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Torpedo Questions

willdojinnwilldojinn Member Posts: 57 Arc User
I've been in like... three weeks. Last week a friend of mine crafted several plasma things (because I asked) and all have 'penetrating'. The thing is I've heard that having all of one kind of torpedo is a bad thing because same torps share a cooldown timer. Yet at the ame time mixing beam types is bad because energy consumption.

Clarification please?​​

Best Answer

  • angrybobhangrybobh Member Posts: 420 Arc User
    Answer ✓
    Torpedoes all have a shared global cooldown. If you were to use multiple torps, once you fire 1 torp, all others go on CD for 3 seconds. Using multiples of the same kind can work but you have to figure in the global CD. Photons are a 6s CD so they work well with the global, Plasmas and many others are 8 seconds. I personnally like a long CD torp, like a tri-co, and 2(or more) quicker ones (I am not an expert at torp boats just a tinkerer). Add in the projectile weapon doffs to keep the CD down near global and you can fire a torp nearly every 3 seconds.

    I have never used multiples of 1 type of torpedo but, I do not believe there is a full shared CD, just the global. The reason someone would use 2 or more of the same is to have the same effect fired more often without the use of the projectile doffs. That is if I'm remembering the multi-year old thread about torpedo mechanics.

    Also, remember there is the console in the terran rep that reduces torp global CD by 0.5 seconds.

Answers

  • dracounguisdracounguis Member Posts: 5,358 Arc User
    willdojinn wrote: »
    Yet at the same time mixing beam types is bad because energy consumption.​​

    While not your real question, I'll clarify this for ya...

    Mixing energy weapons does not increase your energy consumption. Only the number of firing energy weapons does. Some people just misread how its stated. Your first energy weapon (of any type) fires for 'free', the 2nd one that fires draws 10 energy, the 3rd draws 10 more and etc. So if you fire 8 beams of any type at one time you will draw 70 energy. This makes the power level that the weapon damage is based off lower and they do less damage.

    It's one reason why you'd have a torpedo in the mix since it would not draw energy so your average energy power would be higher than if that was another energy using weapon.

    Why mixing beam types is 'bad' is that the consoles that buff weapon damage give a higher +% increase if you chose one that only affects 1 type. For example: If a Rare Phaser console gives +20% then the Rare 'All Beam' console gives +16% for the same Mark Level. Why? Cryptic thought it was the way to do it 6yrs ago and hasn't bothered to change it. (Maybe they thought the ability to proc the various secondary beam effects was a balance?) :/

    Also, way back when, there were specific Energy Type skills you could put your XP into, on top of the All Energy Weapon skill levels. So you were really leaving DPS on the table if you didn't choose one energy type.

    Sometimes I think I play STO just to have something to complain about on the forums.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yeah, and you couldn't invest in the skill for AP until you got to admiral. :p
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