could not pay the fee and the answer is quite easy: a penalty would be applied.
    What kind of penalty, the how severe etc etc is a matter of finding a balance.

    Personally i would go from a reduction in power output to minor injuries to major and eventually critical injuries. If the fee was to be based upon activity then it would be a non-problem. Nobody would be affected.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2016
    questerius wrote: »
    As i speak, actually type, there is another ongoing topic about the high dilithium exchange rate.
    One of the reasons brought forward for the (IMO absurdly) high exchange rate is that dilithium is simply too easy to acquire.
    As a counter it is argued that a dilithium sink is needed.

    One of the easiest ways to drain dilithium is by adding a daily service/maintenance/upkeep cost for the ships we all fly.
    Starting at 0 at level 1 and moving up to 2000 refined dilithium at level 60 (actual values can be adjusted).

    This should drain some of the excess dilithium.

    The upkeep can be charged on either only active or on inactive accounts as well. Balance issues need to be taken into account.

    Thoughts and ideas?

    it's not viable for level progression right away, should try push for 11-60 instead, give a new player the chance to get some dilithium together, remember that romulans can not join queues until they have chose their alligence, so it must start after level 10, the khitomer conference quest being completed and a picked alligence.

    in addition i do not keep dilithium on me, got no use for currency most of the time and if it effects my ship on maintience costs, then by the time i return to the game after a few months, the fearless would be in such a sorry state its unsalavagable scrap and where am i going to make dilithum exactly without any ships to use because they all been like like that.

    it doesnt punish players with boat loads full of dilithium, it will not effect them, but it will effect the casuals far more harder then you realize.
    T6 Miranda Hero Ship FTW.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2016
    questerius wrote: »
    For those with objections to the amount, i mentioned that it would have to be balanced. This means the fee could be either raised or lowered. Instead of it being a daily fee it could be a weekly or even monthly fee.

    A possibility for a fee based upon activity as suggested also sounds interesting.

    Some suggested that such a fee would kill the game, but i respectfully disagree. STO is one of the few games without a maintenance fee for ships.

    I realized that any suggestion for a "tax" would not be welcomed, but the idea should not be directly dismissed either.
    If we're going by the assumption that there is a dilithium surplus then we should explore options to keep the game accessible to all.

    Some asked what would happen if a character could not pay the fee and the answer is quite easy: a penalty would be applied.
    What kind of penalty, the how severe etc etc is a matter of finding a balance.

    Personally i would go from a reduction in power output to minor injuries to major and eventually critical injuries. If the fee was to be based upon activity then it would be a non-problem. Nobody would be affected.

    the tax needs to hit the whales not the casuals. that is where penalties should be accounted for, anything over 200k dilithium on any character is considered taxable, anything under that is not.
    T6 Miranda Hero Ship FTW.
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  • berginsbergins Member Posts: 3,453 Arc User
    @questerius says "If we're going by the assumption that there is a dilithium surplus..."

    Aha! This is part of the communication breakdown, I think. There are people still calling for the Dil Cap to be raised, is there really a dilithium surplus? Yes, the Dil/Zen ratio has been high recently, but so has the ability to generate dil. So while those who have been hitting the refining cap all along are seeing a difference, I suspect more people are now hitting the cap, just from increased earning opportunities. If I'm right, taking an average of the playerbase, you'd find the "Time Played/Zen" earning ratio has stayed pretty even.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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