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Lets have a Jupiter build discussion!

So I've been trying out builds for my Jupiter class. I've come up with a few builds that seem to work okay but I figure i'll see what sorts of input I can get from the community before I blow all my Fleet Credits on Elite fighters. I don't need to have top top DPS but I would like to optimize the balance of DPS and fun I can have with this ship.

The crux of the matter is that Coordinated Assault seems like a really fun trait to me. It helps me to feel more like my hangar pets are actively fighting with me I guess. The problem is that it means I must Keep my Carrier to the same type of weapon as it's fighters.

My favorite fighters are the Peregrines. I think the coolest loadout would Include 2 Sets of Peregrines or 1 set of Peregrines and 1 of Callistos

However this presents the problem that I must use Cannon type weapons. I've tried 6 turrets and although they do have the convenience of 360 degrees of fire, it's pretty rare to place well in Crystalline Catastrophe (The main method I have of testing dps.) The only choice left would seem to be Cannons or Dual Cannons yet the sluggish turn rate of the Jupiter makes a front firing build seem a bit unreliable and broadsiding is more fun with such a large ship anyways.

Alternatively there's always the beam array build. I know the common opinion is that Type 10 shuttles are useless, however, when using coordinated assault they feel pretty awesome. Every time I use Beam Overload, I get as many as 12 shuttles firing Beam Overloads alongside me. I seemed to do higher DPS with 2 sets of run-of-the-mill type 8s than I did with 2 sets of Elite Yellowstone Runabouts.

I'm very tempted to go all the way and buy some Elite Type 10s. Their torpedoes would even allow me to use the Carrier's Insult to injury trait for even more interactive fun with my fighter squadrons.


My other question is for my engineer. He's normally a dedicated tank Captain flying around in his Command Battlecruiser. And yet....I do love Carriers... If I threw a bunch of Fleet Threat boosting consoles in the science slots and bought myself a Fleet carrier with 4 engineering consoles to play with, even without Attract Fire, Could the Jupiter make a worthwhile tank?


Then there's my Science character. What is everyone's opinion of the Jupiter with a Torpedo/Exotic damage build? I would be stuck with front firing weapons which will be inconvenient. Yet I could load the Hangars with Delta Fliers to drain enemy shields to set the stage for my torpedoes to hit for their full damage...


So what's everyone's opinions on the issues stated above? Do you have any suggestions? Do you have any Jupiter builds you've had success with?
"Thou shalt respect the weak and shalt constitute thyself defender of them."
-3rd Commmandment of Chivalry
FAWhard_zpsssqnai1l.jpg

Comments

  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited January 2016
    I use a torpedo/exotic damage build for mine Kyle... ill tell you my build in fleet chat later. ;)

    The thing about science builds is you have to really dedicate yourself 100% for them to be effective so that wouldn't leave an awful lot left for tanking. Ideally you need 350-400 points of particle generators, flowcaps etc. To make the build function well. However, going torpedo boat can free up build space that would be used on energy weapons so theoretically you could make a decent tank by putting universals over there. Personally I like my new Spire torpedo consoles but they aren't necessary.

    As for the trait, it's cool but keep in mind you don't need to use those weapons yourself. If you have the space go ahead and use BO or CRF and let it enhance your pets. Coincidentally if using a drain build with torpedoes I put one omni beam in the back, combine with Overwhelming Force starship trait from the exchange and you do massive AOE shield draining... ;)

    Combine with Xindi Ateleth cruiser trait for extra lolz

    Hope this helps!

    P.S. Elite pets are expensive I wouldn't waste that many resources on type 10 shuttles. Get advanced if you must.
  • alfred399alfred399 Member Posts: 181 Arc User
    I'd be interested in seeing that build too if you're happy to share :)

    Bought the Jupiter myself in the sale and have been wondering how to build it
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Which one?
  • kylethetruekylethetrue Member Posts: 205 Arc User
    samt1996 wrote: »
    I use a torpedo/exotic damage build for mine Kyle... ill tell you my build in fleet chat later. ;)

    The thing about science builds is you have to really dedicate yourself 100% for them to be effective so that wouldn't leave an awful lot left for tanking. Ideally you need 350-400 points of particle generators, flowcaps etc. To make the build function well. However, going torpedo boat can free up build space that would be used on energy weapons so theoretically you could make a decent tank by putting universals over there. Personally I like my new Spire torpedo consoles but they aren't necessary.

    As for the trait, it's cool but keep in mind you don't need to use those weapons yourself. If you have the space go ahead and use BO or CRF and let it enhance your pets. Coincidentally if using a drain build with torpedoes I put one omni beam in the back, combine with Overwhelming Force starship trait from the exchange and you do massive AOE shield draining... ;)

    Combine with Xindi Ateleth cruiser trait for extra lolz

    Hope this helps!

    P.S. Elite pets are expensive I wouldn't waste that many resources on type 10 shuttles. Get advanced if you must.

    Fleet chat? You in DGJ too? Cool, yeah, hope I run into you then.

    I don't mean I'm going to try and make a tank/science hybrid build. I have 3 Federation characters. Science, Engineering and Tactical. I was wondering if the Engineering guy could build a tanky carrier and the science guy could build an exotic damage carrier.

    I just purchased that Overwhelming Force trait. looks cool. I'll have to try it out.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
    FAWhard_zpsssqnai1l.jpg
  • samt1996samt1996 Member Posts: 2,856 Arc User
    My bad lol, I'm in the1stfleet and we have an admiral named Kyle who is a tank master. The similarities were pretty extreme... ;)
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited January 2016
    But yeah you could definitely build it as a tank or science vessel it's pretty versatile.

    If doing a tank build I might supplement it as a drain build which would make it a great team support craft. I don't have much experience with tanking so you'll have to forgive me on that.

    I'll try to put my builds on STO ACADEMY if I find the time today.
  • kylethetruekylethetrue Member Posts: 205 Arc User
    Lol I see.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
    FAWhard_zpsssqnai1l.jpg
  • delliboydelliboy Member Posts: 288 Arc User
    Boys don't hord your build share them with us here please. The Jupiter is the next ship I plan to buy
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    Just as a suggestion, did you look at the Elite Scorpions? They can be had cheap under Rom Rep, so it won't cost you much to experiment with them.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Elite scorpions pair well with the trait due to their powerful heavy plasma torpedoes. But they die a lot.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    edited January 2016
    samt1996 wrote: »
    Elite scorpions pair well with the trait due to their powerful heavy plasma torpedoes. But they die a lot.

    samt, as always, you have a very good point; they're about as durable as kleenex. And their hvy plasma torps move slowly, so they're not a good choice for a group situation where enemies are dying in 2-3 seconds. But for a solo carrier, where there is time, they will work well. And again, they are cheap.

    I felt really sorry for the people who spent a small fortune on Elite Swarmers only to see them nerfed into irrelevance, and I just don't think hangar pets are worth spending much.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Right now you are correct, they are almost useless.

    Advanced is much cheaper and almost as effective as elite.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    edited January 2016
    samt1996 wrote: »
    Right now you are correct, they are almost useless.

    Advanced is much cheaper and almost as effective as elite.

    I've used the Elite Scorpions on my Vesta part gens build for a while now, and they work well for me, (or as well as any hangar pets work since the massive nerf).

    As long as you're looking at the Elite Scorpions under Rom Rep, you might also want to at least glance at the Elite Widows under Nukara Rep. I've never used them, but they are there.

    The other thing worth remembering is that if you go to the Dilithium Store, there's a tab for hangar pets, and of course there are the cheap ones you can buy for EC in the shipyard at DS9.
  • kylethetruekylethetrue Member Posts: 205 Arc User
    Update: I'm still working on good Jupiter builds. I feel I've built a pretty nice tanking build but still struggling with DPS on my dps build attempts.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
    FAWhard_zpsssqnai1l.jpg
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